fltk/test/threads.h
Michael R Sweet 64f2cc0635 Fix threading test.
Add threading demo from 2.0, with minor improvements to make the
prime number generation faster/more realistic.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1823 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2001-12-08 16:23:51 +00:00

165 lines
4.9 KiB
C++

//
// "$Id: threads.h,v 1.1.2.1 2001/12/08 16:23:51 easysw Exp $"
//
// Simple threading API for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2001 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Inline classes to provide portable support for threads and mutexes.
//
// FLTK does not use this (it has an internal mutex implementation
// that is used if Fl::lock() is called). This header file's only
// purpose is so we can write portable demo programs. It may be useful
// or an inspiration to people who want to try writing multithreaded
// programs themselves.
//
// FLTK has no multithreaded support unless the main thread calls Fl::lock().
// This main thread is the only thread allowed to call Fl::run() or Fl::wait().
// From then on FLTK will be locked except when the main thread is actually
// waiting for events from the user. Other threads must call Fl::lock() and
// Fl::unlock() to surround calls to FLTK (such as to change widgets or
// redraw them).
#ifndef Threads_H
# define Threads_H
# ifndef WIN32
// Use POSIX threading...
# include <pthread.h>
typedef pthread_t Fl_Thread;
static int fl_create_thread(Fl_Thread& t, void *(*f) (void *), void* p)
{
return pthread_create((pthread_t*)&t, 0, f, p);
}
// Linux supports recursive locks, use them directly, with some cheating:
# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
extern pthread_mutexattr_t Fl_Mutex_attrib;
class Fl_Mutex {
friend class Fl_SignalMutex;
pthread_mutex_t mutex;
Fl_Mutex(const Fl_Mutex&);
Fl_Mutex& operator=(const Fl_Mutex&);
public:
Fl_Mutex() {pthread_mutex_init(&mutex, &Fl_Mutex_attrib);}
void lock() {pthread_mutex_lock(&mutex);}
void unlock() {pthread_mutex_unlock(&mutex);}
~Fl_Mutex() {pthread_mutex_destroy(&mutex);}
};
class Fl_SignalMutex : public Fl_Mutex {
pthread_cond_t cond;
public:
Fl_SignalMutex() : Fl_Mutex() {pthread_cond_init(&cond, 0);}
void signal() {pthread_cond_broadcast(&cond);}
void wait() {
int save_counter = mutex.m_count; mutex.m_count = 1;
pthread_cond_wait(&cond, &mutex);
mutex.m_count = save_counter;
}
};
# else // standard pthread mutexes need a bit of work to be recursive:
class Fl_Mutex {
friend class Fl_SignalMutex;
pthread_mutex_t mutex;
pthread_t owner;
int counter;
Fl_Mutex(const Fl_Mutex&);
Fl_Mutex& operator=(const Fl_Mutex&);
public:
Fl_Mutex() : counter(0) {pthread_mutex_init(&mutex, 0);}
void lock() {
if (!counter || owner != pthread_self()) {
pthread_mutex_lock(&mutex); owner = pthread_self();
}
counter++;
}
void unlock() {if (!--counter) pthread_mutex_unlock(&mutex);}
~Fl_Mutex() {pthread_mutex_destroy(&mutex);}
};
class Fl_SignalMutex : public Fl_Mutex {
pthread_cond_t cond;
public:
Fl_SignalMutex() : Fl_Mutex() {pthread_cond_init(&cond, 0);}
void signal() {pthread_cond_broadcast(&cond);}
void wait() {
int save_counter = counter; counter = 0;
pthread_cond_wait(&cond, &mutex);
counter = save_counter;
owner = pthread_self();
}
};
# endif
# else // Use Windows threading...
# include <windows.h>
# include <process.h>
typedef unsigned long Fl_Thread;
static int fl_create_thread(Fl_Thread& t, void *(*f) (void *), void* p) {
return t = (Fl_Thread)_beginthread((void( __cdecl * )( void * ))f, 0, p);
}
class FL_API Fl_Mutex {
friend class Fl_SignalMutex;
CRITICAL_SECTION cs;
Fl_Mutex(const Fl_Mutex&);
Fl_Mutex& operator=(const Fl_Mutex&);
public:
Fl_Mutex() {InitializeCriticalSection(&cs);}
void lock() {EnterCriticalSection(&cs);}
void unlock() {LeaveCriticalSection(&cs);}
~Fl_Mutex() {DeleteCriticalSection(&cs);}
};
class FL_API Fl_SignalMutex : public Fl_Mutex {
HANDLE event;
public:
Fl_SignalMutex() : Fl_Mutex() {event = CreateEvent(0, FALSE, FALSE, 0);}
void signal() {SetEvent(event);}
void wait() {
// int save_counter = cs.count; cs.count = 1;
// the following three calls should be atomic, sigh...
LeaveCriticalSection(&cs);
WaitForSingleObject(event, INFINITE);
EnterCriticalSection(&cs);
// cs.count = save_counter;
}
};
# endif // !WIN32
#endif // !Threads_h
//
// End of "$Id: threads.h,v 1.1.2.1 2001/12/08 16:23:51 easysw Exp $".
//