fltk/FL/Fl_Tree_Item.H
Greg Ercolano d36882e67e Adds horizontal scrollbar to Fl_Tree as an ABI 1.3.3 feature.
***************************************************************
NOTE: You MUST uncomment the FLTK_ABI_VERSION in Enumerations.H
      to use these changes.
***************************************************************

Also: separated tree size calculation from draw() code,
so that one can cause the tree to recalculate immediately
after making modifications to the tree by calling Fl_Tree::calc_tree().

Numerous improvements to docs for the tree as well, enough
to create a rather large diff.

Large internal changes were needed to do this properly.
The following was added to the CHANGES file:

	- Fl_Tree: various related changes:
	    o Added horizontal scrollbar
	    o Separated draw() and tree size calculation
	    o Added new public methods:
	        > resize()           -- uses optimized dim calc, avoids tree recalc
		> next_item()        -- added parameters: direction, visibility
		> extend_selection() -- added parameters, improved algorithm
		> calc_dimensions()  -- calc tix/y/w/h, tox/y/w/h and scrollbars
		> calc_tree()        -- calc tree_w/tree_h
		> recalc_tree()      -- schedules calc_tree()
		> first_visible_item(), last_visible_item(), next_visible_item()
		> first_selected_item(), last_selected_item(), next_selected_item()
	    o Added protected variables:
	        > _tix/y/w/h      -- tree widget 'inner' dimension
		> _tox/y/w/h      -- tree widget 'outer' dimension
		> _tree_w,_tree_h -- entire tree hierarchy width/height
	    o Deprecated:
	        > item_clicked() -- use callback_item() instead
		> first_visible() -- use first_visible_item() instead
		> last_visible() -- use last_visible_item() instead

	- Fl_Tree_Item: various related changes:
	    o Added Fl_Tree ptr: needed for auto-recalc when item modified directly
	    o Added new methods tree(), recalc_tree()
	    o Added new ctor that accepts Fl_Tree*
	    o draw() parameters changed to include tree size calculations
	    o Deprecated:
	       > ctor using Fl_Tree_Prefs parameter (Fl_Tree* version better,
	         and must be used for 1.3.3 ABI features to work correctly)
	       > next_displayed() -- use next_visible() instead
	       > prev_displayed() -- use prev_visible() instead

	- test/tree: added tests for newly added features




git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10034 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2013-12-15 18:59:02 +00:00

432 lines
14 KiB
C++

//
// "$Id$"
//
#ifndef FL_TREE_ITEM_H
#define FL_TREE_ITEM_H
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Image.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Tree_Item_Array.H>
#include <FL/Fl_Tree_Prefs.H>
//////////////////////
// FL/Fl_Tree_Item.H
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
///
/// \file
/// \brief This file contains the definitions for Fl_Tree_Item
///
/// \class Fl_Tree_Item
/// \brief Tree widget item.
///
/// This class is a single tree item, and manages all of the item's attributes.
/// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item.
///
/// Fl_Tree_Item is hierarchical; it dynamically manages an Fl_Tree_Item_Array of children
/// that are themselves instances of Fl_Tree_Item. Each item can have zero or more children.
/// When an item has children, close() and open() can be used to hide or show them.
///
/// Items have their own attributes; font size, face, color.
/// Items maintain their own hierarchy of children.
///
/// When you make changes to items, you'll need to tell the tree to redraw()
/// for the changes to show up.
///
class Fl_Tree;
class FL_EXPORT Fl_Tree_Item {
#if FLTK_ABI_VERSION >= 10303
Fl_Tree *_tree; // parent tree
#endif
const char *_label; // label (memory managed)
Fl_Font _labelfont; // label's font face
Fl_Fontsize _labelsize; // label's font size
Fl_Color _labelfgcolor; // label's fg color
Fl_Color _labelbgcolor; // label's bg color (0xffffffff is 'transparent')
#if FLTK_ABI_VERSION >= 10303
/// \enum Fl_Tree_Item_Flags
enum Fl_Tree_Item_Flags {
#else
/// \enum
enum {
#endif
OPEN = 1<<0, ///> item is open
VISIBLE = 1<<1, ///> item is visible
ACTIVE = 1<<2, ///> item is active
SELECTED = 1<<3 ///> item is selected
};
#if FLTK_ABI_VERSION >= 10301
// NEW
unsigned short _flags; // misc flags
#else /*FLTK_ABI_VERSION*/
// OLD: this will go away after 1.3.x
char _open; // item is open?
char _visible; // item is visible?
char _active; // item activated?
char _selected; // item selected?
#endif /*FLTK_ABI_VERSION*/
int _xywh[4]; // xywh of this widget (if visible)
int _collapse_xywh[4]; // xywh of collapse icon (if visible)
int _label_xywh[4]; // xywh of label
Fl_Widget *_widget; // item's label widget (optional)
Fl_Image *_usericon; // item's user-specific icon (optional)
Fl_Tree_Item_Array _children; // array of child items
Fl_Tree_Item *_parent; // parent item (=0 if root)
void *_userdata; // user data that can be associated with an item
#if FLTK_ABI_VERSION >= 10301
Fl_Tree_Item *_prev_sibling; // previous sibling (same level)
Fl_Tree_Item *_next_sibling; // next sibling (same level)
#endif /*FLTK_ABI_VERSION*/
protected:
void _Init(const Fl_Tree_Prefs &prefs, Fl_Tree *tree);
void show_widgets();
void hide_widgets();
void draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs);
void draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs);
void recalc_tree();
const Fl_Tree_Item* find_clicked_(const Fl_Tree_Prefs &prefs, int yonly=0) const; // internal
public:
Fl_Tree_Item(const Fl_Tree_Prefs &prefs); // CTOR -- backwards compatible
#if FLTK_ABI_VERSION >= 10303
Fl_Tree_Item(Fl_Tree *tree); // CTOR -- ABI 1.3.3+
#endif
~Fl_Tree_Item(); // DTOR
Fl_Tree_Item(const Fl_Tree_Item *o); // COPY CTOR
int x() const { return(_xywh[0]); }
int y() const { return(_xywh[1]); }
int w() const { return(_xywh[2]); }
int h() const { return(_xywh[3]); }
int label_x() const { return(_label_xywh[0]); }
int label_y() const { return(_label_xywh[1]); }
int label_w() const { return(_label_xywh[2]); }
int label_h() const { return(_label_xywh[3]); }
int calc_item_height(const Fl_Tree_Prefs &prefs) const;
#if FLTK_ABI_VERSION >= 10303
void draw(int X, int &Y, int W, Fl_Tree_Item *itemfocus,
int &tree_item_xmax, int lastchild=1, int render=1);
#else
void draw(int X, int &Y, int W, Fl_Widget *tree, Fl_Tree_Item *itemfocus, const Fl_Tree_Prefs &prefs, int lastchild=1);
#endif
void show_self(const char *indent = "") const;
void label(const char *val);
const char *label() const;
/// Set a user-data value for the item.
inline void user_data( void* data ) { _userdata = data; }
/// Retrieve the user-data value that has been assigned to the item.
inline void* user_data() const { return _userdata; }
/// Set item's label font face.
void labelfont(Fl_Font val) {
_labelfont = val;
recalc_tree(); // may change tree geometry
}
/// Get item's label font face.
Fl_Font labelfont() const {
return(_labelfont);
}
/// Set item's label font size.
void labelsize(Fl_Fontsize val) {
_labelsize = val;
recalc_tree(); // may change tree geometry
}
/// Get item's label font size.
Fl_Fontsize labelsize() const {
return(_labelsize);
}
/// Set item's label foreground text color.
void labelfgcolor(Fl_Color val) {
_labelfgcolor = val;
}
/// Set item's label text color.
void labelcolor(Fl_Color val) {
_labelfgcolor = val;
}
/// Return item's label text color.
Fl_Color labelcolor() const {
return(_labelfgcolor);
}
/// Return item's label foreground text color.
Fl_Color labelfgcolor() const {
return(_labelfgcolor);
}
/// Set item's label background color.
/// A special case is made for color 0xffffffff which is treated as 'transparent'.
void labelbgcolor(Fl_Color val) {
_labelbgcolor = val;
}
/// Return item's background text color.
/// If the color is 0xffffffff, it is 'transparent'.
Fl_Color labelbgcolor() const {
return(_labelbgcolor);
}
/// Assign an FLTK widget to this item.
void widget(Fl_Widget *val) {
_widget = val;
recalc_tree(); // may change tree geometry
}
/// Return FLTK widget assigned to this item.
Fl_Widget *widget() const {
return(_widget);
}
/// Return the number of children this item has.
int children() const {
return(_children.total());
}
/// Return the child item for the given 'index'.
Fl_Tree_Item *child(int index) {
return(_children[index]);
}
/// Return the const child item for the given 'index'.
const Fl_Tree_Item *child(int t) const;
/// See if this item has children.
int has_children() const {
return(children());
}
int find_child(const char *name);
int find_child(Fl_Tree_Item *item);
int remove_child(Fl_Tree_Item *item);
int remove_child(const char *new_label);
void clear_children();
void swap_children(int ax, int bx);
int swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b);
const Fl_Tree_Item *find_child_item(char **arr) const; // const
Fl_Tree_Item *find_child_item(char **arr); // non-const
const Fl_Tree_Item *find_item(char **arr) const; // const
Fl_Tree_Item *find_item(char **arr); // non-const
//////////////////
// Adding items
//////////////////
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, const char *new_label);
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, char **arr);
Fl_Tree_Item *insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos=0);
Fl_Tree_Item *insert_above(const Fl_Tree_Prefs &prefs, const char *new_label);
int depth() const;
Fl_Tree_Item *prev();
Fl_Tree_Item *next();
Fl_Tree_Item *next_sibling();
Fl_Tree_Item *prev_sibling();
void update_prev_next(int index);
Fl_Tree_Item *next_displayed(Fl_Tree_Prefs &prefs); // deprecated
Fl_Tree_Item *prev_displayed(Fl_Tree_Prefs &prefs); // deprecated
Fl_Tree_Item *next_visible(Fl_Tree_Prefs &prefs);
Fl_Tree_Item *prev_visible(Fl_Tree_Prefs &prefs);
/// Return the parent for this item. Returns NULL if we are the root.
Fl_Tree_Item *parent() {
return(_parent);
}
/// Return the const parent for this item. Returns NULL if we are the root.
const Fl_Tree_Item *parent() const {
return(_parent);
}
/// Set the parent for this item.
/// Should only be used by Fl_Tree's internals.
///
void parent(Fl_Tree_Item *val) {
_parent = val;
}
#if FLTK_ABI_VERSION >= 10303
/// Return the tree for this item.
const Fl_Tree *tree() const {
return(_tree);
}
#endif
//////////////////
// State
//////////////////
void open();
void close();
/// See if the item is 'open'.
int is_open() const {
return(is_flag(OPEN));
}
/// See if the item is 'closed'.
int is_close() const {
return(is_flag(OPEN)?0:1);
}
/// Toggle the item's open/closed state.
void open_toggle() {
is_open()?close():open(); // handles calling recalc_tree()
}
/// Change the item's selection state to the optionally specified 'val'.
/// If 'val' is not specified, the item will be selected.
///
void select(int val=1) {
set_flag(SELECTED, val);
}
/// Toggle the item's selection state.
void select_toggle() {
if ( is_selected() ) {
deselect(); // deselect if selected
} else {
select(); // select if deselected
}
}
/// Select item and all its children.
/// Returns count of how many items were in the 'deselected' state,
/// ie. how many items were "changed".
///
int select_all() {
int count = 0;
if ( ! is_selected() ) {
select();
++count;
}
for ( int t=0; t<children(); t++ ) {
count += child(t)->select_all();
}
return(count);
}
/// Disable the item's selection state.
void deselect() {
set_flag(SELECTED, 0);
}
/// Deselect item and all its children.
/// Returns count of how many items were in the 'selected' state,
/// ie. how many items were "changed".
///
int deselect_all() {
int count = 0;
if ( is_selected() ) {
deselect();
++count;
}
for ( int t=0; t<children(); t++ ) {
count += child(t)->deselect_all();
}
return(count);
}
/// See if the item is selected.
char is_selected() const {
return(is_flag(SELECTED));
}
/// Change the item's activation state to the optionally specified 'val'.
///
/// When deactivated, the item will be 'grayed out'; the callback()
/// won't be invoked if the user clicks on the label. If the item
/// has a widget() associated with the item, its activation state
/// will be changed as well.
///
/// If 'val' is not specified, the item will be activated.
///
void activate(int val=1) {
set_flag(ACTIVE,val);
if ( _widget && val != (int)_widget->active() ) {
if ( val ) {
_widget->activate();
} else {
_widget->deactivate();
}
_widget->redraw();
}
}
/// Deactivate the item; the callback() won't be invoked when clicked.
/// Same as activate(0)
///
void deactivate() {
activate(0);
}
/// See if the item is activated.
char is_activated() const {
return(is_flag(ACTIVE));
}
/// See if the item is activated.
char is_active() const {
return(is_activated());
}
/// See if the item is visible. Alias for is_visible().
int visible() const {
return(is_visible());
}
/// See if the item is visible.
int is_visible() const {
return(is_flag(VISIBLE));
}
int visible_r() const;
/// Set the item's user icon to an Fl_Image. '0' will disable.
void usericon(Fl_Image *val) {
_usericon = val;
recalc_tree(); // may change tree geometry
}
/// Get the item's user icon as an Fl_Image. Returns '0' if disabled.
Fl_Image *usericon() const {
return(_usericon);
}
//////////////////
// Events
//////////////////
const Fl_Tree_Item *find_clicked(const Fl_Tree_Prefs &prefs, int yonly=0) const;
Fl_Tree_Item *find_clicked(const Fl_Tree_Prefs &prefs, int yonly=0);
int event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const;
int event_on_label(const Fl_Tree_Prefs &prefs) const;
/// Is this item the root of the tree?
int is_root() const {
return(_parent==0?1:0);
}
// Protected methods
protected:
#if FLTK_ABI_VERSION >= 10301
/// Set a flag to an on or off value. val is 0 or 1.
inline void set_flag(unsigned short flag,int val) {
if ( flag==OPEN || flag==VISIBLE ) {
recalc_tree(); // may change tree geometry
}
if ( val ) _flags |= flag; else _flags &= ~flag;
}
/// See if flag set. Returns 0 or 1.
inline int is_flag(unsigned short val) const {
return(_flags & val ? 1 : 0);
}
#else /*FLTK_ABI_VERSION*/
/// Set a flag to an on or off value. val is 0 or 1.
void set_flag(unsigned short flag,int val) {
switch (flag) {
case OPEN: _open = val; break;
case VISIBLE: _visible = val; break;
case ACTIVE: _active = val; break;
case SELECTED: _selected = val; break;
}
}
/// See if flag set. Returns 0 or 1.
int is_flag(unsigned short flag) const {
switch (flag) {
case OPEN: return(_open ? 1 : 0);
case VISIBLE: return(_visible ? 1 : 0);
case ACTIVE: return(_active ? 1 : 0);
case SELECTED: return(_selected ? 1 : 0);
default: return(0);
}
}
#endif /*FLTK_ABI_VERSION*/
};
#endif /*FL_TREE_ITEM_H*/
//
// End of "$Id$".
//