**** THIS CODE COMPILES BUT DOES NOT WORK. **** TODO: fix event handling - getting blank windows, etc. TODO: re-port OpenGL code. TODO: add support for images with alpha. TODO: add support for more then just beeps in fl_beep(). TODO: other stuff I'm sure... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1765 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
372 lines
10 KiB
C++
372 lines
10 KiB
C++
//
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// "$Id: Fl_Image.cxx,v 1.5.2.3.2.11 2001/11/27 17:44:06 easysw Exp $"
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//
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// Image drawing code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2001 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Menu_Item.H>
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#include <FL/Fl_Image.H>
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#include <string.h>
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void fl_restore_clip(); // in fl_rect.cxx
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Fl_Image::~Fl_Image() {
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}
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void Fl_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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draw_empty(XP, YP);
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}
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void Fl_Image::draw_empty(int X, int Y) {
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if (w() > 0 && h() > 0) {
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fl_color(FL_BLACK);
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fl_rect(X, Y, w(), h());
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fl_line(X, Y, X + w() - 1, Y + h() - 1);
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fl_line(X, Y + h() - 1, X + w() - 1, Y);
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}
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}
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Fl_Image *Fl_Image::copy(int W, int H) {
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return new Fl_Image(W, H, d());
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}
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void Fl_Image::color_average(Fl_Color c, float i) {
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}
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void Fl_Image::desaturate() {
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}
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void Fl_Image::label(Fl_Widget* w) {
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w->image(this);
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}
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void Fl_Image::label(Fl_Menu_Item* m) {
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}
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Fl_RGB_Image::~Fl_RGB_Image() {
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if (id) fl_delete_offscreen((Fl_Offscreen)id);
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if (alloc_array) delete[] (uchar *)array;
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}
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Fl_Image *Fl_RGB_Image::copy(int W, int H) {
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// Optimize the simple copy where the width and height are the same...
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if (W == w() && H == h()) return new Fl_RGB_Image(array, w(), h(), d(), ld());
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// OK, need to resize the image data; allocate memory and
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Fl_RGB_Image *new_image; // New RGB image
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uchar *new_array, // New array for image data
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*new_ptr; // Pointer into new array
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const uchar *old_ptr; // Pointer into old array
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int c, // Channel number
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sy, // Source coordinate
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dx, dy, // Destination coordinates
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xerr, yerr, // X & Y errors
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xmod, ymod, // X & Y moduli
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xstep, ystep; // X & Y step increments
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// Figure out Bresenheim step/modulus values...
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xmod = w() % W;
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xstep = (w() / W) * d();
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ymod = h() % H;
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ystep = h() / H;
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// Allocate memory for the new image...
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new_array = new uchar [W * H * d()];
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new_image = new Fl_RGB_Image(new_array, W, H, d());
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new_image->alloc_array = 1;
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// Scale the image using a nearest-neighbor algorithm...
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for (dy = H, sy = 0, yerr = H / 2, new_ptr = new_array; dy > 0; dy --) {
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for (dx = W, xerr = W / 2, old_ptr = array + sy * (w() * d() + ld());
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dx > 0;
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dx --) {
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for (c = 0; c < d(); c ++) *new_ptr++ = old_ptr[c];
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old_ptr += xstep;
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xerr -= xmod;
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if (xerr <= 0) {
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xerr += W;
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old_ptr += d();
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}
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}
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sy += ystep;
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yerr -= ymod;
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if (yerr <= 0) {
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yerr += H;
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sy ++;
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}
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}
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return new_image;
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}
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void Fl_RGB_Image::color_average(Fl_Color c, float i) {
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// Delete any existing pixmap/mask objects...
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if (id) {
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fl_delete_offscreen(id);
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id = 0;
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}
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if (mask) {
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fl_delete_bitmask(mask);
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mask = 0;
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}
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// Allocate memory as needed...
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uchar *new_array,
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*new_ptr;
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if (!alloc_array) new_array = new uchar[h() * w() * d()];
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else new_array = (uchar *)array;
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// Get the color to blend with...
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uchar r, g, b;
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unsigned ia, ir, ig, ib;
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Fl::get_color(c, r, g, b);
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if (i < 0.0f) i = 0.0f;
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else if (i > 1.0f) i = 1.0f;
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ia = (unsigned)(256 * i);
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ir = r * (256 - ia);
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ig = g * (256 - ia);
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ib = b * (256 - ia);
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// Update the image data to do the blend...
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const uchar *old_ptr;
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int x, y;
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if (d() < 3) {
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ig = (r * 31 + g * 61 + b * 8) / 100 * (256 - ia);
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for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
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for (x = 0; x < w(); x ++) {
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*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
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if (d() > 1) *new_ptr++ = *old_ptr++;
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}
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} else {
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for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
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for (x = 0; x < w(); x ++) {
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*new_ptr++ = (*old_ptr++ * ia + ir) >> 8;
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*new_ptr++ = (*old_ptr++ * ia + ig) >> 8;
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*new_ptr++ = (*old_ptr++ * ia + ib) >> 8;
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if (d() > 3) *new_ptr++ = *old_ptr++;
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}
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}
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// Set the new pointers/values as needed...
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if (!alloc_array) {
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array = new_array;
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alloc_array = 1;
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ld(0);
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}
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}
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void Fl_RGB_Image::desaturate() {
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// Can only desaturate color images...
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if (d() < 3) return;
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// Delete any existing pixmap/mask objects...
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if (id) {
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fl_delete_offscreen(id);
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id = 0;
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}
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if (mask) {
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fl_delete_bitmask(mask);
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mask = 0;
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}
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// Allocate memory for a grayscale image...
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uchar *new_array,
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*new_ptr;
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int new_d;
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new_d = d() - 2;
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new_array = new uchar[h() * w() * new_d];
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// Copy the image data, converting to grayscale...
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const uchar *old_ptr;
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int x, y;
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for (new_ptr = new_array, old_ptr = array, y = 0; y < h(); y ++, old_ptr += ld())
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for (x = 0; x < w(); x ++, old_ptr += d()) {
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*new_ptr++ = (31 * old_ptr[0] + 61 * old_ptr[1] + 8 * old_ptr[2]) / 100;
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if (d() > 3) *new_ptr++ = old_ptr[3];
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}
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// Free the old array as needed, and then set the new pointers/values...
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if (alloc_array) delete[] (uchar *)array;
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array = new_array;
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alloc_array = 1;
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ld(0);
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d(new_d);
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}
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void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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if (!array) {
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draw_empty(XP, YP);
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return;
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}
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// account for current clip region (faster on Irix):
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int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
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cx += X-XP; cy += Y-YP;
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// clip the box down to the size of image, quit if empty:
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if (cx < 0) {W += cx; X -= cx; cx = 0;}
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if (cx+W > w()) W = w()-cx;
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if (W <= 0) return;
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if (cy < 0) {H += cy; Y -= cy; cy = 0;}
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if (cy+H > h()) H = h()-cy;
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if (H <= 0) return;
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if (!id) {
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id = fl_create_offscreen(w(), h());
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fl_begin_offscreen((Fl_Offscreen)id);
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fl_draw_image(array, 0, 0, w(), h(), d(), ld());
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fl_end_offscreen();
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if (d() == 2 || d() == 4) {
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// Create alpha mask...
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int bmw = (w() + 7) / 8;
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uchar *bitmap = new uchar[bmw * h()];
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uchar *bitptr, bit;
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const uchar *dataptr;
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int x, y;
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static uchar dither[16][16] = { // Simple 16x16 Floyd dither
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{ 0, 128, 32, 160, 8, 136, 40, 168,
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2, 130, 34, 162, 10, 138, 42, 170 },
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{ 192, 64, 224, 96, 200, 72, 232, 104,
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194, 66, 226, 98, 202, 74, 234, 106 },
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{ 48, 176, 16, 144, 56, 184, 24, 152,
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50, 178, 18, 146, 58, 186, 26, 154 },
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{ 240, 112, 208, 80, 248, 120, 216, 88,
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242, 114, 210, 82, 250, 122, 218, 90 },
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{ 12, 140, 44, 172, 4, 132, 36, 164,
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14, 142, 46, 174, 6, 134, 38, 166 },
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{ 204, 76, 236, 108, 196, 68, 228, 100,
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206, 78, 238, 110, 198, 70, 230, 102 },
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{ 60, 188, 28, 156, 52, 180, 20, 148,
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62, 190, 30, 158, 54, 182, 22, 150 },
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{ 252, 124, 220, 92, 244, 116, 212, 84,
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254, 126, 222, 94, 246, 118, 214, 86 },
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{ 3, 131, 35, 163, 11, 139, 43, 171,
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1, 129, 33, 161, 9, 137, 41, 169 },
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{ 195, 67, 227, 99, 203, 75, 235, 107,
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193, 65, 225, 97, 201, 73, 233, 105 },
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{ 51, 179, 19, 147, 59, 187, 27, 155,
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49, 177, 17, 145, 57, 185, 25, 153 },
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{ 243, 115, 211, 83, 251, 123, 219, 91,
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241, 113, 209, 81, 249, 121, 217, 89 },
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{ 15, 143, 47, 175, 7, 135, 39, 167,
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13, 141, 45, 173, 5, 133, 37, 165 },
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{ 207, 79, 239, 111, 199, 71, 231, 103,
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205, 77, 237, 109, 197, 69, 229, 101 },
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{ 63, 191, 31, 159, 55, 183, 23, 151,
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61, 189, 29, 157, 53, 181, 21, 149 },
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{ 254, 127, 223, 95, 247, 119, 215, 87,
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253, 125, 221, 93, 245, 117, 213, 85 }
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};
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// Right now do a "screen door" alpha mask; not always pretty, but
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// definitely fast... In the future we should look at supporting
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// the RENDER extension in XFree86, when available, to provide
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// true RGBA-blended rendering. See:
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//
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// http://www.xfree86.org/~keithp/render/protocol.html
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//
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// for more info...
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memset(bitmap, 0, bmw * h());
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for (dataptr = array + d() - 1, y = 0; y < h(); y ++, dataptr += ld())
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for (bitptr = bitmap + y * bmw, bit = 128, x = 0; x < w(); x ++, dataptr += d()) {
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if (*dataptr > dither[x & 15][y & 15])
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*bitptr |= bit;
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if (bit > 1) bit >>= 1;
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else {
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bit = 128;
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bitptr ++;
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}
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}
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mask = fl_create_bitmask(w(), h(), bitmap);
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delete[] bitmap;
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}
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}
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#ifdef WIN32
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if (mask) {
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HDC new_gc = CreateCompatibleDC(fl_gc);
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SelectObject(new_gc, (void*)mask);
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BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND);
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SelectObject(new_gc, (void*)id);
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BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT);
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DeleteDC(new_gc);
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} else {
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fl_copy_offscreen(X, Y, W, H, id, cx, cy);
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}
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#elif defined(__APPLE__)
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//+ Need to implement masking/alpha blend!!!
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fl_copy_offscreen(X, Y, W, H, id, cx, cy);
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#else
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if (mask) {
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// I can't figure out how to combine a mask with existing region,
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// so cut the image down to a clipped rectangle:
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int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H);
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cx += nx-X; X = nx;
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cy += ny-Y; Y = ny;
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// make X use the bitmap as a mask:
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XSetClipMask(fl_display, fl_gc, mask);
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int ox = X-cx; if (ox < 0) ox += w();
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int oy = Y-cy; if (oy < 0) oy += h();
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XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy);
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}
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fl_copy_offscreen(X, Y, W, H, id, cx, cy);
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if (mask) {
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// put the old clip region back
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XSetClipOrigin(fl_display, fl_gc, 0, 0);
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fl_restore_clip();
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}
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#endif
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}
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void Fl_RGB_Image::label(Fl_Widget* w) {
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w->image(this);
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}
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void Fl_RGB_Image::label(Fl_Menu_Item* m) {
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}
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//
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// End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.11 2001/11/27 17:44:06 easysw Exp $".
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//
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