Added some code for verbose plugin manager output. This is what you should get when loading "cube" and then calling the regular "print" function. Fl_Plugin: creating a plugin, class "fltk:device", name "opengl.device.fltk.org" Fl_Plugin: creating a plugin manager for class "fltk:device" Fl_Plugin: adding plugin named "opengl.device.fltk.org" at 0x0x175314 Fl_Plugin: deleting a plugin manager Fl_Plugin: creating a plugin manager for class "fltk:device" Fl_Plugin: returning plugin named "opengl.device.fltk.org": 0x0x175314 Fl_Plugin: deleting a plugin manager Fl_Plugin: deleting a plugin git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7291 ea41ed52-d2ee-0310-a9c1-e6b18d33e121 |
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| .. | ||
| FLTK.xcodeproj | ||
| icons | ||
| plists | ||
| Project Templates/FLTK | ||
| config.h | ||
| fltk.pch | ||
| README.template | ||
To add FLTK projects as a new project template for Xcode 3, install the included files in the directory > "$(HOME)//Library/Application Support/Developer/Shared/Xcode/" and restart Xcode. The generated proects expects fltk 1.3 as it is installed using the command line. > sudo make install Enjoy! - Matthias Please send me an EMail if you find errors or would like to suggest improvement: mm@matthiasm.com