fltk/src/Fl_Menu_Window.cxx
Manolo Gouy 2fd4dde9f5 Rewrite Fl_Menu_Window class under the driver model.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11441 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-03-27 07:47:52 +00:00

72 lines
1.6 KiB
C++

//
// "$Id$"
//
// Menu window code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This is the window type used by Fl_Menu to make the pop-ups.
// It draws in the overlay planes if possible.
// Also here is the implementation of the mouse & keyboard grab,
// which are used so that clicks outside the program's windows
// can be used to dismiss the menus.
#include <FL/Fl_Menu_Window.H>
#include <FL/Fl_Window_Driver.H>
void Fl_Menu_Window::show() {
driver()->show_menu();
}
void Fl_Menu_Window::flush() {
if (!shown()) return;
driver()->flush_menu();
}
/** Erases the window, does nothing if HAVE_OVERLAY is not defined in config.h */
void Fl_Menu_Window::erase() {
driver()->erase_menu();
}
// Fix the colormap flashing on Maximum Impact Graphics by erasing the
// menu before unmapping it:
void Fl_Menu_Window::hide() {
erase();
Fl_Single_Window::hide();
}
/** Destroys the window and all of its children.*/
Fl_Menu_Window::~Fl_Menu_Window() {
hide();
}
Fl_Menu_Window::Fl_Menu_Window(int W, int H, const char *l)
: Fl_Single_Window(W,H,l)
{
image(0);
}
Fl_Menu_Window::Fl_Menu_Window(int X, int Y, int W, int H, const char *l)
: Fl_Single_Window(X,Y,W,H,l) {
image(0);
}
//
// End of "$Id$".
//