fltk/src/Fl_Button.cxx
Albrecht Schlosser 5a6a7eb009 Add background (bg) attribute to table of boxtypes
This is a first step to fix some background (re-)drawing issues in
widgets. A new bit in the array of boxtypes can be used to determine
if a particular boxtype uses a solid background (e.g. all FL_*_BOX
types) or if the parent widget is responsible for drawing it (FL_NO_BOX
and all FL_*_FRAME) types, and maybe more ...

The old struct member `set` in the struct of boxtypes has been
renamed to `flags` and is now used as a bit field.

Except these changes, this first commit fixes the focus box drawing
of specific boxtypes, as seen in unittest_schemes.cxx in the
Fl_Check_Button with label "Check", and very likely more.
2025-12-01 23:06:37 +01:00

341 lines
10 KiB
C++

//
// Button widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <FL/Fl.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Window.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Radio_Button.H>
#include <FL/Fl_Toggle_Button.H>
Fl_Widget_Tracker *Fl_Button::key_release_tracker = 0;
// There are a lot of subclasses, named Fl_*_Button. Some of
// them are implemented by setting the type() value and testing it
// here. This includes Fl_Radio_Button and Fl_Toggle_Button
/**
Sets the current value of the button.
A non-zero value sets the button to 1 (ON), and zero sets it to 0 (OFF).
\param[in] v button value.
\see set(), clear()
*/
int Fl_Button::value(int v) {
v = v ? 1 : 0;
oldval = v;
clear_changed();
if (value_ != v) {
value_ = v;
if (box()) redraw();
else redraw_label();
return 1;
} else {
return 0;
}
}
/**
Turns on this button and turns off all other radio buttons in the group
(calling \c value(1) or \c set() does not do this).
*/
void Fl_Button::setonly() { // set this radio button on, turn others off
value(1);
Fl_Group* g = parent();
Fl_Widget*const* a = g->array();
for (int i = g->children(); i--;) {
Fl_Widget* o = *a++;
if (o != this && o->type()==FL_RADIO_BUTTON) ((Fl_Button*)o)->value(0);
}
}
void Fl_Button::draw() {
if (type() == FL_HIDDEN_BUTTON) return;
Fl_Color col = value() ? selection_color() : color();
Fl_Boxtype bt = value() ? (down_box()?down_box():fl_down(box())) : box();
if (compact_ && parent()) {
Fl_Widget *p = parent();
int px, py, pw = p->w(), ph = p->h();
if (p->as_window()) { px = 0; py = 0; } else { px = p->x(); py = p->y(); }
fl_push_clip(x(), y(), w(), h());
draw_box(bt, px, py, pw, ph, col);
fl_pop_clip();
const int hh = 5, ww = 5;
Fl_Color divider_color = fl_gray_ramp(FL_NUM_GRAY/3);
if (!active_r())
divider_color = fl_inactive(divider_color);
if (x()+w() != px+pw) {
fl_color(divider_color);
fl_yxline(x()+w()-1, y()+hh, y()+h()-1-hh);
}
if (y()+h() != py+ph) {
fl_color(divider_color);
fl_xyline(x()+ww, y()+h()-1, x()+w()-1-ww);
}
} else {
draw_box(bt, col);
}
draw_backdrop();
if (labeltype() == FL_NORMAL_LABEL && value()) {
Fl_Color c = labelcolor();
labelcolor(fl_contrast(c, col));
draw_label();
labelcolor(c);
} else draw_label();
if (Fl::focus() == this) draw_focus();
}
int Fl_Button::handle(int event) {
int newval;
switch (event) {
case FL_ENTER: /* FALLTHROUGH */
case FL_LEAVE:
// if ((value_?selection_color():color())==FL_GRAY) redraw();
return 1;
case FL_PUSH:
if (Fl::visible_focus() && handle(FL_FOCUS)) Fl::focus(this);
/* FALLTHROUGH */
case FL_DRAG:
if (Fl::event_inside(this)) {
if (type() == FL_RADIO_BUTTON) newval = 1;
else newval = !oldval;
} else {
clear_changed();
newval = oldval;
}
if (newval != value_) {
value_ = newval;
set_changed();
if (box() && (fl_box(box())==box())) redraw();
else redraw_label();
if (when() & FL_WHEN_CHANGED) do_callback(FL_REASON_CHANGED);
}
return 1;
case FL_RELEASE:
if (value_ == oldval) {
if (when() & FL_WHEN_NOT_CHANGED) do_callback(FL_REASON_SELECTED);
return 1;
}
if (type() == FL_RADIO_BUTTON) {
setonly();
set_changed();
} else if (type() == FL_TOGGLE_BUTTON) {
oldval = value_;
set_changed();
} else {
value(oldval);
set_changed();
if (when() & FL_WHEN_CHANGED) {
Fl_Widget_Tracker wp(this);
do_callback(FL_REASON_CHANGED);
if (wp.deleted()) return 1;
}
}
if (when() & FL_WHEN_RELEASE) do_callback(FL_REASON_RELEASED);
return 1;
case FL_SHORTCUT:
if (!(shortcut() ? Fl::test_shortcut(shortcut()) : test_shortcut()))
return 0;
if (Fl::visible_focus() && handle(FL_FOCUS))
Fl::focus(this);
goto triggered_by_keyboard;
case FL_FOCUS:
case FL_UNFOCUS:
if (Fl::visible_focus()) {
if (!Fl::box_bg(box())) {
// Widgets with boxtypes that don't draw the background need a parent
// to redraw, since it is responsible for drawing the background...
if (window()) {
int X = x() > 0 ? x() - 1 : 0;
int Y = y() > 0 ? y() - 1 : 0;
window()->damage(FL_DAMAGE_ALL, X, Y, w() + 2, h() + 2);
}
} else {
if (box() && (fl_box(box()) == box())) // ? FIXME ?
redraw();
else
redraw_label();
}
return 1;
} else {
return 0;
}
/* NOTREACHED */
case FL_KEYBOARD:
if (Fl::focus() == this && Fl::event_key() == ' ' &&
!(Fl::event_state() & (FL_SHIFT | FL_CTRL | FL_ALT | FL_META))) {
triggered_by_keyboard: // from FL_SHORTCUT
if (type() == FL_RADIO_BUTTON) {
if (!value_) {
setonly();
set_changed();
if (when() & FL_WHEN_CHANGED)
do_callback(FL_REASON_CHANGED);
else if (when() & FL_WHEN_RELEASE)
do_callback(FL_REASON_RELEASED);
} else {
if (when() & FL_WHEN_NOT_CHANGED)
do_callback(FL_REASON_SELECTED);
}
} else if (type() == FL_TOGGLE_BUTTON) {
value(!value());
set_changed();
if (when() & FL_WHEN_CHANGED)
do_callback(FL_REASON_CHANGED);
else if (when() & FL_WHEN_RELEASE)
do_callback(FL_REASON_RELEASED);
} else {
simulate_key_action();
if (when() & FL_WHEN_CHANGED) {
set_changed();
Fl_Widget_Tracker wp(this);
do_callback(FL_REASON_CHANGED);
if (wp.deleted()) return 1;
set_changed();
do_callback(FL_REASON_RELEASED);
} else if (when() & FL_WHEN_RELEASE) {
set_changed();
do_callback(FL_REASON_RELEASED);
}
}
return 1;
}
/* FALLTHROUGH */
default:
return 0;
}
}
void Fl_Button::simulate_key_action()
{
if (key_release_tracker) {
Fl::remove_timeout(key_release_timeout, key_release_tracker);
key_release_timeout(key_release_tracker);
}
value(1);
redraw();
key_release_tracker = new Fl_Widget_Tracker(this);
Fl::add_timeout(0.15, key_release_timeout, key_release_tracker);
}
void Fl_Button::key_release_timeout(void *d)
{
Fl_Widget_Tracker *wt = (Fl_Widget_Tracker*)d;
if (!wt)
return;
if (wt==key_release_tracker)
key_release_tracker = 0L;
Fl_Button *btn = (Fl_Button*)wt->widget();
if (btn) {
btn->value(0);
btn->redraw();
}
delete wt;
}
/**
The constructor creates the button using the given position, size, and label.
The default box type is box(FL_UP_BOX).
You can control how the button is drawn when ON by setting down_box().
The default is FL_NO_BOX (0) which will select an appropriate box type
using the normal (OFF) box type by using fl_down(box()).
Derived classes may handle this differently.
Calling `when()` will tell the button widget when to call the callback.
Setting `FL_WHEN_RELEASE` will call the callback only if the button value
changed. It's called during `FL_RELEASE` and `FL_KEYBOARD` events with
`FL_REASON_RELEASED` set as the callback reason.
Setting `FL_WHEN_CHANGED` will call the callback with `FL_REASON_CHANGED`
every time the value of the button changes during `FL_DRAG`, `FL_RELEASE`,
and `FL_KEYBOARD` events.
Setting `FL_WHEN_NOT_CHANGED` will trigger a callback during `FL_RELEASE`
events, even if the value of the button die *not* change. For radio buttons,
this is also true during `FL_KEYBOARD` events.
\param[in] X, Y, W, H position and size of the widget
\param[in] L widget label, default is no label
*/
Fl_Button::Fl_Button(int X, int Y, int W, int H, const char *L)
: Fl_Widget(X,Y,W,H,L),
shortcut_(0),
value_(0),
oldval(0),
down_box_(FL_NO_BOX),
compact_(0)
{
box(FL_UP_BOX);
set_flag(SHORTCUT_LABEL);
}
/**
The constructor creates the button using the given position, size, and label.
The Button type() is set to FL_RADIO_BUTTON.
\param[in] X, Y, W, H position and size of the widget
\param[in] L widget label, default is no label
*/
Fl_Radio_Button::Fl_Radio_Button(int X,int Y,int W,int H,const char *L)
: Fl_Button(X, Y, W, H, L) {
type(FL_RADIO_BUTTON);
}
/**
The constructor creates the button using the given position, size, and label.
The Button type() is set to FL_TOGGLE_BUTTON.
\param[in] X, Y, W, H position and size of the widget
\param[in] L widget label, default is no label
*/
Fl_Toggle_Button::Fl_Toggle_Button(int X,int Y,int W,int H,const char *L)
: Fl_Button(X,Y,W,H,L)
{
type(FL_TOGGLE_BUTTON);
}
/**
Decide if buttons should be rendered in compact mode.
\image html compact_buttons_gtk.png "compact button keypad using GTK+ Scheme"
\image latex compact_buttons_gtk.png "compact button keypad using GTK+ Scheme" width=4cm
\image html compact_buttons_gleam.png "compact buttons in Gleam"
\image latex compact_buttons_gleam.png "compact buttons in Gleam" width=4cm
In compact mode, the button's surrounding border is altered to visually signal
that multiple buttons are functionally linked together. To ensure the correct
rendering of buttons in compact mode, all buttons must be part of the same
group, positioned close to each other, and aligned with the edges of the
group. Any button outlines not in contact with the parent group's outline
will be displayed as separators.
\param[in] v switch compact mode on (1) or off (0)
*/
void Fl_Button::compact(uchar v) { compact_ = v; }
/// (for backwards compatibility)
void Fl_Button::shortcut(const char *s) {shortcut(fl_old_shortcut(s));}