* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
30 lines
684 B
C++
30 lines
684 B
C++
//
|
|
// Fluid Project Templates header for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2025 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// https://www.fltk.org/COPYING.php
|
|
//
|
|
// Please see the following page on how to report bugs and issues:
|
|
//
|
|
// https://www.fltk.org/bugs.php
|
|
//
|
|
|
|
#ifndef FLUID_APP_TEMPLATES_H
|
|
#define FLUID_APP_TEMPLATES_H
|
|
|
|
namespace fld {
|
|
namespace app {
|
|
|
|
void save_template();
|
|
|
|
} // namespace app
|
|
} // namespace fld
|
|
|
|
#endif // FLUID_APP_TEMPLATES_H
|
|
|