Moved top_window_offset() to being a member of Fl_Widget (was Fl_Window)
and moved its code near implementations of top_window() and window().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9872 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
321 lines
9.2 KiB
C++
321 lines
9.2 KiB
C++
//
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// "$Id$"
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//
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// Window widget class for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// The Fl_Window is a window in the fltk library.
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// This is the system-independent portions. The huge amount of
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// crap you need to do to communicate with X is in Fl_x.cxx, the
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// equivalent (but totally different) crap for MSWindows is in Fl_win32.cxx
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/Fl_Window.H>
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#include <stdlib.h>
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#include "flstring.h"
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#ifdef __APPLE_QUARTZ__
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#include <FL/fl_draw.H>
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#endif
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char *Fl_Window::default_xclass_ = 0L;
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void Fl_Window::_Fl_Window() {
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type(FL_WINDOW);
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box(FL_FLAT_BOX);
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if (Fl::scheme_bg_) {
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labeltype(FL_NORMAL_LABEL);
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align(FL_ALIGN_CENTER | FL_ALIGN_INSIDE | FL_ALIGN_CLIP);
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image(Fl::scheme_bg_);
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} else {
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labeltype(FL_NO_LABEL);
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}
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i = 0;
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xclass_ = 0;
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icon_ = 0;
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iconlabel_ = 0;
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resizable(0);
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size_range_set = 0;
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minw = maxw = minh = maxh = 0;
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#if FLTK_ABI_VERSION >= 10301
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no_fullscreen_x = 0;
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no_fullscreen_y = 0;
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no_fullscreen_w = w();
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no_fullscreen_h = h();
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#endif
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callback((Fl_Callback*)default_callback);
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}
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Fl_Window::Fl_Window(int X,int Y,int W, int H, const char *l)
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: Fl_Group(X, Y, W, H, l) {
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cursor_default = FL_CURSOR_DEFAULT;
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cursor_fg = FL_BLACK;
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cursor_bg = FL_WHITE;
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_Fl_Window();
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set_flag(FORCE_POSITION);
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}
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Fl_Window::Fl_Window(int W, int H, const char *l)
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// fix common user error of a missing end() with current(0):
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: Fl_Group((Fl_Group::current(0),0), 0, W, H, l) {
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cursor_default = FL_CURSOR_DEFAULT;
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cursor_fg = FL_BLACK;
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cursor_bg = FL_WHITE;
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_Fl_Window();
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clear_visible();
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}
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/** Returns a pointer to the nearest parent window up the widget hierarchy.
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This will return sub-windows if there are any, or the parent window if there's no sub-windows.
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If this widget IS the top-level window, NULL is returned.
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\retval NULL if no window is associated with this widget.
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\note for an Fl_Window widget, this returns its <I>parent</I> window
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(if any), not <I>this</I> window.
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\see top_window()
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*/
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Fl_Window *Fl_Widget::window() const {
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for (Fl_Widget *o = parent(); o; o = o->parent())
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if (o->type() >= FL_WINDOW) return (Fl_Window*)o;
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return 0;
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}
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/** Returns a pointer to the top-level window for the widget.
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In other words, the 'window manager window' that contains this widget.
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This method differs from window() in that it won't return sub-windows (if there are any).
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\returns the top-level window, or NULL if no top-level window is associated with this widget.
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\see window()
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*/
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Fl_Window *Fl_Widget::top_window() const {
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const Fl_Widget *w = this;
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while (w->parent()) { w = w->parent(); } // walk up the widget hierarchy to top-level item
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return const_cast<Fl_Widget*>(w)->as_window(); // return if window, or NULL if not
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}
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/**
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Finds the x/y offset of the current window relative to the top-level window.
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\param[out] xoff,yoff Returns the x/y offset
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\returns the top-level window
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*/
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Fl_Window* Fl_Widget::top_window_offset(int& xoff, int& yoff) const {
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xoff = yoff = 0;
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const Fl_Window *win = (const Fl_Window*)this;
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while (win && win->window()) {
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xoff += win->x(); // accumulate offsets
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yoff += win->y();
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win = win->window(); // walk up window hierarchy
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}
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return (Fl_Window*)win;
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}
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/** Gets the x position of the window on the screen */
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int Fl_Window::x_root() const {
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Fl_Window *p = window();
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if (p) return p->x_root() + x();
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return x();
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}
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/** Gets the y position of the window on the screen */
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int Fl_Window::y_root() const {
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Fl_Window *p = window();
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if (p) return p->y_root() + y();
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return y();
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}
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void Fl_Window::draw() {
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// The following is similar to Fl_Group::draw(), but ...
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// - we draw the box with x=0 and y=0 instead of x() and y()
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// - we don't draw a label
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if (damage() & ~FL_DAMAGE_CHILD) { // draw the entire thing
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draw_box(box(),0,0,w(),h(),color()); // draw box with x/y = 0
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}
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draw_children();
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#ifdef __APPLE_QUARTZ__
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// on OS X, windows have no frame. Before OS X 10.7, to resize a window, we drag the lower right
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// corner. This code draws a little ribbed triangle for dragging.
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if (fl_mac_os_version < 100700 && fl_gc && !parent() && resizable() &&
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(!size_range_set || minh!=maxh || minw!=maxw)) {
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int dx = Fl::box_dw(box())-Fl::box_dx(box());
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int dy = Fl::box_dh(box())-Fl::box_dy(box());
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if (dx<=0) dx = 1;
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if (dy<=0) dy = 1;
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int x1 = w()-dx-1, x2 = x1, y1 = h()-dx-1, y2 = y1;
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Fl_Color c[4] = {
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color(),
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fl_color_average(color(), FL_WHITE, 0.7f),
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fl_color_average(color(), FL_BLACK, 0.6f),
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fl_color_average(color(), FL_BLACK, 0.8f),
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};
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int i;
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for (i=dx; i<12; i++) {
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fl_color(c[i&3]);
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fl_line(x1--, y1, x2, y2--);
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}
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}
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#endif
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# if defined(FLTK_USE_CAIRO)
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Fl::cairo_make_current(this); // checkout if an update is necessary
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# endif
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}
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void Fl_Window::label(const char *name) {
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label(name, iconlabel()); // platform dependent
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}
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void Fl_Window::copy_label(const char *a) {
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Fl_Widget::copy_label(a);
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label(label(), iconlabel()); // platform dependent
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}
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void Fl_Window::iconlabel(const char *iname) {
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label(label(), iname); // platform dependent
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}
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// the Fl::atclose pointer is provided for back compatibility. You
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// can now just change the callback for the window instead.
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/** Default callback for window widgets. It hides the window and then calls the default widget callback. */
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void Fl::default_atclose(Fl_Window* window, void* v) {
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window->hide();
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Fl_Widget::default_callback(window, v); // put on Fl::read_queue()
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}
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/** Back compatibility: default window callback handler \see Fl::set_atclose() */
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void (*Fl::atclose)(Fl_Window*, void*) = default_atclose;
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/** Back compatibility: Sets the default callback v for win to call on close event */
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void Fl_Window::default_callback(Fl_Window* win, void* v) {
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Fl::atclose(win, v);
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}
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/** Returns the last window that was made current. \see Fl_Window::make_current() */
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Fl_Window *Fl_Window::current() {
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return current_;
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}
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/** Returns the default xclass.
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\see Fl_Window::default_xclass(const char *)
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*/
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const char *Fl_Window::default_xclass()
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{
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if (default_xclass_) {
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return default_xclass_;
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} else {
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return "FLTK";
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}
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}
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/** Sets the default window xclass.
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The default xclass is used for all windows that don't have their
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own xclass set before show() is called. You can change the default
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xclass whenever you want, but this only affects windows that are
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created (and shown) after this call.
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The given string \p xc is copied. You can use a local variable or
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free the string immediately after this call.
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If you don't call this, the default xclass for all windows will be "FLTK".
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You can reset the default xclass by specifying NULL for \p xc.
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If you call Fl_Window::xclass(const char *) for any window, then
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this also sets the default xclass, unless it has been set before.
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\param[in] xc default xclass for all windows subsequently created
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\see Fl_Window::xclass(const char *)
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*/
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void Fl_Window::default_xclass(const char *xc)
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{
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if (default_xclass_) {
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free(default_xclass_);
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default_xclass_ = 0L;
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}
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if (xc) {
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default_xclass_ = strdup(xc);
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}
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}
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/** Sets the xclass for this window.
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A string used to tell the system what type of window this is. Mostly
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this identifies the picture to draw in the icon. This only works if
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called \e before calling show().
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<I>Under X</I>, this is turned into a XA_WM_CLASS pair by truncating at
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the first non-alphanumeric character and capitalizing the first character,
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and the second one if the first is 'x'. Thus "foo" turns into "foo, Foo",
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and "xprog.1" turns into "xprog, XProg".
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<I>Under Microsoft Windows</I>, this string is used as the name of the
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WNDCLASS structure, though it is not clear if this can have any
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visible effect.
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\since FLTK 1.3 the passed string is copied. You can use a local
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variable or free the string immediately after this call. Note that
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FLTK 1.1 stores the \e pointer without copying the string.
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If the default xclass has not yet been set, this also sets the
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default xclass for all windows created subsequently.
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\see Fl_Window::default_xclass(const char *)
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*/
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void Fl_Window::xclass(const char *xc)
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{
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if (xclass_) {
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free(xclass_);
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xclass_ = 0L;
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}
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if (xc) {
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xclass_ = strdup(xc);
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if (!default_xclass_) {
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default_xclass(xc);
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}
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}
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}
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/** Returns the xclass for this window, or a default.
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\see Fl_Window::default_xclass(const char *)
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\see Fl_Window::xclass(const char *)
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*/
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const char *Fl_Window::xclass() const
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{
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if (xclass_) {
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return xclass_;
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} else {
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return default_xclass();
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}
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}
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/** Gets the current icon window target dependent data. */
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const void *Fl_Window::icon() const {
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return icon_;
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}
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/** Sets the current icon window target dependent data. */
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void Fl_Window::icon(const void * ic) {
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icon_ = ic;
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}
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//
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// End of "$Id$".
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//
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