fltk/src/gl_draw.cxx
Albrecht Schlosser 6ac305a508 Remove compiler warnings '-Wextra-semi' (see also PR #266)
I compiled with `-Wextra-semi -Werror=extra-semi` on Linux and Windows
(cross-compiled on Linux) and removed all "extra semicolon" warnings
I could find. I didn't check on macOS (yet).

Note: Linux configured with and w/o Pango but not w/o Xft. Compilation
with other options (e.g. Cairo) might still emit such warnings.
2021-08-27 14:52:43 +02:00

640 lines
21 KiB
C++

//
// OpenGL text drawing support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Functions from <FL/gl.h>
// See also Fl_Gl_Window and gl_start.cxx
/* Note about implementing GL text support for a new platform
1) if the GL_EXT_texture_rectangle (a.k.a. GL_ARB_texture_rectangle) GL extension
is available, no platform-specific code is needed, besides support for fl_draw() and Fl_Image_Surface for the platform.
2) if the GL_EXT_texture_rectangle GL extension is not available,
a rudimentary support through GLUT is obtained without any platform-specific code.
3) A more elaborate support can be obtained implementing
get_list(), gl_bitmap_font() and draw_string_legacy() for the platform's Fl_XXX_Gl_Window_Driver.
*/
#include <config.h>
#if HAVE_GL || defined(FL_DOXYGEN)
#include <FL/Fl.H>
#include <FL/gl.h>
#include <FL/gl_draw.H>
#include <FL/fl_draw.H>
#include <FL/math.h> // for ceil()
#include "Fl_Gl_Window_Driver.H"
#include <FL/Fl_Image_Surface.H>
#include <FL/glu.h> // for gluUnProject()
#include <FL/glut.H> // for glutStrokeString() and glutStrokeLength()
#include <stdlib.h>
#ifndef GL_TEXTURE_RECTANGLE_ARB
# define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
/** Returns the current font's height */
int gl_height() {return fl_height();}
/** Returns the current font's descent */
int gl_descent() {return fl_descent();}
/** Returns the width of the string in the current fnt */
double gl_width(const char* s) {return fl_width(s);}
/** Returns the width of n characters of the string in the current font */
double gl_width(const char* s, int n) {return fl_width(s,n);}
/** Returns the width of the character in the current font */
double gl_width(uchar c) {return fl_width(c);}
static Fl_Font_Descriptor *gl_fontsize;
static int has_texture_rectangle = 0; // true means GL_EXT_texture_rectangle is available
extern float gl_start_scale; // in gl_start.cxx
/**
Sets the current OpenGL font to the same font as calling fl_font().
\see Fl::draw_GL_text_with_textures(int val)
*/
void gl_font(int fontid, int size) {
static bool once = true;
if (once) {
once = false;
if (Fl::draw_GL_text_with_textures()) {
// For the font texture pile to work, we need a texture rectangle extension, so check for
// one here. First we check for GL_EXT_texture_rectangle and if that fails we try
// for GL_ARB_texture_rectangle instead. If that also fails, we fall back to the
// legacy methods used by fltk-1.3 and earlier.
has_texture_rectangle = (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_EXT_texture_rectangle") != NULL);
if (!has_texture_rectangle) has_texture_rectangle =
(strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_texture_rectangle") != NULL);
Fl::draw_GL_text_with_textures(has_texture_rectangle);
}
}
fl_font(fontid, size);
Fl_Font_Descriptor *fl_fontsize = fl_graphics_driver->font_descriptor();
if (!has_texture_rectangle) Fl_Gl_Window_Driver::global()->gl_bitmap_font(fl_fontsize);
gl_fontsize = fl_fontsize;
}
void gl_remove_displaylist_fonts()
{
// clear variables used mostly in fl_font
fl_graphics_driver->font(0, 0);
for (int j = 0 ; j < FL_FREE_FONT ; ++j)
{
Fl_Font_Descriptor *prevDesc = 0L, *nextDesc = 0L;
Fl_Font_Descriptor *&firstDesc = *Fl_Gl_Window_Driver::global()->fontnum_to_fontdescriptor(j);
for (Fl_Font_Descriptor *desc = firstDesc; desc; desc = nextDesc)
{
nextDesc = desc->next;
if(desc->listbase) {
// remove descriptor from a single-linked list
if(desc == firstDesc) {
firstDesc = desc->next;
} else if (prevDesc) {
// prevDesc should not be NULL, but this test will make static analysis shut up
prevDesc->next = desc->next;
}
// It would be nice if this next line was in a destructor somewhere
glDeleteLists(desc->listbase, Fl_Gl_Window_Driver::global()->genlistsize());
delete desc;
} else {
prevDesc = desc;
}
}
}
}
/**
Draws an array of n characters of the string in the current font at the current position.
\see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int n) {
if (n > 0) {
if (has_texture_rectangle) Fl_Gl_Window_Driver::draw_string_with_texture(str, n);
else Fl_Gl_Window_Driver::global()->draw_string_legacy(str, n);
}
}
/**
Draws n characters of the string in the current font at the given position
\see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int n, int x, int y) {
glRasterPos2i(x, y);
gl_draw(str, n);
}
/**
Draws n characters of the string in the current font at the given position
\see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int n, float x, float y) {
glRasterPos2f(x, y);
gl_draw(str, n);
}
/**
Draws a nul-terminated string in the current font at the current position
\see gl_texture_pile_height(int)
*/
void gl_draw(const char* str) {
gl_draw(str, (int)strlen(str));
}
/**
Draws a nul-terminated string in the current font at the given position
\see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, int x, int y) {
gl_draw(str, (int)strlen(str), x, y);
}
/**
Draws a nul-terminated string in the current font at the given position
\see gl_texture_pile_height(int)
*/
void gl_draw(const char* str, float x, float y) {
gl_draw(str, (int)strlen(str), x, y);
}
static void gl_draw_invert(const char* str, int n, int x, int y) {
glRasterPos2i(x, -y);
gl_draw(str, n);
}
/**
Draws a string formatted into a box, with newlines and tabs expanded,
other control characters changed to ^X. and aligned with the edges or
center. Exactly the same output as fl_draw().
*/
void gl_draw(
const char* str, // the (multi-line) string
int x, int y, int w, int h, // bounding box
Fl_Align align)
{
fl_draw(str, x, -y-h, w, h, align, gl_draw_invert, NULL, 0);
}
/** Measure how wide and tall the string will be when drawn by the gl_draw() function */
void gl_measure(const char* str, int& x, int& y) {
fl_measure(str,x,y,0);
}
/**
Outlines the given rectangle with the current color.
If Fl_Gl_Window::ortho() has been called, then the rectangle will
exactly fill the given pixel rectangle.
*/
void gl_rect(int x, int y, int w, int h) {
if (w < 0) {w = -w; x = x-w;}
if (h < 0) {h = -h; y = y-h;}
glBegin(GL_LINE_STRIP);
glVertex2i(x+w-1, y+h-1);
glVertex2i(x+w-1, y);
glVertex2i(x, y);
glVertex2i(x, y+h-1);
glVertex2i(x+w, y+h-1);
glEnd();
}
void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
if (!ld) ld = w*d;
GLint row_length;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); // get current row length
glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
glRasterPos2i(x,y);
glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); // restore row length
}
/**
Sets the curent OpenGL color to an FLTK color.
For color-index modes it will use fl_xpixel(c), which is only
right if the window uses the default colormap!
*/
void gl_color(Fl_Color i) {
if (Fl_Gl_Window_Driver::global()->overlay_color(i)) return;
uchar red, green, blue;
Fl::get_color(i, red, green, blue);
glColor3ub(red, green, blue);
}
#if ! defined(FL_DOXYGEN) // do not want too much of the gl_texture_fifo internals in the documentation
/* Implement the gl_texture_fifo mechanism:
Strings to be drawn are memorized in a fifo pile (which max size can
be increased calling gl_texture_pile_height(int)).
Each pile element contains the string, the font, the GUI scale, and
an image of the string in the form of a GL texture.
Strings are drawn in 2 steps:
1) compute the texture for that string if it was not computed before;
2) draw the texture using the current GL color.
*/
// manages a fifo pile of pre-computed string textures
class gl_texture_fifo {
friend class Fl_Gl_Window_Driver;
private:
typedef struct { // information for a pre-computed texture
GLuint texName; // its name
char *utf8; //its text
Fl_Font_Descriptor *fdesc; // its font
float scale; // scaling factor of the GUI
int str_len; // the length of the utf8 text
} data;
data *fifo; // array of pile elements
int size_; // pile height
int current; // the oldest texture to have entered the pile
int last; // pile top
int textures_generated; // true after glGenTextures has been called
void display_texture(int rank);
int compute_texture(const char* str, int n);
int already_known(const char *str, int n);
public:
gl_texture_fifo(int max = 100); // 100 = default height of texture pile
inline int size(void) {return size_; }
~gl_texture_fifo(void);
};
gl_texture_fifo::gl_texture_fifo(int max)
{
size_ = max;
last = current = -1;
textures_generated = 0;
fifo = (data*)calloc(size_, sizeof(data));
}
gl_texture_fifo::~gl_texture_fifo()
{
for (int i = 0; i < size_; i++) {
if (fifo[i].utf8) free(fifo[i].utf8);
if (textures_generated) glDeleteTextures(1, &fifo[i].texName);
}
free(fifo);
}
// returns rank of pre-computed texture for a string if it exists
int gl_texture_fifo::already_known(const char *str, int n)
{
int rank;
for ( rank = 0; rank <= last; rank++) {
if ((fifo[rank].str_len == n) &&
(fifo[rank].fdesc == gl_fontsize) &&
(fifo[rank].scale == Fl_Gl_Window_Driver::gl_scale) &&
(memcmp(str, fifo[rank].utf8, n) == 0)) {
return rank;
}
}
return -1; // means no texture exists yet for that string
}
static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance
void gl_texture_reset()
{
if (gl_fifo) gl_texture_pile_height(gl_texture_pile_height());
}
// Cross-platform implementation of the texture mechanism for text rendering
// using textures with the alpha channel only.
// displays a pre-computed texture on the GL scene
void gl_texture_fifo::display_texture(int rank)
{
//setup matrices
GLint matrixMode;
glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
glLoadIdentity ();
float winw = Fl_Gl_Window_Driver::gl_scale * Fl_Window::current()->w();
float winh = Fl_Gl_Window_Driver::gl_scale * Fl_Window::current()->h();
// GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
glEnable (GL_BLEND); // for text fading
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
GLfloat pos[4];
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
pos[0] /= gl_start_scale;
pos[1] /= gl_start_scale;
}
float R = 2;
glScalef (R/winw, R/winh, 1.0f);
glTranslatef (-winw/R, -winh/R, 0.0f);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[rank].texName);
GLint width, height;
glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_HEIGHT, &height);
//write the texture on screen
glBegin (GL_QUADS);
float ox = pos[0];
float oy = pos[1] + height - Fl_Gl_Window_Driver::gl_scale * fl_descent();
glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
glVertex2f (ox, oy);
glTexCoord2f (0.0f, (GLfloat)height); // draw upper left in world coordinates
glVertex2f (ox, oy - height);
glTexCoord2f ((GLfloat)width, (GLfloat)height); // draw upper right in world coordinates
glVertex2f (ox + width, oy - height);
glTexCoord2f ((GLfloat)width, 0.0f); // draw lower right in world coordinates
glVertex2f (ox + width, oy);
glEnd ();
glPopAttrib();
// reset original matrices
glPopMatrix(); // GL_MODELVIEW
glMatrixMode (GL_PROJECTION);
glPopMatrix();
glMatrixMode (matrixMode);
//set the raster position to end of string
pos[0] += width;
GLdouble modelmat[16];
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
GLdouble projmat[16];
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
GLdouble objX, objY, objZ;
GLint viewport[4];
glGetIntegerv (GL_VIEWPORT, viewport);
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
objX *= gl_start_scale;
objY *= gl_start_scale;
}
glRasterPos2d(objX, objY);
} // display_texture
// pre-computes a string texture
int gl_texture_fifo::compute_texture(const char* str, int n)
{
current = (current + 1) % size_;
if (current > last) last = current;
if ( fifo[current].utf8 ) free(fifo[current].utf8);
fifo[current].utf8 = (char *)malloc(n + 1);
memcpy(fifo[current].utf8, str, n);
fifo[current].utf8[n] = 0;
fifo[current].str_len = n; // record length of text in utf8
Fl_Fontsize fs = fl_size();
float s = fl_graphics_driver->scale();
fl_graphics_driver->Fl_Graphics_Driver::scale(1); // temporarily remove scaling factor
fl_font(fl_font(), int(fs * Fl_Gl_Window_Driver::gl_scale)); // the font size to use in the GL scene
int w = (int)ceil( fl_width(fifo[current].utf8, n) );
w = ((w + 3) / 4) * 4; // make w a multiple of 4
int h = fl_height();
fl_graphics_driver->Fl_Graphics_Driver::scale(s); // re-install scaling factor
fl_font(fl_font(), fs);
fs = int(fs * Fl_Gl_Window_Driver::gl_scale);
fifo[current].scale = Fl_Gl_Window_Driver::gl_scale;
fifo[current].fdesc = gl_fontsize;
char *alpha_buf = Fl_Gl_Window_Driver::global()->alpha_mask_for_string(str, n, w, h, fs);
// save GL parameters GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT
GLint row_length, alignment;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
// put the bitmap in an alpha-component-only texture
glPushAttrib(GL_TEXTURE_BIT);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[current].texName);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
// GL_ALPHA8 is defined in GL/gl.h of X11 and of MinGW32 and of MinGW64 and of OpenGL.framework for MacOS
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA8, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_buf);
/* For the record: texture construction if an alpha-only-texture is not possible
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, w, h, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, rgba_buf);
and also, replace GL_SRC_ALPHA by GL_ONE in glBlendFunc() call of display_texture()
*/
delete[] alpha_buf; // free the buffer now we have copied it into the GL texture
glPopAttrib();
// restore saved GL parameters
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
return current;
}
#endif // ! defined(FL_DOXYGEN)
/**
Returns the current maximum height of the pile of pre-computed string textures.
The default value is 100
\see Fl::draw_GL_text_with_textures(int)
*/
int gl_texture_pile_height(void)
{
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
return gl_fifo->size();
}
/**
Changes the maximum height of the pile of pre-computed string textures
Strings that are often re-displayed can be processed much faster if
this pile is set high enough to hold all of them.
\param max Maximum height of the texture pile
\see Fl::draw_GL_text_with_textures(int)
*/
void gl_texture_pile_height(int max)
{
if (gl_fifo) delete gl_fifo;
gl_fifo = new gl_texture_fifo(max);
}
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
void Fl_Gl_Window_Driver::draw_string_legacy(const char* str, int n)
{
draw_string_legacy_glut(str, n);
}
/** draws a utf8 string using an OpenGL texture */
void Fl_Gl_Window_Driver::draw_string_with_texture(const char* str, int n)
{
Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
if (!gl_fifo) gl_fifo = new gl_texture_fifo();
if (!gl_fifo->textures_generated) {
if (has_texture_rectangle) for (int i = 0; i < gl_fifo->size_; i++) glGenTextures(1, &(gl_fifo->fifo[i].texName));
gl_fifo->textures_generated = 1;
}
int index = gl_fifo->already_known(str, n);
if (index == -1) {
index = gl_fifo->compute_texture(str, n);
}
gl_fifo->display_texture(index);
}
char *Fl_Gl_Window_Driver::alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs)
{
// write str to a bitmap that is just big enough
// create an Fl_Image_Surface object
Fl_Image_Surface *image_surface = new Fl_Image_Surface(w, h);
Fl_Font fnt = fl_font(); // get the current font
// direct all further graphics requests to the image
Fl_Surface_Device::push_current(image_surface);
// fill the background with black, which we will interpret as transparent
fl_color(0,0,0);
fl_rectf(0, 0, w, h);
// set up the text colour as white, which we will interpret as opaque
fl_color(255,255,255);
// Fix the font scaling
fl_font (fnt, fs); // resize "fltk" font to current GL view scaling
int desc = fl_descent();
// Render the text to the buffer
fl_draw(str, n, 0, h - desc);
// get the resulting image
Fl_RGB_Image* image = image_surface->image();
// direct graphics requests back to previous state
Fl_Surface_Device::pop_current();
delete image_surface;
// This gives us an RGB rendering of the text. We build an alpha channel from that.
char *alpha_buf = new char [w * h];
for (int idx = 0; idx < w * h; ++idx)
{ // Fake up the alpha component using the green component's value
alpha_buf[idx] = image->array[idx * 3 + 1];
}
delete image;
return alpha_buf;
}
// platform-independent, no-texture GL text drawing procedure
// when Fl_XXX_Gl_Window_Driver::get_list() and gl_bitmap_font() are implemented
void Fl_Gl_Window_Driver::draw_string_legacy_get_list(const char* str, int n) {
static unsigned short *buf = NULL;
static unsigned l = 0;
unsigned wn = fl_utf8toUtf16(str, n, buf, l);
if (wn >= l) {
buf = (unsigned short*) realloc(buf, sizeof(unsigned short) * (wn + 1));
l = wn + 1;
wn = fl_utf8toUtf16(str, n, buf, l);
}
int size = 0;
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
size = fl_graphics_driver->font_descriptor()->size;
gl_font(fl_font(), Fl_Fontsize(size * gl_start_scale));
}
for (unsigned i = 0; i < wn; i++) {
unsigned int r;
r = (buf[i] & 0xFC00) >> 10;
get_list(gl_fontsize, r);
}
glCallLists(wn, GL_UNSIGNED_SHORT, buf);
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
gl_font(fl_font(), size);
}
}
/* Platform-independent, no-texture, GL text drawing procedure when there's no OS support whatsoever:
glutStrokeString() is used to draw text. It's possible to vary text size, but not text font,
and only ASCII characters can be drawn.
*/
void Fl_Gl_Window_Driver::draw_string_legacy_glut(const char* str, int n)
{
uchar *str_nul = new uchar[n + 1];
int m = 0;
for (int i = 0; i < n; i++) {
if ((uchar)str[i] < 128) str_nul[m++] = str[i];
}
str_nul[m] = 0;
n = m;
Fl_Surface_Device::push_current(Fl_Display_Device::display_device());
fl_graphics_driver->font_descriptor(gl_fontsize);
Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
float ratio = float(fl_width((char*)str_nul, n) * gl_scale/glutStrokeLength(GLUT_STROKE_ROMAN, str_nul));
Fl_Surface_Device::pop_current();
//setup matrices
GLint matrixMode;
glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
glLoadIdentity ();
float winw = gl_scale * Fl_Window::current()->w();
float winh = gl_scale * Fl_Window::current()->h();
GLfloat pos[4];
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
pos[0] /= gl_start_scale;
pos[1] /= gl_start_scale;
}
float R = 2 * ratio;
glScalef (R/winw, R/winh, 1.0f);
glTranslatef (-winw/R, -winh/R, 0.0f);
glTranslatef(pos[0]*2/R, pos[1]*2/R, 0.0);
glutStrokeString(GLUT_STROKE_ROMAN, str_nul);
float width = float(fl_width((char*)str_nul));
delete[] str_nul;
glPopAttrib();
// reset original matrices
glPopMatrix(); // GL_MODELVIEW
glMatrixMode (GL_PROJECTION);
glPopMatrix();
glMatrixMode (matrixMode);
//set the raster position to end of string
pos[0] += width;
GLdouble modelmat[16];
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
GLdouble projmat[16];
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
GLdouble objX, objY, objZ;
GLint viewport[4];
glGetIntegerv (GL_VIEWPORT, viewport);
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
objX *= gl_start_scale;
objY *= gl_start_scale;
}
glRasterPos2d(objX, objY);
}
/**
\}
\endcond
*/
#endif // HAVE_GL || defined(FL_DOXYGEN)