I compiled with `-Wextra-semi -Werror=extra-semi` on Linux and Windows (cross-compiled on Linux) and removed all "extra semicolon" warnings I could find. I didn't check on macOS (yet). Note: Linux configured with and w/o Pango but not w/o Xft. Compilation with other options (e.g. Cairo) might still emit such warnings.
640 lines
21 KiB
C++
640 lines
21 KiB
C++
//
|
|
// OpenGL text drawing support routines for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2021 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// https://www.fltk.org/COPYING.php
|
|
//
|
|
// Please see the following page on how to report bugs and issues:
|
|
//
|
|
// https://www.fltk.org/bugs.php
|
|
//
|
|
|
|
// Functions from <FL/gl.h>
|
|
// See also Fl_Gl_Window and gl_start.cxx
|
|
|
|
/* Note about implementing GL text support for a new platform
|
|
|
|
1) if the GL_EXT_texture_rectangle (a.k.a. GL_ARB_texture_rectangle) GL extension
|
|
is available, no platform-specific code is needed, besides support for fl_draw() and Fl_Image_Surface for the platform.
|
|
|
|
2) if the GL_EXT_texture_rectangle GL extension is not available,
|
|
a rudimentary support through GLUT is obtained without any platform-specific code.
|
|
|
|
3) A more elaborate support can be obtained implementing
|
|
get_list(), gl_bitmap_font() and draw_string_legacy() for the platform's Fl_XXX_Gl_Window_Driver.
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#if HAVE_GL || defined(FL_DOXYGEN)
|
|
|
|
#include <FL/Fl.H>
|
|
#include <FL/gl.h>
|
|
#include <FL/gl_draw.H>
|
|
#include <FL/fl_draw.H>
|
|
#include <FL/math.h> // for ceil()
|
|
#include "Fl_Gl_Window_Driver.H"
|
|
#include <FL/Fl_Image_Surface.H>
|
|
#include <FL/glu.h> // for gluUnProject()
|
|
#include <FL/glut.H> // for glutStrokeString() and glutStrokeLength()
|
|
#include <stdlib.h>
|
|
|
|
#ifndef GL_TEXTURE_RECTANGLE_ARB
|
|
# define GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
|
#endif
|
|
|
|
|
|
/** Returns the current font's height */
|
|
int gl_height() {return fl_height();}
|
|
/** Returns the current font's descent */
|
|
int gl_descent() {return fl_descent();}
|
|
/** Returns the width of the string in the current fnt */
|
|
double gl_width(const char* s) {return fl_width(s);}
|
|
/** Returns the width of n characters of the string in the current font */
|
|
double gl_width(const char* s, int n) {return fl_width(s,n);}
|
|
/** Returns the width of the character in the current font */
|
|
double gl_width(uchar c) {return fl_width(c);}
|
|
|
|
static Fl_Font_Descriptor *gl_fontsize;
|
|
static int has_texture_rectangle = 0; // true means GL_EXT_texture_rectangle is available
|
|
|
|
extern float gl_start_scale; // in gl_start.cxx
|
|
|
|
/**
|
|
Sets the current OpenGL font to the same font as calling fl_font().
|
|
\see Fl::draw_GL_text_with_textures(int val)
|
|
*/
|
|
void gl_font(int fontid, int size) {
|
|
static bool once = true;
|
|
if (once) {
|
|
once = false;
|
|
if (Fl::draw_GL_text_with_textures()) {
|
|
// For the font texture pile to work, we need a texture rectangle extension, so check for
|
|
// one here. First we check for GL_EXT_texture_rectangle and if that fails we try
|
|
// for GL_ARB_texture_rectangle instead. If that also fails, we fall back to the
|
|
// legacy methods used by fltk-1.3 and earlier.
|
|
has_texture_rectangle = (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_EXT_texture_rectangle") != NULL);
|
|
if (!has_texture_rectangle) has_texture_rectangle =
|
|
(strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_texture_rectangle") != NULL);
|
|
Fl::draw_GL_text_with_textures(has_texture_rectangle);
|
|
}
|
|
}
|
|
fl_font(fontid, size);
|
|
Fl_Font_Descriptor *fl_fontsize = fl_graphics_driver->font_descriptor();
|
|
if (!has_texture_rectangle) Fl_Gl_Window_Driver::global()->gl_bitmap_font(fl_fontsize);
|
|
gl_fontsize = fl_fontsize;
|
|
}
|
|
|
|
void gl_remove_displaylist_fonts()
|
|
{
|
|
// clear variables used mostly in fl_font
|
|
fl_graphics_driver->font(0, 0);
|
|
|
|
for (int j = 0 ; j < FL_FREE_FONT ; ++j)
|
|
{
|
|
Fl_Font_Descriptor *prevDesc = 0L, *nextDesc = 0L;
|
|
Fl_Font_Descriptor *&firstDesc = *Fl_Gl_Window_Driver::global()->fontnum_to_fontdescriptor(j);
|
|
for (Fl_Font_Descriptor *desc = firstDesc; desc; desc = nextDesc)
|
|
{
|
|
nextDesc = desc->next;
|
|
if(desc->listbase) {
|
|
// remove descriptor from a single-linked list
|
|
if(desc == firstDesc) {
|
|
firstDesc = desc->next;
|
|
} else if (prevDesc) {
|
|
// prevDesc should not be NULL, but this test will make static analysis shut up
|
|
prevDesc->next = desc->next;
|
|
}
|
|
// It would be nice if this next line was in a destructor somewhere
|
|
glDeleteLists(desc->listbase, Fl_Gl_Window_Driver::global()->genlistsize());
|
|
delete desc;
|
|
} else {
|
|
prevDesc = desc;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Draws an array of n characters of the string in the current font at the current position.
|
|
\see gl_texture_pile_height(int)
|
|
*/
|
|
void gl_draw(const char* str, int n) {
|
|
if (n > 0) {
|
|
if (has_texture_rectangle) Fl_Gl_Window_Driver::draw_string_with_texture(str, n);
|
|
else Fl_Gl_Window_Driver::global()->draw_string_legacy(str, n);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Draws n characters of the string in the current font at the given position
|
|
\see gl_texture_pile_height(int)
|
|
*/
|
|
void gl_draw(const char* str, int n, int x, int y) {
|
|
glRasterPos2i(x, y);
|
|
gl_draw(str, n);
|
|
}
|
|
|
|
/**
|
|
Draws n characters of the string in the current font at the given position
|
|
\see gl_texture_pile_height(int)
|
|
*/
|
|
void gl_draw(const char* str, int n, float x, float y) {
|
|
glRasterPos2f(x, y);
|
|
gl_draw(str, n);
|
|
}
|
|
|
|
/**
|
|
Draws a nul-terminated string in the current font at the current position
|
|
\see gl_texture_pile_height(int)
|
|
*/
|
|
void gl_draw(const char* str) {
|
|
gl_draw(str, (int)strlen(str));
|
|
}
|
|
|
|
/**
|
|
Draws a nul-terminated string in the current font at the given position
|
|
\see gl_texture_pile_height(int)
|
|
*/
|
|
void gl_draw(const char* str, int x, int y) {
|
|
gl_draw(str, (int)strlen(str), x, y);
|
|
}
|
|
|
|
/**
|
|
Draws a nul-terminated string in the current font at the given position
|
|
\see gl_texture_pile_height(int)
|
|
*/
|
|
void gl_draw(const char* str, float x, float y) {
|
|
gl_draw(str, (int)strlen(str), x, y);
|
|
}
|
|
|
|
static void gl_draw_invert(const char* str, int n, int x, int y) {
|
|
glRasterPos2i(x, -y);
|
|
gl_draw(str, n);
|
|
}
|
|
|
|
/**
|
|
Draws a string formatted into a box, with newlines and tabs expanded,
|
|
other control characters changed to ^X. and aligned with the edges or
|
|
center. Exactly the same output as fl_draw().
|
|
*/
|
|
void gl_draw(
|
|
const char* str, // the (multi-line) string
|
|
int x, int y, int w, int h, // bounding box
|
|
Fl_Align align)
|
|
{
|
|
fl_draw(str, x, -y-h, w, h, align, gl_draw_invert, NULL, 0);
|
|
}
|
|
|
|
/** Measure how wide and tall the string will be when drawn by the gl_draw() function */
|
|
void gl_measure(const char* str, int& x, int& y) {
|
|
fl_measure(str,x,y,0);
|
|
}
|
|
|
|
/**
|
|
Outlines the given rectangle with the current color.
|
|
If Fl_Gl_Window::ortho() has been called, then the rectangle will
|
|
exactly fill the given pixel rectangle.
|
|
*/
|
|
void gl_rect(int x, int y, int w, int h) {
|
|
if (w < 0) {w = -w; x = x-w;}
|
|
if (h < 0) {h = -h; y = y-h;}
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2i(x+w-1, y+h-1);
|
|
glVertex2i(x+w-1, y);
|
|
glVertex2i(x, y);
|
|
glVertex2i(x, y+h-1);
|
|
glVertex2i(x+w, y+h-1);
|
|
glEnd();
|
|
}
|
|
|
|
void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
|
|
if (!ld) ld = w*d;
|
|
GLint row_length;
|
|
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); // get current row length
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
|
|
glRasterPos2i(x,y);
|
|
glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); // restore row length
|
|
}
|
|
|
|
|
|
/**
|
|
Sets the curent OpenGL color to an FLTK color.
|
|
|
|
For color-index modes it will use fl_xpixel(c), which is only
|
|
right if the window uses the default colormap!
|
|
*/
|
|
void gl_color(Fl_Color i) {
|
|
if (Fl_Gl_Window_Driver::global()->overlay_color(i)) return;
|
|
uchar red, green, blue;
|
|
Fl::get_color(i, red, green, blue);
|
|
glColor3ub(red, green, blue);
|
|
}
|
|
|
|
|
|
#if ! defined(FL_DOXYGEN) // do not want too much of the gl_texture_fifo internals in the documentation
|
|
|
|
/* Implement the gl_texture_fifo mechanism:
|
|
Strings to be drawn are memorized in a fifo pile (which max size can
|
|
be increased calling gl_texture_pile_height(int)).
|
|
Each pile element contains the string, the font, the GUI scale, and
|
|
an image of the string in the form of a GL texture.
|
|
Strings are drawn in 2 steps:
|
|
1) compute the texture for that string if it was not computed before;
|
|
2) draw the texture using the current GL color.
|
|
*/
|
|
|
|
// manages a fifo pile of pre-computed string textures
|
|
class gl_texture_fifo {
|
|
friend class Fl_Gl_Window_Driver;
|
|
private:
|
|
typedef struct { // information for a pre-computed texture
|
|
GLuint texName; // its name
|
|
char *utf8; //its text
|
|
Fl_Font_Descriptor *fdesc; // its font
|
|
float scale; // scaling factor of the GUI
|
|
int str_len; // the length of the utf8 text
|
|
} data;
|
|
data *fifo; // array of pile elements
|
|
int size_; // pile height
|
|
int current; // the oldest texture to have entered the pile
|
|
int last; // pile top
|
|
int textures_generated; // true after glGenTextures has been called
|
|
void display_texture(int rank);
|
|
int compute_texture(const char* str, int n);
|
|
int already_known(const char *str, int n);
|
|
public:
|
|
gl_texture_fifo(int max = 100); // 100 = default height of texture pile
|
|
inline int size(void) {return size_; }
|
|
~gl_texture_fifo(void);
|
|
};
|
|
|
|
gl_texture_fifo::gl_texture_fifo(int max)
|
|
{
|
|
size_ = max;
|
|
last = current = -1;
|
|
textures_generated = 0;
|
|
fifo = (data*)calloc(size_, sizeof(data));
|
|
}
|
|
|
|
gl_texture_fifo::~gl_texture_fifo()
|
|
{
|
|
for (int i = 0; i < size_; i++) {
|
|
if (fifo[i].utf8) free(fifo[i].utf8);
|
|
if (textures_generated) glDeleteTextures(1, &fifo[i].texName);
|
|
}
|
|
free(fifo);
|
|
}
|
|
|
|
// returns rank of pre-computed texture for a string if it exists
|
|
int gl_texture_fifo::already_known(const char *str, int n)
|
|
{
|
|
int rank;
|
|
for ( rank = 0; rank <= last; rank++) {
|
|
if ((fifo[rank].str_len == n) &&
|
|
(fifo[rank].fdesc == gl_fontsize) &&
|
|
(fifo[rank].scale == Fl_Gl_Window_Driver::gl_scale) &&
|
|
(memcmp(str, fifo[rank].utf8, n) == 0)) {
|
|
return rank;
|
|
}
|
|
}
|
|
return -1; // means no texture exists yet for that string
|
|
}
|
|
|
|
static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance
|
|
|
|
void gl_texture_reset()
|
|
{
|
|
if (gl_fifo) gl_texture_pile_height(gl_texture_pile_height());
|
|
}
|
|
|
|
|
|
// Cross-platform implementation of the texture mechanism for text rendering
|
|
// using textures with the alpha channel only.
|
|
|
|
// displays a pre-computed texture on the GL scene
|
|
void gl_texture_fifo::display_texture(int rank)
|
|
{
|
|
//setup matrices
|
|
GLint matrixMode;
|
|
glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity ();
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity ();
|
|
float winw = Fl_Gl_Window_Driver::gl_scale * Fl_Window::current()->w();
|
|
float winh = Fl_Gl_Window_Driver::gl_scale * Fl_Window::current()->h();
|
|
// GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable
|
|
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
|
|
glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test.
|
|
glEnable (GL_BLEND); // for text fading
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_LIGHTING);
|
|
GLfloat pos[4];
|
|
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
|
|
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
|
|
pos[0] /= gl_start_scale;
|
|
pos[1] /= gl_start_scale;
|
|
}
|
|
|
|
float R = 2;
|
|
glScalef (R/winw, R/winh, 1.0f);
|
|
glTranslatef (-winw/R, -winh/R, 0.0f);
|
|
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[rank].texName);
|
|
GLint width, height;
|
|
glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_WIDTH, &width);
|
|
glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_HEIGHT, &height);
|
|
//write the texture on screen
|
|
glBegin (GL_QUADS);
|
|
float ox = pos[0];
|
|
float oy = pos[1] + height - Fl_Gl_Window_Driver::gl_scale * fl_descent();
|
|
glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
|
|
glVertex2f (ox, oy);
|
|
glTexCoord2f (0.0f, (GLfloat)height); // draw upper left in world coordinates
|
|
glVertex2f (ox, oy - height);
|
|
glTexCoord2f ((GLfloat)width, (GLfloat)height); // draw upper right in world coordinates
|
|
glVertex2f (ox + width, oy - height);
|
|
glTexCoord2f ((GLfloat)width, 0.0f); // draw lower right in world coordinates
|
|
glVertex2f (ox + width, oy);
|
|
glEnd ();
|
|
glPopAttrib();
|
|
|
|
// reset original matrices
|
|
glPopMatrix(); // GL_MODELVIEW
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode (matrixMode);
|
|
|
|
//set the raster position to end of string
|
|
pos[0] += width;
|
|
GLdouble modelmat[16];
|
|
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
|
|
GLdouble projmat[16];
|
|
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
|
|
GLdouble objX, objY, objZ;
|
|
GLint viewport[4];
|
|
glGetIntegerv (GL_VIEWPORT, viewport);
|
|
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
|
|
|
|
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
|
|
objX *= gl_start_scale;
|
|
objY *= gl_start_scale;
|
|
}
|
|
glRasterPos2d(objX, objY);
|
|
} // display_texture
|
|
|
|
|
|
// pre-computes a string texture
|
|
int gl_texture_fifo::compute_texture(const char* str, int n)
|
|
{
|
|
current = (current + 1) % size_;
|
|
if (current > last) last = current;
|
|
if ( fifo[current].utf8 ) free(fifo[current].utf8);
|
|
fifo[current].utf8 = (char *)malloc(n + 1);
|
|
memcpy(fifo[current].utf8, str, n);
|
|
fifo[current].utf8[n] = 0;
|
|
fifo[current].str_len = n; // record length of text in utf8
|
|
Fl_Fontsize fs = fl_size();
|
|
float s = fl_graphics_driver->scale();
|
|
fl_graphics_driver->Fl_Graphics_Driver::scale(1); // temporarily remove scaling factor
|
|
fl_font(fl_font(), int(fs * Fl_Gl_Window_Driver::gl_scale)); // the font size to use in the GL scene
|
|
int w = (int)ceil( fl_width(fifo[current].utf8, n) );
|
|
w = ((w + 3) / 4) * 4; // make w a multiple of 4
|
|
int h = fl_height();
|
|
fl_graphics_driver->Fl_Graphics_Driver::scale(s); // re-install scaling factor
|
|
fl_font(fl_font(), fs);
|
|
fs = int(fs * Fl_Gl_Window_Driver::gl_scale);
|
|
fifo[current].scale = Fl_Gl_Window_Driver::gl_scale;
|
|
fifo[current].fdesc = gl_fontsize;
|
|
char *alpha_buf = Fl_Gl_Window_Driver::global()->alpha_mask_for_string(str, n, w, h, fs);
|
|
|
|
// save GL parameters GL_UNPACK_ROW_LENGTH and GL_UNPACK_ALIGNMENT
|
|
GLint row_length, alignment;
|
|
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
|
|
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
|
|
|
|
// put the bitmap in an alpha-component-only texture
|
|
glPushAttrib(GL_TEXTURE_BIT);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[current].texName);
|
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
// GL_ALPHA8 is defined in GL/gl.h of X11 and of MinGW32 and of MinGW64 and of OpenGL.framework for MacOS
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA8, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_buf);
|
|
/* For the record: texture construction if an alpha-only-texture is not possible
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, w, h, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, rgba_buf);
|
|
and also, replace GL_SRC_ALPHA by GL_ONE in glBlendFunc() call of display_texture()
|
|
*/
|
|
delete[] alpha_buf; // free the buffer now we have copied it into the GL texture
|
|
glPopAttrib();
|
|
// restore saved GL parameters
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
return current;
|
|
}
|
|
|
|
#endif // ! defined(FL_DOXYGEN)
|
|
|
|
/**
|
|
Returns the current maximum height of the pile of pre-computed string textures.
|
|
The default value is 100
|
|
\see Fl::draw_GL_text_with_textures(int)
|
|
*/
|
|
int gl_texture_pile_height(void)
|
|
{
|
|
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
|
|
return gl_fifo->size();
|
|
}
|
|
|
|
/**
|
|
Changes the maximum height of the pile of pre-computed string textures
|
|
|
|
Strings that are often re-displayed can be processed much faster if
|
|
this pile is set high enough to hold all of them.
|
|
\param max Maximum height of the texture pile
|
|
\see Fl::draw_GL_text_with_textures(int)
|
|
*/
|
|
void gl_texture_pile_height(int max)
|
|
{
|
|
if (gl_fifo) delete gl_fifo;
|
|
gl_fifo = new gl_texture_fifo(max);
|
|
}
|
|
|
|
|
|
/**
|
|
\cond DriverDev
|
|
\addtogroup DriverDeveloper
|
|
\{
|
|
*/
|
|
|
|
void Fl_Gl_Window_Driver::draw_string_legacy(const char* str, int n)
|
|
{
|
|
draw_string_legacy_glut(str, n);
|
|
}
|
|
|
|
|
|
/** draws a utf8 string using an OpenGL texture */
|
|
void Fl_Gl_Window_Driver::draw_string_with_texture(const char* str, int n)
|
|
{
|
|
Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
|
|
gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
|
|
if (!gl_fifo) gl_fifo = new gl_texture_fifo();
|
|
if (!gl_fifo->textures_generated) {
|
|
if (has_texture_rectangle) for (int i = 0; i < gl_fifo->size_; i++) glGenTextures(1, &(gl_fifo->fifo[i].texName));
|
|
gl_fifo->textures_generated = 1;
|
|
}
|
|
int index = gl_fifo->already_known(str, n);
|
|
if (index == -1) {
|
|
index = gl_fifo->compute_texture(str, n);
|
|
}
|
|
gl_fifo->display_texture(index);
|
|
}
|
|
|
|
|
|
char *Fl_Gl_Window_Driver::alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs)
|
|
{
|
|
// write str to a bitmap that is just big enough
|
|
// create an Fl_Image_Surface object
|
|
Fl_Image_Surface *image_surface = new Fl_Image_Surface(w, h);
|
|
Fl_Font fnt = fl_font(); // get the current font
|
|
// direct all further graphics requests to the image
|
|
Fl_Surface_Device::push_current(image_surface);
|
|
// fill the background with black, which we will interpret as transparent
|
|
fl_color(0,0,0);
|
|
fl_rectf(0, 0, w, h);
|
|
// set up the text colour as white, which we will interpret as opaque
|
|
fl_color(255,255,255);
|
|
// Fix the font scaling
|
|
fl_font (fnt, fs); // resize "fltk" font to current GL view scaling
|
|
int desc = fl_descent();
|
|
// Render the text to the buffer
|
|
fl_draw(str, n, 0, h - desc);
|
|
// get the resulting image
|
|
Fl_RGB_Image* image = image_surface->image();
|
|
// direct graphics requests back to previous state
|
|
Fl_Surface_Device::pop_current();
|
|
delete image_surface;
|
|
// This gives us an RGB rendering of the text. We build an alpha channel from that.
|
|
char *alpha_buf = new char [w * h];
|
|
for (int idx = 0; idx < w * h; ++idx)
|
|
{ // Fake up the alpha component using the green component's value
|
|
alpha_buf[idx] = image->array[idx * 3 + 1];
|
|
}
|
|
delete image;
|
|
return alpha_buf;
|
|
}
|
|
|
|
|
|
// platform-independent, no-texture GL text drawing procedure
|
|
// when Fl_XXX_Gl_Window_Driver::get_list() and gl_bitmap_font() are implemented
|
|
void Fl_Gl_Window_Driver::draw_string_legacy_get_list(const char* str, int n) {
|
|
static unsigned short *buf = NULL;
|
|
static unsigned l = 0;
|
|
unsigned wn = fl_utf8toUtf16(str, n, buf, l);
|
|
if (wn >= l) {
|
|
buf = (unsigned short*) realloc(buf, sizeof(unsigned short) * (wn + 1));
|
|
l = wn + 1;
|
|
wn = fl_utf8toUtf16(str, n, buf, l);
|
|
}
|
|
int size = 0;
|
|
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
|
|
size = fl_graphics_driver->font_descriptor()->size;
|
|
gl_font(fl_font(), Fl_Fontsize(size * gl_start_scale));
|
|
}
|
|
for (unsigned i = 0; i < wn; i++) {
|
|
unsigned int r;
|
|
r = (buf[i] & 0xFC00) >> 10;
|
|
get_list(gl_fontsize, r);
|
|
}
|
|
glCallLists(wn, GL_UNSIGNED_SHORT, buf);
|
|
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
|
|
gl_font(fl_font(), size);
|
|
}
|
|
}
|
|
|
|
/* Platform-independent, no-texture, GL text drawing procedure when there's no OS support whatsoever:
|
|
glutStrokeString() is used to draw text. It's possible to vary text size, but not text font,
|
|
and only ASCII characters can be drawn.
|
|
*/
|
|
void Fl_Gl_Window_Driver::draw_string_legacy_glut(const char* str, int n)
|
|
{
|
|
uchar *str_nul = new uchar[n + 1];
|
|
int m = 0;
|
|
for (int i = 0; i < n; i++) {
|
|
if ((uchar)str[i] < 128) str_nul[m++] = str[i];
|
|
}
|
|
str_nul[m] = 0;
|
|
n = m;
|
|
Fl_Surface_Device::push_current(Fl_Display_Device::display_device());
|
|
fl_graphics_driver->font_descriptor(gl_fontsize);
|
|
Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
|
|
gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
|
|
float ratio = float(fl_width((char*)str_nul, n) * gl_scale/glutStrokeLength(GLUT_STROKE_ROMAN, str_nul));
|
|
Fl_Surface_Device::pop_current();
|
|
|
|
//setup matrices
|
|
GLint matrixMode;
|
|
glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity ();
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity ();
|
|
float winw = gl_scale * Fl_Window::current()->w();
|
|
float winh = gl_scale * Fl_Window::current()->h();
|
|
|
|
GLfloat pos[4];
|
|
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
|
|
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
|
|
pos[0] /= gl_start_scale;
|
|
pos[1] /= gl_start_scale;
|
|
}
|
|
float R = 2 * ratio;
|
|
glScalef (R/winw, R/winh, 1.0f);
|
|
glTranslatef (-winw/R, -winh/R, 0.0f);
|
|
glTranslatef(pos[0]*2/R, pos[1]*2/R, 0.0);
|
|
glutStrokeString(GLUT_STROKE_ROMAN, str_nul);
|
|
float width = float(fl_width((char*)str_nul));
|
|
delete[] str_nul;
|
|
glPopAttrib();
|
|
// reset original matrices
|
|
glPopMatrix(); // GL_MODELVIEW
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode (matrixMode);
|
|
//set the raster position to end of string
|
|
pos[0] += width;
|
|
GLdouble modelmat[16];
|
|
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
|
|
GLdouble projmat[16];
|
|
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
|
|
GLdouble objX, objY, objZ;
|
|
GLint viewport[4];
|
|
glGetIntegerv (GL_VIEWPORT, viewport);
|
|
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
|
|
if (gl_start_scale != 1) { // using gl_start() / gl_finish()
|
|
objX *= gl_start_scale;
|
|
objY *= gl_start_scale;
|
|
}
|
|
glRasterPos2d(objX, objY);
|
|
}
|
|
|
|
/**
|
|
\}
|
|
\endcond
|
|
*/
|
|
|
|
#endif // HAVE_GL || defined(FL_DOXYGEN)
|