fltk/src/Fl_Window.cxx
Greg Ercolano 9fc45db999 As per notes from STR#2948:
Moved top_window_offset() to being a member of Fl_Widget (was Fl_Window)
    and moved its code near implementations of top_window() and window().



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9872 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2013-04-10 21:16:16 +00:00

321 lines
9.2 KiB
C++

//
// "$Id$"
//
// Window widget class for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// The Fl_Window is a window in the fltk library.
// This is the system-independent portions. The huge amount of
// crap you need to do to communicate with X is in Fl_x.cxx, the
// equivalent (but totally different) crap for MSWindows is in Fl_win32.cxx
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/Fl_Window.H>
#include <stdlib.h>
#include "flstring.h"
#ifdef __APPLE_QUARTZ__
#include <FL/fl_draw.H>
#endif
char *Fl_Window::default_xclass_ = 0L;
void Fl_Window::_Fl_Window() {
type(FL_WINDOW);
box(FL_FLAT_BOX);
if (Fl::scheme_bg_) {
labeltype(FL_NORMAL_LABEL);
align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
image(Fl::scheme_bg_);
} else {
labeltype(FL_NO_LABEL);
}
i = 0;
xclass_ = 0;
icon_ = 0;
iconlabel_ = 0;
resizable(0);
size_range_set = 0;
minw = maxw = minh = maxh = 0;
#if FLTK_ABI_VERSION >= 10301
no_fullscreen_x = 0;
no_fullscreen_y = 0;
no_fullscreen_w = w();
no_fullscreen_h = h();
#endif
callback((Fl_Callback*)default_callback);
}
Fl_Window::Fl_Window(int X,int Y,int W, int H, const char *l)
: Fl_Group(X, Y, W, H, l) {
cursor_default = FL_CURSOR_DEFAULT;
cursor_fg = FL_BLACK;
cursor_bg = FL_WHITE;
_Fl_Window();
set_flag(FORCE_POSITION);
}
Fl_Window::Fl_Window(int W, int H, const char *l)
// fix common user error of a missing end() with current(0):
: Fl_Group((Fl_Group::current(0),0), 0, W, H, l) {
cursor_default = FL_CURSOR_DEFAULT;
cursor_fg = FL_BLACK;
cursor_bg = FL_WHITE;
_Fl_Window();
clear_visible();
}
/** Returns a pointer to the nearest parent window up the widget hierarchy.
This will return sub-windows if there are any, or the parent window if there's no sub-windows.
If this widget IS the top-level window, NULL is returned.
\retval NULL if no window is associated with this widget.
\note for an Fl_Window widget, this returns its <I>parent</I> window
(if any), not <I>this</I> window.
\see top_window()
*/
Fl_Window *Fl_Widget::window() const {
for (Fl_Widget *o = parent(); o; o = o->parent())
if (o->type() >= FL_WINDOW) return (Fl_Window*)o;
return 0;
}
/** Returns a pointer to the top-level window for the widget.
In other words, the 'window manager window' that contains this widget.
This method differs from window() in that it won't return sub-windows (if there are any).
\returns the top-level window, or NULL if no top-level window is associated with this widget.
\see window()
*/
Fl_Window *Fl_Widget::top_window() const {
const Fl_Widget *w = this;
while (w->parent()) { w = w->parent(); } // walk up the widget hierarchy to top-level item
return const_cast<Fl_Widget*>(w)->as_window(); // return if window, or NULL if not
}
/**
Finds the x/y offset of the current window relative to the top-level window.
\param[out] xoff,yoff Returns the x/y offset
\returns the top-level window
*/
Fl_Window* Fl_Widget::top_window_offset(int& xoff, int& yoff) const {
xoff = yoff = 0;
const Fl_Window *win = (const Fl_Window*)this;
while (win && win->window()) {
xoff += win->x(); // accumulate offsets
yoff += win->y();
win = win->window(); // walk up window hierarchy
}
return (Fl_Window*)win;
}
/** Gets the x position of the window on the screen */
int Fl_Window::x_root() const {
Fl_Window *p = window();
if (p) return p->x_root() + x();
return x();
}
/** Gets the y position of the window on the screen */
int Fl_Window::y_root() const {
Fl_Window *p = window();
if (p) return p->y_root() + y();
return y();
}
void Fl_Window::draw() {
// The following is similar to Fl_Group::draw(), but ...
// - we draw the box with x=0 and y=0 instead of x() and y()
// - we don't draw a label
if (damage() & ~FL_DAMAGE_CHILD) { // draw the entire thing
draw_box(box(),0,0,w(),h(),color()); // draw box with x/y = 0
}
draw_children();
#ifdef __APPLE_QUARTZ__
// on OS X, windows have no frame. Before OS X 10.7, to resize a window, we drag the lower right
// corner. This code draws a little ribbed triangle for dragging.
if (fl_mac_os_version < 100700 && fl_gc && !parent() && resizable() &&
(!size_range_set || minh!=maxh || minw!=maxw)) {
int dx = Fl::box_dw(box())-Fl::box_dx(box());
int dy = Fl::box_dh(box())-Fl::box_dy(box());
if (dx<=0) dx = 1;
if (dy<=0) dy = 1;
int x1 = w()-dx-1, x2 = x1, y1 = h()-dx-1, y2 = y1;
Fl_Color c[4] = {
color(),
fl_color_average(color(), FL_WHITE, 0.7f),
fl_color_average(color(), FL_BLACK, 0.6f),
fl_color_average(color(), FL_BLACK, 0.8f),
};
int i;
for (i=dx; i<12; i++) {
fl_color(c[i&3]);
fl_line(x1--, y1, x2, y2--);
}
}
#endif
# if defined(FLTK_USE_CAIRO)
Fl::cairo_make_current(this); // checkout if an update is necessary
# endif
}
void Fl_Window::label(const char *name) {
label(name, iconlabel()); // platform dependent
}
void Fl_Window::copy_label(const char *a) {
Fl_Widget::copy_label(a);
label(label(), iconlabel()); // platform dependent
}
void Fl_Window::iconlabel(const char *iname) {
label(label(), iname); // platform dependent
}
// the Fl::atclose pointer is provided for back compatibility. You
// can now just change the callback for the window instead.
/** Default callback for window widgets. It hides the window and then calls the default widget callback. */
void Fl::default_atclose(Fl_Window* window, void* v) {
window->hide();
Fl_Widget::default_callback(window, v); // put on Fl::read_queue()
}
/** Back compatibility: default window callback handler \see Fl::set_atclose() */
void (*Fl::atclose)(Fl_Window*, void*) = default_atclose;
/** Back compatibility: Sets the default callback v for win to call on close event */
void Fl_Window::default_callback(Fl_Window* win, void* v) {
Fl::atclose(win, v);
}
/** Returns the last window that was made current. \see Fl_Window::make_current() */
Fl_Window *Fl_Window::current() {
return current_;
}
/** Returns the default xclass.
\see Fl_Window::default_xclass(const char *)
*/
const char *Fl_Window::default_xclass()
{
if (default_xclass_) {
return default_xclass_;
} else {
return "FLTK";
}
}
/** Sets the default window xclass.
The default xclass is used for all windows that don't have their
own xclass set before show() is called. You can change the default
xclass whenever you want, but this only affects windows that are
created (and shown) after this call.
The given string \p xc is copied. You can use a local variable or
free the string immediately after this call.
If you don't call this, the default xclass for all windows will be "FLTK".
You can reset the default xclass by specifying NULL for \p xc.
If you call Fl_Window::xclass(const char *) for any window, then
this also sets the default xclass, unless it has been set before.
\param[in] xc default xclass for all windows subsequently created
\see Fl_Window::xclass(const char *)
*/
void Fl_Window::default_xclass(const char *xc)
{
if (default_xclass_) {
free(default_xclass_);
default_xclass_ = 0L;
}
if (xc) {
default_xclass_ = strdup(xc);
}
}
/** Sets the xclass for this window.
A string used to tell the system what type of window this is. Mostly
this identifies the picture to draw in the icon. This only works if
called \e before calling show().
<I>Under X</I>, this is turned into a XA_WM_CLASS pair by truncating at
the first non-alphanumeric character and capitalizing the first character,
and the second one if the first is 'x'. Thus "foo" turns into "foo, Foo",
and "xprog.1" turns into "xprog, XProg".
<I>Under Microsoft Windows</I>, this string is used as the name of the
WNDCLASS structure, though it is not clear if this can have any
visible effect.
\since FLTK 1.3 the passed string is copied. You can use a local
variable or free the string immediately after this call. Note that
FLTK 1.1 stores the \e pointer without copying the string.
If the default xclass has not yet been set, this also sets the
default xclass for all windows created subsequently.
\see Fl_Window::default_xclass(const char *)
*/
void Fl_Window::xclass(const char *xc)
{
if (xclass_) {
free(xclass_);
xclass_ = 0L;
}
if (xc) {
xclass_ = strdup(xc);
if (!default_xclass_) {
default_xclass(xc);
}
}
}
/** Returns the xclass for this window, or a default.
\see Fl_Window::default_xclass(const char *)
\see Fl_Window::xclass(const char *)
*/
const char *Fl_Window::xclass() const
{
if (xclass_) {
return xclass_;
} else {
return default_xclass();
}
}
/** Gets the current icon window target dependent data. */
const void *Fl_Window::icon() const {
return icon_;
}
/** Sets the current icon window target dependent data. */
void Fl_Window::icon(const void * ic) {
icon_ = ic;
}
//
// End of "$Id$".
//