git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7903 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
158 lines
4.5 KiB
C++
158 lines
4.5 KiB
C++
//
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// "$Id$"
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//
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <FL/Fl_Tree_Item_Array.H>
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#include <FL/Fl_Tree_Item.H>
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//////////////////////
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// Fl_Tree_Item_Array.cxx
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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/// Constructor; creates an empty array.
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///
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/// The optional 'chunksize' can be specified to optimize
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/// memory allocation for potentially large arrays. Default chunksize is 10.
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///
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Fl_Tree_Item_Array::Fl_Tree_Item_Array(int new_chunksize) {
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_items = 0;
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_total = 0;
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_size = 0;
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_chunksize = new_chunksize;
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}
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/// Destructor. Calls each item's destructor, destroys internal _items array.
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Fl_Tree_Item_Array::~Fl_Tree_Item_Array() {
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clear();
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}
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/// Copy constructor. Makes new copy of array, with new instances of each item.
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Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) {
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_items = (Fl_Tree_Item**)malloc(o->_size * sizeof(Fl_Tree_Item*));
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_total = o->_total;
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_size = o->_size;
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_chunksize = o->_chunksize;
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for ( int t=0; t<o->_total; t++ ) {
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_items[t] = new Fl_Tree_Item(o->_items[t]);
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}
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}
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/// Clear the entire array.
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///
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/// Each item will be deleted (destructors will be called),
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/// and the array will be cleared. total() will return 0.
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///
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void Fl_Tree_Item_Array::clear() {
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if ( _items ) {
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for ( int t=0; t<_total; t++ ) {
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delete _items[t];
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_items[t] = 0;
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}
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free((void*)_items); _items = 0;
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}
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_total = _size = 0;
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}
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// Internal: Enlarge the items array.
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//
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// Adjusts size/items memory allocation as needed.
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// Does NOT change total.
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//
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void Fl_Tree_Item_Array::enlarge(int count) {
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int newtotal = _total + count; // new total
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if ( newtotal >= _size ) { // more than we have allocated?
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// Increase size of array
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int newsize = _size + _chunksize;
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Fl_Tree_Item **newitems = (Fl_Tree_Item**)malloc(newsize * sizeof(Fl_Tree_Item*));
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if ( _items ) {
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// Copy old array -> new, delete old
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memmove(newitems, _items, _size * sizeof(Fl_Tree_Item*));
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free((void*)_items); _items = 0;
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}
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// Adjust items/sizeitems
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_items = newitems;
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_size = newsize;
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}
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}
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/// Insert an item at index position \p pos.
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///
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/// Handles enlarging array if needed, total increased by 1.
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/// If \p pos == total(), an empty item is appended to the array.
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///
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void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) {
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enlarge(1);
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// printf("*** POS=%d TOTAL-1=%d NITEMS=%d\n", pos, _total-1, (_total-pos));
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if ( pos <= (_total - 1) ) { // need to move memory around?
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int nitems = _total - pos;
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memmove(&_items[pos+1], &_items[pos], sizeof(Fl_Tree_Item*) * nitems);
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}
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_items[pos] = new_item;
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_total++;
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}
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/// Add an item* to the end of the array.
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///
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/// Assumes the item was created with 'new', and will remain
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/// allocated.. Fl_Tree_Item_Array will handle calling the
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/// item's destructor when the array is cleared or the item remove()'ed.
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///
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void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) {
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insert(_total, val);
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}
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/// Remove the item at \param[in] index from the array.
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///
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/// The item will be delete'd (if non-NULL), so its destructor will be called.
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///
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void Fl_Tree_Item_Array::remove(int index) {
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if ( _items[index] ) { // delete if non-zero
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delete _items[index];
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}
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_items[index] = 0;
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for ( _total--; index<_total; index++ ) {
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_items[index] = _items[index+1];
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}
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}
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/// Remove the item from the array.
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///
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/// \returns 0 if removed, or -1 if the item was not in the array.
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///
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int Fl_Tree_Item_Array::remove(Fl_Tree_Item *item) {
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for ( int t=0; t<_total; t++ ) {
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if ( item == _items[t] ) {
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remove(t);
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return(0);
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}
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}
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return(-1);
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}
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//
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// End of "$Id$".
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//
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