fltk/fluid/nodes/Tree.cxx
Matthias Melcher 51a55bc736
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
2025-03-16 17:16:12 -04:00

129 lines
3.1 KiB
C++

//
// Node Tree code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "nodes/Tree.h"
#include "Project.h"
using namespace fld;
using namespace fld::node;
Tree::Iterator::Iterator(Node *t, bool only_selected)
: type_(t)
, only_selected_(only_selected)
{
if (t) {
if (only_selected_) {
if (!type_->selected) {
operator++();
}
}
}
}
Tree::Iterator &Tree::Iterator::operator++() {
if (only_selected_) {
do {
type_ = type_->next;
} while (type_ && !type_->selected);
} else {
type_ = type_->next;
}
return *this;
}
Tree::WIterator::WIterator(Node *t, bool only_selected)
: type_(t)
, only_selected_(only_selected)
{
if (t) {
if (only_selected_) {
if (!type_->selected || !type_->is_widget()) {
operator++();
}
} else {
if (!type_->is_widget()) {
operator++();
}
}
}
}
Tree::WIterator& Tree::WIterator::operator++() {
if (only_selected_) {
do {
type_ = type_->next;
} while (type_ && (!type_->selected || !type_->is_widget()));
} else {
do {
type_ = type_->next;
} while (type_ && !type_->is_widget());
}
return *this;
}
Tree::Tree(Project &proj)
: proj_(proj)
{ (void)proj_; }
/** Find a node by its unique id.
Every node in a type tree has an id that is unique for the current project.
Walk the tree and return the node with this uid.
\param[in] uid any number between 0 and 65535
\return the node with this uid, or nullptr if not found
*/
Node *Tree::find_by_uid(unsigned short uid) {
for (auto tp: all_nodes()) {
if (tp->get_uid() == uid) return tp;
}
return nullptr;
}
/** Find a type node by using the codeview text positions.
\param[in] text_type 0=source file, 1=header, 2=.fl project file
\param[in] crsr cursor position in text
\return the node we found or nullptr
*/
Node *Tree::find_in_text(int text_type, int crsr) {
for (auto node: all_nodes()) {
switch (text_type) {
case 0:
if (crsr >= node->code1_start && crsr < node->code1_end) return node;
if (crsr >= node->code2_start && crsr < node->code2_end) return node;
if (crsr >= node->code_static_start && crsr < node->code_static_end) return node;
break;
case 1:
if (crsr >= node->header1_start && crsr < node->header1_end) return node;
if (crsr >= node->header2_start && crsr < node->header2_end) return node;
if (crsr >= node->header_static_start && crsr < node->header_static_end) return node;
break;
case 2:
if (crsr >= node->proj1_start && crsr < node->proj1_end) return node;
if (crsr >= node->proj2_start && crsr < node->proj2_end) return node;
break;
}
}
return nullptr;
}