fltk/src/Fl_Image.cxx
Michael R Sweet 2b85bf8168 Preliminary commit of my MacOS X work.
**** THIS CODE COMPILES BUT DOES NOT WORK. ****

TODO: fix event handling - getting blank windows, etc.
TODO: re-port OpenGL code.
TODO: add support for images with alpha.
TODO: add support for more then just beeps in fl_beep().
TODO: other stuff I'm sure...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1765 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2001-11-27 17:44:08 +00:00

372 lines
10 KiB
C++

//
// "$Id: Fl_Image.cxx,v 1.5.2.3.2.11 2001/11/27 17:44:06 easysw Exp $"
//
// Image drawing code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2001 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Image.H>
#include <string.h>
void fl_restore_clip(); // in fl_rect.cxx
Fl_Image::~Fl_Image() {
}
void Fl_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
draw_empty(XP, YP);
}
void Fl_Image::draw_empty(int X, int Y) {
if (w() > 0 && h() > 0) {
fl_color(FL_BLACK);
fl_rect(X, Y, w(), h());
fl_line(X, Y, X + w() - 1, Y + h() - 1);
fl_line(X, Y + h() - 1, X + w() - 1, Y);
}
}
Fl_Image *Fl_Image::copy(int W, int H) {
return new Fl_Image(W, H, d());
}
void Fl_Image::color_average(Fl_Color c, float i) {
}
void Fl_Image::desaturate() {
}
void Fl_Image::label(Fl_Widget* w) {
w->image(this);
}
void Fl_Image::label(Fl_Menu_Item* m) {
}
Fl_RGB_Image::~Fl_RGB_Image() {
if (id) fl_delete_offscreen((Fl_Offscreen)id);
if (alloc_array) delete[] (uchar *)array;
}
Fl_Image *Fl_RGB_Image::copy(int W, int H) {
// Optimize the simple copy where the width and height are the same...
if (W == w() && H == h()) return new Fl_RGB_Image(array, w(), h(), d(), ld());
// OK, need to resize the image data; allocate memory and
Fl_RGB_Image *new_image; // New RGB image
uchar *new_array, // New array for image data
*new_ptr; // Pointer into new array
const uchar *old_ptr; // Pointer into old array
int c, // Channel number
sy, // Source coordinate
dx, dy, // Destination coordinates
xerr, yerr, // X & Y errors
xmod, ymod, // X & Y moduli
xstep, ystep; // X & Y step increments
// Figure out Bresenheim step/modulus values...
xmod = w() % W;
xstep = (w() / W) * d();
ymod = h() % H;
ystep = h() / H;
// Allocate memory for the new image...
new_array = new uchar [W * H * d()];
new_image = new Fl_RGB_Image(new_array, W, H, d());
new_image->alloc_array = 1;
// Scale the image using a nearest-neighbor algorithm...
for (dy = H, sy = 0, yerr = H / 2, new_ptr = new_array; dy > 0; dy --) {
for (dx = W, xerr = W / 2, old_ptr = array + sy * (w() * d() + ld());
dx > 0;
dx --) {
for (c = 0; c < d(); c ++) *new_ptr++ = old_ptr[c];
old_ptr += xstep;
xerr -= xmod;
if (xerr <= 0) {
xerr += W;
old_ptr += d();
}
}
sy += ystep;
yerr -= ymod;
if (yerr <= 0) {
yerr += H;
sy ++;
}
}
return new_image;
}
void Fl_RGB_Image::color_average(Fl_Color c, float i) {
// Delete any existing pixmap/mask objects...
if (id) {
fl_delete_offscreen(id);
id = 0;
}
if (mask) {
fl_delete_bitmask(mask);
mask = 0;
}
// Allocate memory as needed...
uchar *new_array,
*new_ptr;
if (!alloc_array) new_array = new uchar[h() * w() * d()];
else new_array = (uchar *)array;
// Get the color to blend with...
uchar r, g, b;
unsigned ia, ir, ig, ib;
Fl::get_color(c, r, g, b);
if (i < 0.0f) i = 0.0f;
else if (i > 1.0f) i = 1.0f;
ia = (unsigned)(256 * i);
ir = r * (256 - ia);
ig = g * (256 - ia);
ib = b * (256 - ia);
// Update the image data to do the blend...
const uchar *old_ptr;
int x, y;
if (d() < 3) {
ig = (r * 31 + g * 61 + b * 8) / 100 * (256 - ia);
for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
for (x = 0; x < w(); x ++) {
*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
if (d() > 1) *new_ptr++ = *old_ptr++;
}
} else {
for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
for (x = 0; x < w(); x ++) {
*new_ptr++ = (*old_ptr++ * ia + ir) >> 8;
*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
*new_ptr++ = (*old_ptr++ * ia + ib) >> 8;
if (d() > 3) *new_ptr++ = *old_ptr++;
}
}
// Set the new pointers/values as needed...
if (!alloc_array) {
array = new_array;
alloc_array = 1;
ld(0);
}
}
void Fl_RGB_Image::desaturate() {
// Can only desaturate color images...
if (d() < 3) return;
// Delete any existing pixmap/mask objects...
if (id) {
fl_delete_offscreen(id);
id = 0;
}
if (mask) {
fl_delete_bitmask(mask);
mask = 0;
}
// Allocate memory for a grayscale image...
uchar *new_array,
*new_ptr;
int new_d;
new_d = d() - 2;
new_array = new uchar[h() * w() * new_d];
// Copy the image data, converting to grayscale...
const uchar *old_ptr;
int x, y;
for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
for (x = 0; x < w(); x ++, old_ptr += d()) {
*new_ptr++ = (31 * old_ptr[0] + 61 * old_ptr[1] + 8 * old_ptr[2]) / 100;
if (d() > 3) *new_ptr++ = old_ptr[3];
}
// Free the old array as needed, and then set the new pointers/values...
if (alloc_array) delete[] (uchar *)array;
array = new_array;
alloc_array = 1;
ld(0);
d(new_d);
}
void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
if (!array) {
draw_empty(XP, YP);
return;
}
// account for current clip region (faster on Irix):
int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
cx += X-XP; cy += Y-YP;
// clip the box down to the size of image, quit if empty:
if (cx < 0) {W += cx; X -= cx; cx = 0;}
if (cx+W > w()) W = w()-cx;
if (W <= 0) return;
if (cy < 0) {H += cy; Y -= cy; cy = 0;}
if (cy+H > h()) H = h()-cy;
if (H <= 0) return;
if (!id) {
id = fl_create_offscreen(w(), h());
fl_begin_offscreen((Fl_Offscreen)id);
fl_draw_image(array, 0, 0, w(), h(), d(), ld());
fl_end_offscreen();
if (d() == 2 || d() == 4) {
// Create alpha mask...
int bmw = (w() + 7) / 8;
uchar *bitmap = new uchar[bmw * h()];
uchar *bitptr, bit;
const uchar *dataptr;
int x, y;
static uchar dither[16][16] = { // Simple 16x16 Floyd dither
{ 0, 128, 32, 160, 8, 136, 40, 168,
2, 130, 34, 162, 10, 138, 42, 170 },
{ 192, 64, 224, 96, 200, 72, 232, 104,
194, 66, 226, 98, 202, 74, 234, 106 },
{ 48, 176, 16, 144, 56, 184, 24, 152,
50, 178, 18, 146, 58, 186, 26, 154 },
{ 240, 112, 208, 80, 248, 120, 216, 88,
242, 114, 210, 82, 250, 122, 218, 90 },
{ 12, 140, 44, 172, 4, 132, 36, 164,
14, 142, 46, 174, 6, 134, 38, 166 },
{ 204, 76, 236, 108, 196, 68, 228, 100,
206, 78, 238, 110, 198, 70, 230, 102 },
{ 60, 188, 28, 156, 52, 180, 20, 148,
62, 190, 30, 158, 54, 182, 22, 150 },
{ 252, 124, 220, 92, 244, 116, 212, 84,
254, 126, 222, 94, 246, 118, 214, 86 },
{ 3, 131, 35, 163, 11, 139, 43, 171,
1, 129, 33, 161, 9, 137, 41, 169 },
{ 195, 67, 227, 99, 203, 75, 235, 107,
193, 65, 225, 97, 201, 73, 233, 105 },
{ 51, 179, 19, 147, 59, 187, 27, 155,
49, 177, 17, 145, 57, 185, 25, 153 },
{ 243, 115, 211, 83, 251, 123, 219, 91,
241, 113, 209, 81, 249, 121, 217, 89 },
{ 15, 143, 47, 175, 7, 135, 39, 167,
13, 141, 45, 173, 5, 133, 37, 165 },
{ 207, 79, 239, 111, 199, 71, 231, 103,
205, 77, 237, 109, 197, 69, 229, 101 },
{ 63, 191, 31, 159, 55, 183, 23, 151,
61, 189, 29, 157, 53, 181, 21, 149 },
{ 254, 127, 223, 95, 247, 119, 215, 87,
253, 125, 221, 93, 245, 117, 213, 85 }
};
// Right now do a "screen door" alpha mask; not always pretty, but
// definitely fast... In the future we should look at supporting
// the RENDER extension in XFree86, when available, to provide
// true RGBA-blended rendering. See:
//
// http://www.xfree86.org/~keithp/render/protocol.html
//
// for more info...
memset(bitmap, 0, bmw * h());
for (dataptr = array + d() - 1, y = 0; y < h(); y ++, dataptr += ld())
for (bitptr = bitmap + y * bmw, bit = 128, x = 0; x < w(); x ++, dataptr += d()) {
if (*dataptr > dither[x & 15][y & 15])
*bitptr |= bit;
if (bit > 1) bit >>= 1;
else {
bit = 128;
bitptr ++;
}
}
mask = fl_create_bitmask(w(), h(), bitmap);
delete[] bitmap;
}
}
#ifdef WIN32
if (mask) {
HDC new_gc = CreateCompatibleDC(fl_gc);
SelectObject(new_gc, (void*)mask);
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND);
SelectObject(new_gc, (void*)id);
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT);
DeleteDC(new_gc);
} else {
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
}
#elif defined(__APPLE__)
//+ Need to implement masking/alpha blend!!!
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
#else
if (mask) {
// I can't figure out how to combine a mask with existing region,
// so cut the image down to a clipped rectangle:
int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H);
cx += nx-X; X = nx;
cy += ny-Y; Y = ny;
// make X use the bitmap as a mask:
XSetClipMask(fl_display, fl_gc, mask);
int ox = X-cx; if (ox < 0) ox += w();
int oy = Y-cy; if (oy < 0) oy += h();
XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy);
}
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
if (mask) {
// put the old clip region back
XSetClipOrigin(fl_display, fl_gc, 0, 0);
fl_restore_clip();
}
#endif
}
void Fl_RGB_Image::label(Fl_Widget* w) {
w->image(this);
}
void Fl_RGB_Image::label(Fl_Menu_Item* m) {
}
//
// End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.11 2001/11/27 17:44:06 easysw Exp $".
//