- Moving code around for Fl_Double_Window, but not yet happy - Tested CMake for Android cross compilation. Very happy! git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11142 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
278 lines
7.1 KiB
C++
278 lines
7.1 KiB
C++
//
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// "$Id$"
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//
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// Double-buffered window code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2012 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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Fl_Double_Window implementation.
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*/
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#include "config_lib.h"
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Overlay_Window.H>
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#include <FL/Fl_Printer.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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// On systems that support double buffering "naturally" the base
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// Fl_Window class will probably do double-buffer and this subclass
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// does nothing.
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#if USE_XDBE
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#include <X11/extensions/Xdbe.h>
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static int use_xdbe;
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static int can_xdbe() {
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static int tried;
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if (!tried) {
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tried = 1;
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int event_base, error_base;
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if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
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Drawable root = RootWindow(fl_display,fl_screen);
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int numscreens = 1;
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XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
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if (!a) return 0;
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for (int j = 0; j < a->count; j++) {
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if (a->visinfo[j].visual == fl_visual->visualid
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/*&& a->visinfo[j].perflevel > 0*/) {
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use_xdbe = 1; break;
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}
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}
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XdbeFreeVisualInfo(a);
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}
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return use_xdbe;
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}
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#endif
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Fl_Double_Window::Fl_Double_Window(int W, int H, const char *l)
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: Fl_Window(W,H,l),
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force_doublebuffering_(0)
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{
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type(FL_DOUBLE_WINDOW);
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}
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Fl_Double_Window::Fl_Double_Window(int X, int Y, int W, int H, const char *l)
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: Fl_Window(X,Y,W,H,l),
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force_doublebuffering_(0)
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{
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type(FL_DOUBLE_WINDOW);
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}
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void Fl_Double_Window::show() {
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Fl_Window::show();
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}
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/** \addtogroup fl_drawings
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@{
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*/
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/** Copy a rectangular area of the given offscreen buffer into the current drawing destination.
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\param x,y position where to draw the copied rectangle
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\param w,h size of the copied rectangle
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\param pixmap offscreen buffer containing the rectangle to copy
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\param srcx,srcy origin in offscreen buffer of rectangle to copy
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*/
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void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
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fl_graphics_driver->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
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}
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/** @} */
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/** see fl_copy_offscreen() */
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void Fl_Graphics_Driver::copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy)
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{
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fl_begin_offscreen(pixmap);
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uchar *img = fl_read_image(NULL, srcx, srcy, w, h, 0);
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fl_end_offscreen();
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fl_draw_image(img, x, y, w, h, 3, 0);
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delete[] img;
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}
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char fl_can_do_alpha_blending() {
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return Fl_Display_Device::display_device()->driver()->can_do_alpha_blending();
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}
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/**
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Forces the window to be redrawn.
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*/
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void Fl_Double_Window::flush() {flush(0);}
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/**
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Forces the window to be redrawn.
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\param[in] eraseoverlay non-zero to erase overlay, zero to ignore
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Fl_Overlay_Window relies on flush(1) copying the back buffer to the
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front everywhere, even if damage() == 0, thus erasing the overlay,
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and leaving the clip region set to the entire window.
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*/
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void Fl_Double_Window::flush(int eraseoverlay) {
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if (!shown()) return;
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make_current(); // make sure fl_gc is non-zero
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Fl_X *myi = Fl_X::i(this);
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if (!myi) return; // window not yet created
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if (!myi->other_xid) {
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#if USE_XDBE
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if (can_xdbe()) {
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myi->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
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myi->backbuffer_bad = 1;
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} else
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#endif
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#if defined(USE_X11) || defined(WIN32)
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myi->other_xid = fl_create_offscreen(w(), h());
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clear_damage(FL_DAMAGE_ALL);
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#elif defined(__APPLE_QUARTZ__)
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if (force_doublebuffering_) {
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myi->other_xid = fl_create_offscreen(w(), h());
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clear_damage(FL_DAMAGE_ALL);
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}
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: call a function to clear any graphics port damage flags"
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#else
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# error unsupported platform
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#endif
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}
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#if USE_XDBE
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if (use_xdbe) {
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if (myi->backbuffer_bad || eraseoverlay) {
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// Make sure we do a complete redraw...
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if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;}
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clear_damage(FL_DAMAGE_ALL);
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myi->backbuffer_bad = 0;
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}
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// Redraw as needed...
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if (damage()) {
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fl_clip_region(myi->region); myi->region = 0;
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fl_window = myi->other_xid;
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draw();
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fl_window = myi->xid;
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}
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// Copy contents of back buffer to window...
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XdbeSwapInfo s;
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s.swap_window = fl_xid(this);
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s.swap_action = XdbeCopied;
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XdbeSwapBuffers(fl_display, &s, 1);
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return;
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} else
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#endif
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if (damage() & ~FL_DAMAGE_EXPOSE) {
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fl_clip_region(myi->region); myi->region = 0;
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#ifdef WIN32
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HDC _sgc = fl_gc;
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fl_gc = fl_makeDC(myi->other_xid);
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int save = SaveDC(fl_gc);
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fl_restore_clip(); // duplicate region into new gc
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draw();
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RestoreDC(fl_gc, save);
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DeleteDC(fl_gc);
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fl_gc = _sgc;
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//# if defined(FLTK_USE_CAIRO)
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//if Fl::cairo_autolink_context() Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
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//# endif
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#elif defined(__APPLE__)
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if ( myi->other_xid ) {
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fl_begin_offscreen( myi->other_xid );
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fl_clip_region( 0 );
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draw();
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fl_end_offscreen();
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} else {
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draw();
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}
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: manage double buffered drawing"
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#else // X:
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fl_window = myi->other_xid;
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draw();
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fl_window = myi->xid;
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#endif
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}
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if (eraseoverlay) fl_clip_region(0);
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// on Irix (at least) it is faster to reduce the area copied to
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// the current clip region:
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int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
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if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y);
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}
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void Fl_Double_Window::resize(int X,int Y,int W,int H) {
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int ow = w();
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int oh = h();
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Fl_Window::resize(X,Y,W,H);
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#if USE_XDBE
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if (use_xdbe) {
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Fl_X* myi = Fl_X::i(this);
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if (myi && myi->other_xid && (ow < w() || oh < h())) {
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// STR #2152: Deallocate the back buffer to force creation of a new one.
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XdbeDeallocateBackBufferName(fl_display,myi->other_xid);
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myi->other_xid = 0;
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}
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return;
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}
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#endif
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Fl_X* myi = Fl_X::i(this);
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if (myi && myi->other_xid && (ow != w() || oh != h())) {
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fl_delete_offscreen(myi->other_xid);
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myi->other_xid = 0;
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}
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}
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void Fl_Double_Window::hide() {
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Fl_X* myi = Fl_X::i(this);
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if (myi && myi->other_xid) {
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#if USE_XDBE
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if (!use_xdbe)
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#endif
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fl_delete_offscreen(myi->other_xid);
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}
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Fl_Window::hide();
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}
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/**
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code.
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*/
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Fl_Double_Window::~Fl_Double_Window() {
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hide();
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}
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Fl_Overlay_Window::Fl_Overlay_Window(int W, int H, const char *l)
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: Fl_Double_Window(W,H,l)
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{
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overlay_ = 0;
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force_doublebuffering_=1;
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image(0);
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}
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Fl_Overlay_Window::Fl_Overlay_Window(int X, int Y, int W, int H, const char *l)
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: Fl_Double_Window(X,Y,W,H,l)
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{
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overlay_ = 0;
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force_doublebuffering_=1;
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image(0);
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}
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//
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// End of "$Id$".
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//
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