45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
//
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// Draw-to-image code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FL_GDI_IMAGE_SURFACE_DRIVER_H
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#define FL_GDI_IMAGE_SURFACE_DRIVER_H
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#include <FL/Fl_Image_Surface.H>
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#include <FL/Fl_RGB_Image.H>
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#include <FL/platform.H>
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class Fl_GDI_Image_Surface_Driver : public Fl_Image_Surface_Driver {
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void end_current() FL_OVERRIDE;
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public:
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HWND pre_window;
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int _savedc;
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void mask(const Fl_RGB_Image *) FL_OVERRIDE;
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struct shape_data_type {
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HBITMAP background;
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uchar *vBits;
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Fl_RGB_Image* mask;
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} *shape_data_;
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Fl_GDI_Image_Surface_Driver(int w, int h, int high_res, Fl_Offscreen off);
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~Fl_GDI_Image_Surface_Driver();
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void set_current() FL_OVERRIDE;
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void translate(int x, int y) FL_OVERRIDE;
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void untranslate() FL_OVERRIDE;
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Fl_RGB_Image *image() FL_OVERRIDE;
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POINT origin;
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};
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#endif // FL_GDI_IMAGE_SURFACE_DRIVER_H
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