git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11101 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
465 lines
13 KiB
C++
465 lines
13 KiB
C++
//
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// "$Id$"
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//
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// WIN32 image drawing code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// I hope a simple and portable method of drawing color and monochrome
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// images. To keep this simple, only a single storage type is
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// supported: 8 bit unsigned data, byte order RGB, and pixels are
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// stored packed into rows with the origin at the top-left. It is
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// possible to alter the size of pixels with the "delta" argument, to
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// add alpha or other information per pixel. It is also possible to
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// change the origin and direction of the image data by messing with
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// the "delta" and "linedelta", making them negative, though this may
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// defeat some of the shortcuts in translating the image for X.
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// Unbelievably (since it conflicts with how most PC software works)
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// Micro$oft picked a bottom-up and BGR storage format for their
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// DIB images. I'm pretty certain there is a way around this, but
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// I can't find any other than the brute-force method of drawing
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// each line as a separate image. This may also need to be done
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// if the delta is any amount other than 1, 3, or 4.
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////////////////////////////////////////////////////////////////
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Printer.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#define MAXBUFFER 0x40000 // 256k
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#if USE_COLORMAP
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// error-diffusion dither into the FLTK colormap
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static void dither(uchar* to, const uchar* from, int w, int delta) {
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static int ri, gi, bi, dir;
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int r=ri, g=gi, b=bi;
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int d, td;
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if (dir) {
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dir = 0;
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from = from+(w-1)*delta;
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to = to+(w-1);
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d = -delta;
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td = -1;
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} else {
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dir = 1;
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d = delta;
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td = 1;
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}
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for (; w--; from += d, to += td) {
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r += from[0]; if (r < 0) r = 0; else if (r>255) r = 255;
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int rr = r*FL_NUM_RED/256;
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r -= rr*255/(FL_NUM_RED-1);
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g += from[1]; if (g < 0) g = 0; else if (g>255) g = 255;
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int gg = g*FL_NUM_GREEN/256;
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g -= gg*255/(FL_NUM_GREEN-1);
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b += from[2]; if (b < 0) b = 0; else if (b>255) b = 255;
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int bb = b*FL_NUM_BLUE/256;
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b -= bb*255/(FL_NUM_BLUE-1);
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*to = uchar(FL_COLOR_CUBE+(bb*FL_NUM_RED+rr)*FL_NUM_GREEN+gg);
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}
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ri = r; gi = g; bi = b;
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}
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// error-diffusion dither into the FLTK colormap
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static void monodither(uchar* to, const uchar* from, int w, int delta) {
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static int ri,dir;
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int r=ri;
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int d, td;
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if (dir) {
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dir = 0;
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from = from+(w-1)*delta;
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to = to+(w-1);
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d = -delta;
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td = -1;
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} else {
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dir = 1;
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d = delta;
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td = 1;
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}
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for (; w--; from += d, to += td) {
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r += *from; if (r < 0) r = 0; else if (r>255) r = 255;
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int rr = r*FL_NUM_GRAY/256;
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r -= rr*255/(FL_NUM_GRAY-1);
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*to = uchar(FL_GRAY_RAMP+rr);
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}
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ri = r;
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}
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#endif // USE_COLORMAP
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static void innards(const uchar *buf, int X, int Y, int W, int H,
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int delta, int linedelta, int depth,
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Fl_Draw_Image_Cb cb, void* userdata)
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{
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char indexed = 0;
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#if USE_COLORMAP
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indexed = (fl_palette != 0);
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#endif
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if (depth==0) depth = 3;
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if (indexed || !fl_can_do_alpha_blending())
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depth = (depth-1)|1;
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if (!linedelta) linedelta = W*delta;
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int x, y, w, h;
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fl_clip_box(X,Y,W,H,x,y,w,h);
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if (w<=0 || h<=0) return;
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if (buf) buf += (x-X)*delta + (y-Y)*linedelta;
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static U32 bmibuffer[256+12];
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BITMAPINFO &bmi = *((BITMAPINFO*)bmibuffer);
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if (!bmi.bmiHeader.biSize) {
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bmi.bmiHeader.biSize = sizeof(bmi)-4; // does it use this to determine type?
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biXPelsPerMeter = 0;
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bmi.bmiHeader.biYPelsPerMeter = 0;
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bmi.bmiHeader.biClrUsed = 0;
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bmi.bmiHeader.biClrImportant = 0;
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}
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#if USE_COLORMAP
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if (indexed) {
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for (short i=0; i<256; i++) {
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*((short*)(bmi.bmiColors)+i) = i;
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}
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} else
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#endif
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if (depth<3) {
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RGBQUAD *bmi_colors = &bmi.bmiColors[0]; // suppress warning (STR #3199)
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for (int i=0; i<256; i++) {
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bmi_colors[i].rgbBlue = (uchar)i; // bmi.bmiColors[i]...
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bmi_colors[i].rgbGreen = (uchar)i;
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bmi_colors[i].rgbRed = (uchar)i;
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bmi_colors[i].rgbReserved = (uchar)0; // must be zero
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}
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}
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bmi.bmiHeader.biWidth = w;
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#if USE_COLORMAP
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bmi.bmiHeader.biBitCount = indexed ? 8 : depth*8;
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int pixelsize = indexed ? 1 : depth;
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#else
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bmi.bmiHeader.biBitCount = depth*8;
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int pixelsize = depth;
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#endif
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if (depth==2) { // special case: gray with alpha
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bmi.bmiHeader.biBitCount = 32;
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pixelsize = 4;
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}
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int linesize = (pixelsize*w+3)&~3;
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static U32* buffer;
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static long buffer_size;
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int blocking = h;
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{int size = linesize*h;
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// when printing, don't limit buffer size not to get a crash in StretchDIBits
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if (size > MAXBUFFER && Fl_Surface_Device::surface() == Fl_Display_Device::display_device()) {
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size = MAXBUFFER;
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blocking = MAXBUFFER/linesize;
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}
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if (size > buffer_size) {
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delete[] buffer;
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buffer_size = size;
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buffer = new U32[(size+3)/4];
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}}
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bmi.bmiHeader.biHeight = blocking;
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static U32* line_buffer;
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if (!buf) {
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int size = W*delta;
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static int line_buf_size;
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if (size > line_buf_size) {
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delete[] line_buffer;
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line_buf_size = size;
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line_buffer = new U32[(size+3)/4];
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}
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}
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for (int j=0; j<h; ) {
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int k;
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for (k = 0; j<h && k<blocking; k++, j++) {
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const uchar* from;
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if (!buf) { // run the converter:
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cb(userdata, x-X, y-Y+j, w, (uchar*)line_buffer);
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from = (uchar*)line_buffer;
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} else {
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from = buf;
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buf += linedelta;
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}
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uchar *to = (uchar*)buffer+(blocking-k-1)*linesize;
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#if USE_COLORMAP
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if (indexed) {
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if (depth<3)
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monodither(to, from, w, delta);
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else
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dither(to, from, w, delta);
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to += w;
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} else
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#endif
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{
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int i;
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switch (depth) {
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case 1:
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for (i=w; i--; from += delta) *to++ = *from;
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break;
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case 2:
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for (i=w; i--; from += delta, to += 4) {
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uchar a = from[1];
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uchar gray = (from[0]*a)>>8;
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to[0] = gray;
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to[1] = gray;
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to[2] = gray;
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to[3] = a;
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}
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break;
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case 3:
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for (i=w; i--; from += delta, to += 3) {
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uchar r = from[0];
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to[0] = from[2];
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to[1] = from[1];
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to[2] = r;
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}
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break;
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case 4:
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for (i=w; i--; from += delta, to += 4) {
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uchar a = from[3];
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uchar r = from[0];
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to[0] = (from[2]*a)>>8;
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to[1] = (from[1]*a)>>8;
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to[2] = (r*a)>>8;
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to[3] = from[3];
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}
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break;
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}
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}
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}
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if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) {
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// if print context, device and logical units are not equal, so SetDIBitsToDevice
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// does not do the expected job, whereas StretchDIBits does it.
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StretchDIBits(fl_gc, x, y+j-k, w, k, 0, 0, w, k,
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(LPSTR)((uchar*)buffer+(blocking-k)*linesize),
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&bmi,
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#if USE_COLORMAP
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indexed ? DIB_PAL_COLORS : DIB_RGB_COLORS
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#else
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DIB_RGB_COLORS
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#endif
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, SRCCOPY );
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delete[] buffer;
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buffer = NULL;
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buffer_size = 0;
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}
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else {
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SetDIBitsToDevice(fl_gc, x, y+j-k, w, k, 0, 0, 0, k,
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(LPSTR)((uchar*)buffer+(blocking-k)*linesize),
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&bmi,
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#if USE_COLORMAP
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indexed ? DIB_PAL_COLORS : DIB_RGB_COLORS
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#else
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DIB_RGB_COLORS
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#endif
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);
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}
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}
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}
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static int fl_abs(int v) { return v<0 ? -v : v; }
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void Fl_GDI_Graphics_Driver::draw_image(const uchar* buf, int x, int y, int w, int h, int d, int l){
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if (fl_abs(d)&FL_IMAGE_WITH_ALPHA) {
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d ^= FL_IMAGE_WITH_ALPHA;
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innards(buf,x,y,w,h,d,l,fl_abs(d),0,0);
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} else {
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innards(buf,x,y,w,h,d,l,(d<3&&d>-3),0,0);
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}
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}
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void Fl_GDI_Graphics_Driver::draw_image(Fl_Draw_Image_Cb cb, void* data,
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int x, int y, int w, int h,int d) {
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if (fl_abs(d)&FL_IMAGE_WITH_ALPHA) {
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d ^= FL_IMAGE_WITH_ALPHA;
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innards(0,x,y,w,h,d,0,(d<3&&d>-3),cb,data);
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} else {
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innards(0,x,y,w,h,d,0,(d<3&&d>-3),cb,data);
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}
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}
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void Fl_GDI_Graphics_Driver::draw_image_mono(const uchar* buf, int x, int y, int w, int h, int d, int l){
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if (fl_abs(d)&FL_IMAGE_WITH_ALPHA) {
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d ^= FL_IMAGE_WITH_ALPHA;
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innards(buf,x,y,w,h,d,l,1,0,0);
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} else {
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innards(buf,x,y,w,h,d,l,1,0,0);
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}
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}
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void Fl_GDI_Graphics_Driver::draw_image_mono(Fl_Draw_Image_Cb cb, void* data,
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int x, int y, int w, int h,int d) {
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if (fl_abs(d)&FL_IMAGE_WITH_ALPHA) {
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d ^= FL_IMAGE_WITH_ALPHA;
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innards(0,x,y,w,h,d,0,1,cb,data);
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} else {
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innards(0,x,y,w,h,d,0,1,cb,data);
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}
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}
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void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
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#if USE_COLORMAP
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// use the error diffusion dithering code to produce a much nicer block:
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if (fl_palette) {
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uchar c[3];
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c[0] = r; c[1] = g; c[2] = b;
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innards(c,x,y,w,h,0,0,0,0,0);
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return;
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}
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#endif
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fl_color(r,g,b);
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fl_rectf(x,y,w,h);
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}
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// 'fl_create_bitmask()' - Create an N-bit bitmap for masking...
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Fl_Bitmask Fl_GDI_Graphics_Driver::create_bitmask(int w, int h, const uchar *data) {
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// this won't work when the user changes display mode during run or
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// has two screens with differnet depths
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Fl_Bitmask bm;
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static uchar hiNibble[16] =
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{ 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
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0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 };
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static uchar loNibble[16] =
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{ 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e,
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0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f };
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int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines
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int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff?
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int Bpr = (bpp*w+7)/8; //: bytes per row
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int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1;
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if (bpp==4) shr = (shr+1)/2;
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uchar *newarray = new uchar[(Bpr+pad)*h];
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uchar *dst = newarray;
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const uchar *src = data;
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for (int i=0; i<h; i++) {
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// This is slooow, but we do it only once per pixmap
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for (int j=w1; j>0; j--) {
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uchar b = *src++;
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if (bpp==1) {
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*dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] );
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} else if (bpp==4) {
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for (int k=(j==1)?shr:4; k>0; k--) {
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*dst++ = (uchar)("\377\360\017\000"[b&3]);
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b = b >> 2;
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}
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} else {
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for (int k=(j==1)?shr:8; k>0; k--) {
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if (b&1) {
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*dst++=0;
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if (bpp>8) *dst++=0;
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if (bpp>16) *dst++=0;
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if (bpp>24) *dst++=0;
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} else {
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*dst++=0xff;
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if (bpp>8) *dst++=0xff;
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if (bpp>16) *dst++=0xff;
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if (bpp>24) *dst++=0xff;
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}
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b = b >> 1;
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}
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}
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}
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dst += pad;
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}
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bm = CreateBitmap(w, h, np, bpp, newarray);
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delete[] newarray;
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return bm;
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}
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void Fl_GDI_Graphics_Driver::delete_bitmask(Fl_Bitmask bm) {
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DeleteObject((HGDIOBJ)bm);
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}
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void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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HDC tempdc = CreateCompatibleDC(fl_gc);
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int save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush());
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// secret bitblt code found in old MSWindows reference manual:
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BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
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RestoreDC(tempdc, save);
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DeleteDC(tempdc);
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}
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// TODO: move this into a file with the printer implementations
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void Fl_GDI_Printer_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT);
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static fl_transp_func fl_TransparentBlt = NULL;
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static HMODULE hMod = NULL;
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if (!hMod) {
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hMod = LoadLibrary("MSIMG32.DLL");
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if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
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}
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if (!fl_TransparentBlt) {
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Fl_GDI_Graphics_Driver::draw(bm, XP, YP, WP, HP, cx, cy);
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return;
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}
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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HDC tempdc;
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int save;
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// algorithm for bitmap output to Fl_GDI_Printer
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Fl_Color save_c = fl_color(); // save bitmap's desired color
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uchar r, g, b;
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Fl::get_color(save_c, r, g, b);
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r = 255-r;
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g = 255-g;
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b = 255-b;
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Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's
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Fl_Offscreen tmp_id = fl_create_offscreen(W, H);
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fl_begin_offscreen(tmp_id);
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fl_color(background);
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fl_rectf(0,0,W,H); // use this color as offscreen background
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fl_color(save_c); // back to bitmap's color
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tempdc = CreateCompatibleDC(fl_gc);
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save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush()); // use bitmap's desired color
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BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen
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fl_end_offscreen(); // offscreen data is in tmp_id
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SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data
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// draw it to printer context with background color as transparent
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fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) );
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fl_delete_offscreen(tmp_id);
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RestoreDC(tempdc, save);
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DeleteDC(tempdc);
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}
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//
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// End of "$Id$".
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//
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