fltk/src/fl_color_mac.cxx
Manolo Gouy 6a5feafe23 Replaced global variable fl_color_ by a private member of the Fl_Graphics_Driver class,
and a public getter to it: Fl_Graphics_Driver::color().

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8384 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2011-02-06 12:32:23 +00:00

93 lines
2.6 KiB
C++

//
// "$Id$"
//
// MacOS color functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// The fltk "colormap". This allows ui colors to be stored in 8-bit
// locations, and provides a level of indirection so that global color
// changes can be made. Not to be confused with the X colormap, which
// I try to hide completely.
// matt: Neither Quartz nor Quickdraw support colormaps in this implementation
// matt: Quartz support done
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
static unsigned fl_cmap[256] = {
#include "fl_cmap.h" // this is a file produced by "cmap.cxx":
};
// Translations to mac data structures:
Fl_XMap fl_xmap[256];
Fl_XMap* fl_current_xmap;
void Fl_Quartz_Graphics_Driver::color(Fl_Color i) {
Fl_Graphics_Driver::color(i);
int index;
uchar r, g, b;
if (i & 0xFFFFFF00) {
// translate rgb colors into color index
r = i>>24;
g = i>>16;
b = i>> 8;
} else {
// translate index into rgb:
index = i;
unsigned c = fl_cmap[i];
r = c>>24;
g = c>>16;
b = c>> 8;
}
if (!fl_gc) return; // no context yet? We will assign the color later.
float fr = r/255.0f;
float fg = g/255.0f;
float fb = b/255.0f;
CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
}
void Fl_Quartz_Graphics_Driver::color(uchar r, uchar g, uchar b) {
Fl_Graphics_Driver::color( fl_rgb_color(r, g, b) );
float fr = r/255.0f;
float fg = g/255.0f;
float fb = b/255.0f;
CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
}
void Fl::set_color(Fl_Color i, unsigned c) {
if (fl_cmap[i] != c) {
fl_cmap[i] = c;
}
}
//
// End of "$Id$".
//