fltk/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
Manolo Gouy c472d5d8b7 Fix fl_read_image() under MacOS platform when GUI is rescaled.
This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12653 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-02-09 13:48:22 +00:00

337 lines
12 KiB
C++

//
// "$Id$"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#ifdef FL_CFG_GFX_QUARTZ
#include <FL/Fl.H>
#include <FL/platform.H>
/**
\file quartz_rect.cxx
\brief Apple Quartz specific line and polygon drawing with integer coordinates.
*/
#include "Fl_Quartz_Graphics_Driver.H"
// --- line and polygon drawing with integer coordinates
void Fl_Quartz_Graphics_Driver::point(int x, int y) {
CGContextFillRect(gc_, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
}
void Fl_Quartz_Graphics_Driver::rect(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
if ( (!has_feature(PRINTER)) && quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGRect rect = CGRectMake(x, y, w-1, h-1);
CGContextStrokeRect(gc_, rect);
if ( (!has_feature(PRINTER)) && quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::rectf(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
CGRect rect = CGRectMake(x - 0.5, y - 0.5, w , h);
CGContextFillRect(gc_, rect);
}
void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1) {
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y1);
CGContextStrokePath(gc_);
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y1);
CGContextAddLineToPoint(gc_, x2, y2);
CGContextStrokePath(gc_);
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1) {
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y);
CGContextStrokePath(gc_);
if (high_resolution()) {
/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
of size one unit by line-width.
*/
CGContextFillRect(gc_, CGRectMake(x-0.5 , y - quartz_line_width_/2, 1 , quartz_line_width_));
CGContextFillRect(gc_, CGRectMake(x1-0.5 , y - quartz_line_width_/2, 1 , quartz_line_width_));
}
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y);
CGContextAddLineToPoint(gc_, x1, y2);
CGContextStrokePath(gc_);
if (high_resolution()) {
CGContextFillRect(gc_, CGRectMake(x-0.5, y - quartz_line_width_/2, 1 , quartz_line_width_));
CGContextFillRect(gc_, CGRectMake(x1 - quartz_line_width_/2, y2-0.5, quartz_line_width_, 1));
}
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y);
CGContextAddLineToPoint(gc_, x1, y2);
CGContextAddLineToPoint(gc_, x3, y2);
CGContextStrokePath(gc_);
if (high_resolution()) {
CGContextFillRect(gc_, CGRectMake(x-0.5, y - quartz_line_width_/2, 1 , quartz_line_width_));
CGContextFillRect(gc_, CGRectMake(x3-0.5, y2 - quartz_line_width_/2, 1 , quartz_line_width_));
}
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1) {
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x, y1);
CGContextStrokePath(gc_);
if (high_resolution()) {
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y-0.5, quartz_line_width_, 1));
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y1-0.5, quartz_line_width_, 1));
}
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x, y1);
CGContextAddLineToPoint(gc_, x2, y1);
CGContextStrokePath(gc_);
if (high_resolution()) {
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y-0.5, quartz_line_width_, 1));
CGContextFillRect(gc_, CGRectMake(x2-0.5, y1 - quartz_line_width_/2, 1 , quartz_line_width_));
}
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x, y1);
CGContextAddLineToPoint(gc_, x2, y1);
CGContextAddLineToPoint(gc_, x2, y3);
CGContextStrokePath(gc_);
if (high_resolution()) {
CGContextFillRect(gc_, CGRectMake(x - quartz_line_width_/2, y-0.5, quartz_line_width_, 1));
CGContextFillRect(gc_, CGRectMake(x2 - quartz_line_width_/2, y3-0.5, quartz_line_width_, 1));
}
if (has_feature(PRINTER) || quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y1);
CGContextAddLineToPoint(gc_, x2, y2);
CGContextClosePath(gc_);
CGContextStrokePath(gc_);
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y1);
CGContextAddLineToPoint(gc_, x2, y2);
CGContextAddLineToPoint(gc_, x3, y3);
CGContextClosePath(gc_);
CGContextStrokePath(gc_);
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
// returns y of horizontal line corresponding to pixels of current window
// read by Fl_Cocoa_Screen_Driver::read_win_rectangle( -, y, -, 1)
// when GUI is scaled by s
static float overlay_y(int y, float s, int H) {
int a, b, c;
a = int(H*s) - (y+1)*s; // in Cocoa units from window bottom
c = (s > 1 ? s : 1); // height of pixels read in Cocoa units
b = H*s - (a+c); // top of read image from window top in Cocoa units
return b/s; // top of read image from window top in FLTK units
}
void Fl_Quartz_Graphics_Driver::overlay_rect(int x, int y, int w , int h) {
float s = scale();
CGContextSetLineWidth(gc_, 0.01);
int H = Fl_Window::current()->h();
CGContextMoveToPoint(gc_, x, overlay_y(y, s, H));
CGContextAddLineToPoint(gc_, x+w-1, overlay_y(y, s, H));
CGContextAddLineToPoint(gc_, x+w-1, overlay_y(y+h-1, s, H));
CGContextAddLineToPoint(gc_, x, overlay_y(y+h-1, s, H));
CGContextClosePath(gc_);
CGContextStrokePath(gc_);
CGContextSetLineWidth(gc_, quartz_line_width_);
}
void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y1);
CGContextAddLineToPoint(gc_, x2, y2);
CGContextClosePath(gc_);
CGContextFillPath(gc_);
CGContextSetShouldAntialias(gc_, false);
}
void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);
CGContextAddLineToPoint(gc_, x1, y1);
CGContextAddLineToPoint(gc_, x2, y2);
CGContextAddLineToPoint(gc_, x3, y3);
CGContextClosePath(gc_);
CGContextFillPath(gc_);
CGContextSetShouldAntialias(gc_, false);
}
// --- clipping
// intersects current and x,y,w,h rectangle and returns result as a new Fl_Region
static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h)
{
if (current == NULL) return Fl_Graphics_Driver::default_driver().XRectangleRegion(x,y,w,h);
CGRect r = Fl_Quartz_Graphics_Driver::fl_cgrectmake_cocoa(x, y, w, h);
Fl_Region outr = (Fl_Region)malloc(sizeof(*outr));
outr->count = current->count;
outr->rects =(CGRect*)malloc(outr->count * sizeof(CGRect));
int j = 0;
for(int i = 0; i < current->count; i++) {
CGRect test = CGRectIntersection(current->rects[i], r);
if (!CGRectIsEmpty(test)) outr->rects[j++] = test;
}
if (j) {
outr->count = j;
outr->rects = (CGRect*)realloc(outr->rects, outr->count * sizeof(CGRect));
}
else {
Fl_Graphics_Driver::default_driver().XDestroyRegion(outr);
outr = Fl_Graphics_Driver::default_driver().XRectangleRegion(0,0,0,0);
}
return outr;
}
void Fl_Quartz_Graphics_Driver::push_clip(int x, int y, int w, int h) {
Fl_Region r;
if (w > 0 && h > 0) {
r = XRectangleRegion(x,y,w,h);
Fl_Region current = rstack[rstackptr];
if (current) {
XDestroyRegion(r);
r = intersect_region_and_rect(current, x,y,w,h);
}
} else { // make empty clip region:
r = XRectangleRegion(0,0,0,0);
}
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
else Fl::warning("Fl_Quartz_Graphics_Driver::push_clip: clip stack overflow!\n");
restore_clip();
}
int Fl_Quartz_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
X = x; Y = y; W = w; H = h;
Fl_Region r = rstack[rstackptr];
if (!r) return 0;
CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
CGRect u = CGRectMake(0,0,0,0);
CGRect test;
for (int i = 0; i < r->count; i++) {
test = CGRectIntersection(r->rects[i], arg);
if ( !CGRectIsEmpty(test) ) {
if(CGRectIsEmpty(u)) u = test;
else u = CGRectUnion(u, test);
}
}
X = int(u.origin.x + 0.5); // reverse offset introduced by fl_cgrectmake_cocoa()
Y = int(u.origin.y + 0.5);
W = int(u.size.width + 0.5); // round to nearest integer
H = int(u.size.height + 0.5);
if (CGRectIsEmpty(u)) W = H = 0;
return !CGRectEqualToRect(arg, u);
}
int Fl_Quartz_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
if (x+w <= 0 || y+h <= 0) return 0;
Fl_Region r = rstack[rstackptr];
if (!r) return 1;
CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
for (int i = 0; i < r->count; i++) {
CGRect test = CGRectIntersection(r->rects[i], arg);
if (!CGRectIsEmpty(test)) return 1;
}
return 0;
}
// make there be no clip (used by fl_begin_offscreen() only!)
void Fl_Quartz_Graphics_Driver::push_no_clip() {
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
else Fl::warning("Fl_Quartz_Graphics_Driver::push_no_clip: clip stack overflow!\n");
restore_clip();
}
// pop back to previous clip:
void Fl_Quartz_Graphics_Driver::pop_clip() {
if (rstackptr > 0) {
Fl_Region oldr = rstack[rstackptr--];
if (oldr) XDestroyRegion(oldr);
} else Fl::warning("Fl_Quartz_Graphics_Driver::pop_clip: clip stack underflow!\n");
restore_clip();
}
void Fl_Quartz_Graphics_Driver::restore_clip() {
fl_clip_state_number++;
Fl_Region r = rstack[rstackptr];
if ( fl_window || gc_ ) { // clipping for a true window or an offscreen buffer
if (gc_) {
CGContextRestoreGState(gc_);
CGContextSaveGState(gc_);
}
color(color());
quartz_restore_line_style();
if (r) { //apply program clip
CGContextClipToRects(gc_, r->rects, r->count);
}
}
}
#endif // FL_CFG_GFX_QUARTZ
//
// End of "$Id$".
//