Rationale: 1. Building in-source creates a lot of untracked files in the source tree. We need to take care not to commit any of them, hence we have to maintain .gitignore files in several directories. 2. Tests reveal that there are even files in git that are modified in the source tree when building docs etc. which means e.g. that builds can't be "repeated" after upgrading the sources, and that those files could be committed by accident. To avoid this we'd have to reorganize the build procedure and make it even more complex rather than simplifying it. 3. With autoconf/configure/make we didn't have a choice, i.e. we had to allow in-source builds with configure/Makefiles anyway. This is no longer true since we removed configure/make support. Note, todo: if this commit doesn't introduce unexpected issues, then we can remove a lot of stuff from the .gitignore files, but this is left for a later commit. |
||
|---|---|---|
| .github | ||
| CMake | ||
| documentation | ||
| examples | ||
| FL | ||
| fltk-options | ||
| fluid | ||
| GL | ||
| jpeg | ||
| lib | ||
| libdecor | ||
| misc | ||
| nanosvg | ||
| png | ||
| public | ||
| src | ||
| test | ||
| util | ||
| zlib | ||
| .clang-format | ||
| .gitattributes | ||
| .gitignore | ||
| .gitlab-ci.yml | ||
| ANNOUNCEMENT | ||
| CHANGES_1.0.txt | ||
| CHANGES_1.1.txt | ||
| CHANGES_1.3.txt | ||
| CHANGES_1.4.txt | ||
| CHANGES.txt | ||
| CMakeLists.txt | ||
| configh.cmake.in | ||
| COPYING | ||
| CREDITS.txt | ||
| fl_config.cmake.in | ||
| fltk_version.dat | ||
| fltk-config.in | ||
| fltk.list.in | ||
| fltk.spec.in | ||
| fltk.xpm | ||
| forms.h | ||
| mac_endianness.h | ||
| makesrcdist | ||
| README.abi-version.txt | ||
| README.Cairo.txt | ||
| README.CMake.txt | ||
| README.documentation.txt | ||
| README.experimental.txt | ||
| README.IDE.txt | ||
| README.macOS.md | ||
| README.md | ||
| README.txt | ||
| README.Unix.txt | ||
| README.Wayland.txt | ||
| README.Windows.txt | ||
README - Fast Light Tool Kit (FLTK) Version 1.5.0
What is FLTK?
The Fast Light Tool Kit (FLTK) is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11 or Wayland), Microsoft® Windows®, and macOS®. FLTK provides modern GUI functionality without bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation. It was originally developed by Mr. Bill Spitzak and is currently maintained by a small group of developers across the world with a central repository on GitHub.
https://www.fltk.org/ https://github.com/fltk/fltk/
Licensing
FLTK comes with complete free source code. FLTK is available under the terms of the GNU Library General Public License with exceptions (e.g. for static linking). Contrary to popular belief, it can be used in commercial software! (Even Bill Gates could use it.)
Online Documentation
The documentation in HTML and PDF forms can be created by Doxygen from the source files. HTML and PDF versions of this documentation are also available from the FLTK web site at:
https://www.fltk.org/documentation.php
Prerequisites for Building FLTK
To build FLTK 1.5 and higher you need:
- CMake
- a C++11 capable compiler, e.g. gcc, clang, Visual Studio, Xcode
- system specific build files (headers, SDK, etc.)
CMake is used to generate the build environment on your system. It can create build environments for a lot of different build tools, please see the CMake documentation for more info.
Since FLTK 1.5 we use C++11 features and you need at least a C++11 capable compiler running in C++11 mode. The minimal C++ standard used for building FLTK and your application may be raised in future versions.
The required header files etc. (build environment or SDK) vary across platforms and are described in platform specific README.* files, e.g. on Unix/Linux systems these are typically provided by the package manager.
Building and Installing FLTK With CMake (Commandline)
On systems where a commandline CMake utility is available (this is
the case even on Windows), the commands to build FLTK using CMake can
be as easy as:
cd /path/to/fltk
cmake . -B build [ options ]
cmake --build build
These commands create the build folder 'build' inside your source tree, build the library and all test programs.
After successful tests you may install the library with the following command or a similar one, but please be aware that this will install FLTK in a system directory for system-wide use if you don't change the default installation path. We don't recommend this unless you know what you're doing.
sudo cmake --install build # from the source tree (with CMake)
or
sudo make install # from the build folder (with make)
Other commands (e.g. make or ninja`) may be used as well after the initial
cmake command, depending on the CMake generator you used.
For more info on using CMake to build FLTK please see README.CMake.txt.
Building HTML Documentation
FLTK uses Doxygen for documentation, so you'll at least need doxygen installed for creating html docs, and additionally LaTeX for creating PDF documentation.
If you want to build the documentation, change directory to your build folder, for instance
cd /path/to/fltk/build
To build the HTML or PDF documentation, use these CMake commands:
cmake --build . --target html
cmake --build . --target pdf
Note: instead of using the generic CMake commands above you can also
use equivalent commands of your build system, e.g. make html or
ninja pdf, respectively.
Note: more about building Fluid documentation to be added.
Internet Resources
FLTK is available on the internet in a bunch of locations:
- https://www.fltk.org/ - homepage
- https://github.com/fltk/fltk - source code and discussions
- https://www.fltk.org/bugs.php - info for reporting bugs
- https://www.fltk.org/software.php - download source code
- https://github.com/fltk/fltk/releases - source code and documentation
Note that we don't provide pre-compiled (binary) distributions. Consult the package manager of your (Linux, Unix, macOS) operating system.
General Questions
To join the FLTK mailing list, go to the following web page:
https://groups.google.com/forum/#!forum/fltkgeneral
You can find detailed instructions on how you can register for the mailing list (even w/o a Google account) at the bottom of this page:
https://www.fltk.org/newsgroups.php
Since July 2024 we offer GitHub Discussions on our GitHub project page. Use the 'Q&A' section for general questions on building and using FLTK.
https://github.com/fltk/fltk/discussions/categories/q-a
Reporting Bugs
If you are new to FLTK, or have general questions about how to use FLTK, or aren't sure if you found a bug, please ask first on the fltk.general group forum at:
https://groups.google.com/forum/#!forum/fltkgeneral
or on GitHub Discussions (Q&A) as noted above:
https://github.com/fltk/fltk/discussions/categories/q-a
See also paragraph "General Questions" above for more info.
If you are sure you found a bug, please see the following page for further information on how to report a bug:
Trademarks
Microsoft and Windows are registered trademarks of Microsoft Corporation. UNIX is a registered trademark of the X/Open Group, Inc. OpenGL is a registered trademark of Silicon Graphics, Inc. macOS is a registered trademark of Apple Computers, Inc.
Copyright
FLTK is copyright 1998-2025 by Bill Spitzak and others, see the CREDITS.txt file for more info.
This library is free software. Distribution and use rights are outlined in the file "COPYING" which should have been included with this file. If this file is missing or damaged, see the license at:
https://www.fltk.org/COPYING.php
Further Information
For more information see README.txt: https://github.com/fltk/fltk/blob/master/README.txt