and a public getter to it: Fl_Graphics_Driver::color(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8384 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
//
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// "$Id$"
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//
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// MacOS color functions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// The fltk "colormap". This allows ui colors to be stored in 8-bit
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// locations, and provides a level of indirection so that global color
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// changes can be made. Not to be confused with the X colormap, which
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// I try to hide completely.
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// matt: Neither Quartz nor Quickdraw support colormaps in this implementation
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// matt: Quartz support done
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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static unsigned fl_cmap[256] = {
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#include "fl_cmap.h" // this is a file produced by "cmap.cxx":
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};
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// Translations to mac data structures:
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Fl_XMap fl_xmap[256];
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Fl_XMap* fl_current_xmap;
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void Fl_Quartz_Graphics_Driver::color(Fl_Color i) {
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Fl_Graphics_Driver::color(i);
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int index;
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uchar r, g, b;
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if (i & 0xFFFFFF00) {
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// translate rgb colors into color index
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r = i>>24;
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g = i>>16;
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b = i>> 8;
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} else {
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// translate index into rgb:
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index = i;
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unsigned c = fl_cmap[i];
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r = c>>24;
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g = c>>16;
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b = c>> 8;
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}
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if (!fl_gc) return; // no context yet? We will assign the color later.
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float fr = r/255.0f;
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float fg = g/255.0f;
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float fb = b/255.0f;
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CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
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CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
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}
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void Fl_Quartz_Graphics_Driver::color(uchar r, uchar g, uchar b) {
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Fl_Graphics_Driver::color( fl_rgb_color(r, g, b) );
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float fr = r/255.0f;
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float fg = g/255.0f;
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float fb = b/255.0f;
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CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
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CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
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}
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void Fl::set_color(Fl_Color i, unsigned c) {
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if (fl_cmap[i] != c) {
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fl_cmap[i] = c;
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}
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}
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//
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// End of "$Id$".
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//
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