fltk/src/drivers/GDI/Fl_GDI_Graphics_Driver_rect.cxx
2022-08-29 12:15:32 +02:00

306 lines
10 KiB
C++

//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\file Fl_GDI_Graphics_Driver_rect.cxx
\brief Windows GDI specific line and polygon drawing with integer coordinates.
*/
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/fl_draw.H>
#include <FL/platform.H>
#include "Fl_GDI_Graphics_Driver.H"
// --- line and polygon drawing with integer coordinates
void Fl_GDI_Graphics_Driver::point(int x, int y) {
rectf(x, y, 1, 1);
}
void Fl_GDI_Graphics_Driver::overlay_rect(int x, int y, int w , int h) {
// make pen have a one-pixel width
line_style_unscaled( (color()==FL_WHITE?FL_SOLID:FL_DOT), 1, NULL);
int right = this->floor(x+w-1), bottom = this->floor(y+h-1);
x = this->floor(x); y = this->floor(y);
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, right, y);
LineTo(gc_, right, bottom);
LineTo(gc_, x, bottom);
LineTo(gc_, x, y);
}
void Fl_GDI_Graphics_Driver::focus_rect(int x, int y, int w, int h) {
// Windows 95/98/ME do not implement the dotted line style, so draw
// every other pixel around the focus area...
w = floor(x+w-1) - floor(x) + 1;
h = floor(y+h-1) - floor(y) + 1;
x = floor(x); y = floor(y);
int i=1, xx, yy;
COLORREF c = fl_RGB();
for (xx = 0; xx < w; xx++, i++) if (i & 1) SetPixel(gc_, x+xx, y, c);
for (yy = 0; yy < h; yy++, i++) if (i & 1) SetPixel(gc_, x+w, y+yy, c);
for (xx = w; xx > 0; xx--, i++) if (i & 1) SetPixel(gc_, x+xx, y+h, c);
for (yy = h; yy > 0; yy--, i++) if (i & 1) SetPixel(gc_, x, y+yy, c);
}
void Fl_GDI_Graphics_Driver::rectf_unscaled(int x, int y, int w, int h) {
RECT rect;
rect.left = x; rect.top = y;
rect.right = (x + w); rect.bottom = (y + h);
FillRect(gc_, &rect, fl_brush());
}
void Fl_GDI_Graphics_Driver::line_unscaled(int x, int y, int x1, int y1) {
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, x1, y1);
SetPixel(gc_, x1, y1, fl_RGB());
}
void Fl_GDI_Graphics_Driver::line_unscaled(int x, int y, int x1, int y1, int x2, int y2) {
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, x1, y1);
LineTo(gc_, x2, y2);
SetPixel(gc_, x2, y2, fl_RGB());
}
void* Fl_GDI_Graphics_Driver::change_pen_width(int width) { // set the width of the pen, return previous pen
LOGBRUSH penbrush = {BS_SOLID, fl_RGB(), 0};
HPEN newpen = ExtCreatePen(PS_GEOMETRIC | PS_ENDCAP_FLAT | PS_JOIN_ROUND, width, &penbrush, 0, 0);
return SelectObject(gc_, newpen);
}
void Fl_GDI_Graphics_Driver::reset_pen_width(void *data) {
DeleteObject(SelectObject(gc_, (HPEN)data));
}
void Fl_GDI_Graphics_Driver::xyline_unscaled(int x, int y, int x1) {
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, x1+1 , y);
}
void Fl_GDI_Graphics_Driver::yxline_unscaled(int x, int y, int y1) {
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, x, y1+1);
}
void Fl_GDI_Graphics_Driver::loop_unscaled(int x, int y, int x1, int y1, int x2, int y2) {
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, x1, y1);
LineTo(gc_, x2, y2);
LineTo(gc_, x, y);
}
void Fl_GDI_Graphics_Driver::loop_unscaled(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
MoveToEx(gc_, x, y, 0L);
LineTo(gc_, x1, y1);
LineTo(gc_, x2, y2);
LineTo(gc_, x3, y3);
LineTo(gc_, x, y);
}
void Fl_GDI_Graphics_Driver::polygon_unscaled(int x, int y, int x1, int y1, int x2, int y2) {
POINT p[3];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
SelectObject(gc_, fl_brush());
Polygon(gc_, p, 3);
}
void Fl_GDI_Graphics_Driver::polygon_unscaled(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
POINT p[4];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
p[3].x = x3; p[3].y = y3;
SelectObject(gc_, fl_brush());
Polygon(gc_, p, 4);
}
// --- clipping
void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) {
HRGN r;
if (w > 0 && h > 0) {
r = (HRGN)XRectangleRegion(x,y,w,h);
HRGN current = (HRGN)rstack[rstackptr];
if (current) {
CombineRgn(r,r,current,RGN_AND);
}
} else { // make empty clip region:
r = CreateRectRgn(0,0,0,0);
}
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n");
fl_restore_clip();
}
int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
X = x; Y = y; W = w; H = h;
HRGN r = (HRGN)rstack[rstackptr];
if (!r) return 0;
// The win32 API makes no distinction between partial and complete
// intersection, so we have to check for partial intersection ourselves.
// However, given that the regions may be composite, we have to do
// some voodoo stuff...
HRGN rr = (HRGN)XRectangleRegion(x,y,w,h);
HRGN temp = CreateRectRgn(0,0,0,0);
int ret;
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
W = H = 0;
ret = 2;
} else if (EqualRgn(temp, rr)) { // complete
ret = 0;
} else { // partial intersection
RECT rect;
GetRgnBox(temp, &rect);
if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical
POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} };
DPtoLP(gc_, pt, 2);
X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y;
}
else {
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
}
ret = 1;
}
DeleteObject(temp);
DeleteObject(rr);
return ret;
}
int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
if (x+w <= 0 || y+h <= 0) return 0;
HRGN r = (HRGN)rstack[rstackptr];
if (!r) return 1;
RECT rect;
if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device
POINT pt[2] = { {x, y}, {x + w, y + h} };
LPtoDP(gc_, pt, 2);
rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y;
} else {
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
}
return RectInRegion(r,&rect);
}
void Fl_GDI_Graphics_Driver::restore_clip() {
fl_clip_state_number++;
if (gc_) {
HRGN r = NULL;
if (rstack[rstackptr]) r = (HRGN)scale_clip(scale());
SelectClipRgn(gc_, (HRGN)rstack[rstackptr]); // if region is NULL, clip is automatically cleared
if (r) unscale_clip(r);
}
}
#if USE_GDIPLUS
void Fl_GDIplus_Graphics_Driver::line(int x, int y, int x1, int y1) {
if (!active) return Fl_Scalable_Graphics_Driver::line(x, y, x1, y1);
bool AA = !(x == x1 || y == y1);
Gdiplus::Graphics graphics_(gc_);
graphics_.ScaleTransform(scale(), scale());
pen_->SetColor(gdiplus_color_);
if (AA) graphics_.SetSmoothingMode(Gdiplus::SmoothingModeAntiAlias);
graphics_.DrawLine(pen_, x, y, x1, y1);
}
void Fl_GDIplus_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
if (!active) return Fl_Scalable_Graphics_Driver::line(x, y, x1, y1, x2, y2);
line(x, y, x1, y1);
line(x1, y1, x2, y2);
}
void Fl_GDIplus_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2) {
if (!active) return Fl_Scalable_Graphics_Driver::loop(x0, y0, x1, y1, x2, y2);
Gdiplus::GraphicsPath path;
Gdiplus::Point gdi2_p[3] = {Gdiplus::Point(x0, y0), Gdiplus::Point(x1, y1), Gdiplus::Point(x2, y2)};
path.AddLines(gdi2_p, 3);
path.CloseFigure();
Gdiplus::Graphics graphics_(gc_);
graphics_.ScaleTransform(scale(), scale());
pen_->SetColor(gdiplus_color_);
graphics_.SetSmoothingMode(Gdiplus::SmoothingModeAntiAlias);
graphics_.DrawPath(pen_, &path);
}
#define fl_min(a,b) (a < b ? a : b)
#define fl_max(a,b) (a > b ? a : b)
void Fl_GDIplus_Graphics_Driver::loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) {
if ( (x0 == x3 && x1 == x2 && y0 == y1 && y3 == y2) ||
(x0 == x1 && y1 == y2 && x2 == x3 && y3 == y0) ) { // rectangular loop
int left = fl_min(x0, fl_min(x1, fl_min(x2, x3)));
int right = fl_max(x0, fl_max(x1, fl_max(x2, x3)));
int top = fl_min(y0, fl_min(y1, fl_min(y2, y3)));
int bottom = fl_max(y0, fl_max(y1, fl_max(y2, y3)));
rect(left, top, right-left+1, bottom-top+1);
} else {
if (!active) return Fl_Scalable_Graphics_Driver::loop(x0, y0, x1, y1, x2, y2, x3, y3);
Gdiplus::GraphicsPath path;
Gdiplus::PointF gdi2_p[4] = {Gdiplus::PointF(x0+1-line_width_/2.f, y0+1-line_width_/2.f), Gdiplus::PointF(x1+1-line_width_/2.f, y1+1-line_width_/2.f), Gdiplus::PointF(x2+1-line_width_/2.f, y2+1-line_width_/2.f), Gdiplus::PointF(x3+1-line_width_/2.f, y3+1-line_width_/2.f)};
path.AddLines(gdi2_p, 4);
path.CloseFigure();
Gdiplus::Graphics graphics_(gc_);
graphics_.ScaleTransform(scale(), scale());
pen_->SetColor(gdiplus_color_);
graphics_.SetSmoothingMode(Gdiplus::SmoothingModeAntiAlias);
graphics_.DrawPath(pen_, &path);
}
}
void Fl_GDIplus_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2) {
if (!active) return Fl_Scalable_Graphics_Driver::polygon(x0, y0, x1, y1, x2, y2);
Gdiplus::GraphicsPath path;
path.AddLine(x0, y0, x1, y1);
path.AddLine(x1, y1, x2, y2);
path.CloseFigure();
Gdiplus::Graphics graphics_(gc_);
graphics_.ScaleTransform(scale(), scale());
brush_->SetColor(gdiplus_color_);
graphics_.SetSmoothingMode(Gdiplus::SmoothingModeAntiAlias);
graphics_.FillPath(brush_, &path);
}
void Fl_GDIplus_Graphics_Driver::polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) {
if ( (x0 == x3 && x1 == x2 && y0 == y1 && y3 == y2) ||
(x0 == x1 && y1 == y2 && x2 == x3 && y3 == y0) ) {
int left = fl_min(x0, fl_min(x1, fl_min(x2, x3)));
int right = fl_max(x0, fl_max(x1, fl_max(x2, x3)));
int top = fl_min(y0, fl_min(y1, fl_min(y2, y3)));
int bottom = fl_max(y0, fl_max(y1, fl_max(y2, y3)));
rectf(left, top, right-left, bottom-top);
} else {
if (!active) return Fl_Scalable_Graphics_Driver::polygon(x0, y0, x1, y1, x2, y2, x3, y3);
Gdiplus::GraphicsPath path;
path.AddLine(x0, y0, x1, y1);
path.AddLine(x1, y1, x2, y2);
path.AddLine(x2, y2, x3, y3);
path.CloseFigure();
Gdiplus::Graphics graphics_(gc_);
graphics_.ScaleTransform(scale(), scale());
brush_->SetColor(gdiplus_color_);
graphics_.SetSmoothingMode(Gdiplus::SmoothingModeAntiAlias);
graphics_.FillPath(brush_, &path);
}
}
#endif