git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4052 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
231 lines
5.9 KiB
C++
231 lines
5.9 KiB
C++
//
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// "$Id$"
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//
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// OpenGL drawing support routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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// Functions from <FL/gl.h>
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// See also Fl_Gl_Window and gl_start.cxx
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#include "flstring.h"
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#if HAVE_GL
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#include <FL/Fl.H>
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#include <FL/gl.h>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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#include "Fl_Gl_Choice.H"
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#include "Fl_Font.H"
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#if USE_XFT
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extern XFontStruct* fl_xxfont();
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#endif // USE_XFT
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int gl_height() {return fl_height();}
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int gl_descent() {return fl_descent();}
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double gl_width(const char* s) {return fl_width(s);}
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double gl_width(const char* s, int n) {return fl_width(s,n);}
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double gl_width(uchar c) {return fl_width(c);}
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void gl_font(int fontid, int size) {
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fl_font(fontid, size);
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if (!fl_fontsize->listbase) {
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#ifdef WIN32
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int base = fl_fontsize->metr.tmFirstChar;
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int count = fl_fontsize->metr.tmLastChar-base+1;
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HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid);
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fl_fontsize->listbase = glGenLists(256);
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wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base);
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SelectObject(fl_gc, oldFid);
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#elif defined(__APPLE_QD__)
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// undefined characters automatically receive an empty GL list in aglUseFont
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fl_fontsize->listbase = glGenLists(256);
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aglUseFont(aglGetCurrentContext(), fl_fontsize->font, fl_fontsize->face,
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fl_fontsize->size, 0, 256, fl_fontsize->listbase);
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#elif defined(__APPLE_QUARTZ__)
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short font, face, size;
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uchar fn[256];
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fn[0]=strlen(fl_fontsize->q_name);
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strcpy((char*)(fn+1), fl_fontsize->q_name);
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GetFNum(fn, &font);
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face = 0;
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size = fl_fontsize->size;
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fl_fontsize->listbase = glGenLists(256);
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aglUseFont(aglGetCurrentContext(), font, face,
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size, 0, 256, fl_fontsize->listbase);
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#else
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# if USE_XFT
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fl_xfont = fl_xxfont();
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# endif // USE_XFT
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int base = fl_xfont->min_char_or_byte2;
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int count = fl_xfont->max_char_or_byte2-base+1;
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fl_fontsize->listbase = glGenLists(256);
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glXUseXFont(fl_xfont->fid, base, count, fl_fontsize->listbase+base);
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#endif
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}
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glListBase(fl_fontsize->listbase);
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}
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void gl_remove_displaylist_fonts()
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{
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# if HAVE_GL
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// clear variables used mostly in fl_font
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fl_font_ = 0;
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fl_size_ = 0;
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for (int j = 0 ; j < FL_FREE_FONT ; ++j)
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{
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Fl_FontSize* past = 0;
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Fl_Fontdesc* s = fl_fonts + j ;
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Fl_FontSize* f = s->first;
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while (f != 0) {
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if(f->listbase) {
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if(f == s->first) {
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s->first = f->next;
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}
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else {
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past->next = f->next;
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}
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// It would be nice if this next line was in a descturctor somewhere
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glDeleteLists(f->listbase, 256);
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Fl_FontSize* tmp = f;
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f = f->next;
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delete tmp;
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}
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else {
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past = f;
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f = f->next;
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}
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}
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}
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#endif
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}
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#ifdef __APPLE__
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const char *fl_iso2macRoman(const char*, int);
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#endif
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void gl_draw(const char* str, int n) {
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#ifdef __APPLE__
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const char *txt = fl_iso2macRoman(str, n);
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glCallLists(n, GL_UNSIGNED_BYTE, txt);
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#else
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glCallLists(n, GL_UNSIGNED_BYTE, str);
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#endif
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}
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void gl_draw(const char* str, int n, int x, int y) {
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glRasterPos2i(x, y);
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gl_draw(str, n);
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}
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void gl_draw(const char* str, int n, float x, float y) {
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glRasterPos2f(x, y);
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gl_draw(str, n);
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}
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void gl_draw(const char* str) {
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gl_draw(str, strlen(str));
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}
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void gl_draw(const char* str, int x, int y) {
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gl_draw(str, strlen(str), x, y);
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}
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void gl_draw(const char* str, float x, float y) {
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gl_draw(str, strlen(str), x, y);
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}
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static void gl_draw_invert(const char* str, int n, int x, int y) {
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glRasterPos2i(x, -y);
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gl_draw(str, n);
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}
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void gl_draw(
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const char* str, // the (multi-line) string
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int x, int y, int w, int h, // bounding box
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Fl_Align align) {
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fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
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}
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void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}
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void gl_rect(int x, int y, int w, int h) {
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if (w < 0) {w = -w; x = x-w;}
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if (h < 0) {h = -h; y = y-h;}
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glBegin(GL_LINE_STRIP);
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glVertex2i(x+w-1, y+h-1);
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glVertex2i(x+w-1, y);
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glVertex2i(x, y);
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glVertex2i(x, y+h-1);
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glVertex2i(x+w, y+h-1);
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glEnd();
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}
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#if HAVE_GL_OVERLAY
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extern uchar fl_overlay;
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extern int fl_overlay_depth;
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#endif
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void gl_color(Fl_Color i) {
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#if HAVE_GL_OVERLAY
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#ifdef WIN32
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if (fl_overlay && fl_overlay_depth) {
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if (fl_overlay_depth < 8) {
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// only black & white produce the expected colors. This could
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// be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
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int size = 1<<fl_overlay_depth;
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if (!i) glIndexi(size-2);
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else if (i >= size-2) glIndexi(size-1);
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else glIndexi(i);
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} else {
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glIndexi(i ? i : FL_GRAY_RAMP);
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}
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return;
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}
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#else
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if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;}
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#endif
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#endif
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uchar red, green, blue;
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Fl::get_color(i, red, green, blue);
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glColor3ub(red, green, blue);
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}
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void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
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if (!ld) ld = w*d;
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glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
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glRasterPos2i(x,y);
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glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
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}
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#endif
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//
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// End of "$Id$".
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//
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