fltk/fluid/nodes/Grid_Node.cxx
Matthias Melcher 51a55bc736
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
2025-03-16 17:16:12 -04:00

776 lines
25 KiB
C++

//
// Grid Node code for the Fast Light Tool Kit (FLTK).
//
// Copyright 2023-2025 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "nodes/Grid_Node.h"
#include "Fluid.h"
#include "app/Snap_Action.h"
#include "proj/undo.h"
#include "io/Project_Reader.h"
#include "io/Project_Writer.h"
#include "io/Code_Writer.h"
#include "widgets/Node_Browser.h"
#include "widgets/Formula_Input.h"
#include <FL/Fl_Grid.H>
#include <FL/Fl_Value_Input.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Choice.H>
#include "../src/flstring.h"
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
// TODO: better grid overlay?
// TODO: grid_child_cb should move all selected cells, not just the current_selected.
// TODO: buttons to add and delete rows and columns in the widget dialog
// TODO: ways to resize rows and columns, add and delete them in the project window, pulldown menu?
// TODO: alignment can be FL_GRID_LEFT|FL_GRID_VERTICAL?
// ---- Fl_Grid_Proxy --------------------------------------------------- MARK: -
/**
An implementation of the Fl_Grid widget with additional functionality.
Fl_Grid_Proxy add a list of transient children, i.e. children that are
temporarily assigned to a cell that is already taken by another child.
*/
Fl_Grid_Proxy::Fl_Grid_Proxy(int X,int Y,int W,int H)
: Fl_Grid(X,Y,W,H),
transient_(nullptr),
num_transient_(0),
cap_transient_(0)
{
}
Fl_Grid_Proxy::~Fl_Grid_Proxy() {
int i;
if (transient_) {
for (i=0; i<num_transient_; i++) {
if (transient_[i].cell) ::free(transient_[i].cell);
}
::free(transient_);
}
}
// Override group's resize behavior to do nothing to children:
void Fl_Grid_Proxy::resize(int X, int Y, int W, int H) {
if (Fluid.proj.tree.allow_layout > 0) {
Fl_Grid::resize(X, Y, W, H);
} else {
Fl_Widget::resize(X, Y, W, H);
}
redraw();
}
/**
Override draw() to make groups with no box or flat box background visible.
*/
void Fl_Grid_Proxy::draw() {
if (Fluid.show_ghosted_outline && (box() == FL_NO_BOX)) {
fl_rect(x(), y(), w(), h(), Fl::box_color(fl_color_average(FL_FOREGROUND_COLOR, color(), .1f)));
}
Fl_Grid::draw();
}
/**
Draw additional markings in the overlay plane when a grid is selected.
*/
void Fl_Grid_Proxy::draw_overlay() {
fl_line_style(FL_DOT);
grid_color = fl_color();
draw_grid();
fl_color(grid_color);
}
/**
Move a cell into the grid or within the grid.
If the target cell is already taken, \p how will determine what to do:
If \p how is 0, the existing cell at \p to_row, \p to_col will be deleted,
unlinking the occupant from the grid. \p in_child will the be inserted at the
given location.
If \p how is 1, the old cell will remain intact, however \p in_child will be
unlinked from the grid.
If \p how is 2, the old cell will remain intact, and \p in_child will be
removed from the grid, but it will be stored in the transient list and
resized to the target cell position and size. If \p in_child is later
moved to an unoccupied cell, it will be removed from the transient list and
relinked to the grid. Rowspan and colspan are ignored here.
\param[in] in_child must already be a child of grid
\param[in] to_row, to_col move the child into this cell
\param[in] how 0: replace occupant, 1: don't replace, 2: make transient
if occupied
*/
void Fl_Grid_Proxy::move_cell(Fl_Widget *in_child, int to_row, int to_col, int how) {
// the child must already be a true child of grid
assert(find(in_child)<children());
short rowspan = 1, colspan = 1;
Fl_Grid_Align align = FL_GRID_FILL;
int w = 20, h = 20;
const Fl_Grid::Cell *old_cell = cell(in_child);
if (old_cell) {
if (old_cell->row() == to_row && old_cell->col() == to_col) return;
rowspan = old_cell->rowspan();
colspan = old_cell->colspan();
align = old_cell->align();
old_cell->minimum_size(&w, &h);
}
if ((to_row < 0) || (to_row+rowspan > rows())) return;
if ((to_col < 0) || (to_col+colspan > cols())) return;
Fl_Grid::Cell *new_cell = nullptr;
if (how == 0) { // replace old occupant in cell, making that one homeless
new_cell = widget(in_child, to_row, to_col, rowspan, colspan, align);
} else if (how == 1) { // don't replace an old occupant, making ourselves homeless
// todo: colspan, rowspan?
if (cell(to_row, to_col) == nullptr) {
new_cell = widget(in_child, to_row, to_col, rowspan, colspan, align);
} else {
if (old_cell) remove_cell(old_cell->row(), old_cell->col());
}
} else if (how == 2) {
Cell *current = cell(to_row, to_col);
if (current == nullptr) {
new_cell = widget(in_child, to_row, to_col, rowspan, colspan, align);
} else {
if (old_cell) remove_cell(old_cell->row(), old_cell->col());
new_cell = transient_widget(in_child, to_row, to_col, rowspan, colspan, align);
Fl_Widget *w = current->widget();
Fluid.proj.tree.allow_layout++;
in_child->resize(w->x(), w->y(), w->w(), w->h());
Fluid.proj.tree.allow_layout--;
}
}
if (new_cell) new_cell->minimum_size(w, h);
}
/**
Generate or replace a transient widget entry.
If the widget is in the cell list, it will be removed there.
If the widget is already transient, the cell will be replaced.
\param[in] wi a child of this Fl_Grid_Proxy, that may be linked to a cell or transient cell
\param[in] row, col, row_span, col_span, align cell parameters
*/
Fl_Grid::Cell* Fl_Grid_Proxy::transient_widget(Fl_Widget *wi, int row, int col, int row_span, int col_span, Fl_Grid_Align align) {
int i = 0;
bool remove_old_cell = false;
Cell *old_cell = cell(wi);
if (old_cell) {
remove_old_cell = true;
} else {
for (i=0; i<num_transient_; i++) {
if (transient_[i].widget == wi) {
old_cell = transient_[i].cell;
break;
}
}
}
Cell *new_cell = new Cell(wi, row, col);
new_cell->rowspan(row_span);
new_cell->colspan(col_span);
new_cell->align(align);
if (old_cell) {
int mw, mh;
old_cell->minimum_size(&mw, &mh);
new_cell->minimum_size(mw, mh);
if (remove_old_cell) {
remove_cell(old_cell->row(), old_cell->col());
} else {
delete old_cell;
}
}
if (i == num_transient_) {
transient_make_room_(num_transient_ + 1);
transient_[i].widget = wi;
num_transient_++;
}
transient_[i].cell = new_cell;
return new_cell;
}
/**
Make room for at least n transient widgets in the array.
\param[in] n minimum number of entries
*/
void Fl_Grid_Proxy::transient_make_room_(int n) {
if (n > cap_transient_) {
cap_transient_ = n + 10;
transient_ = (Cell_Widget_Pair*)::realloc(transient_, cap_transient_ * sizeof(Cell_Widget_Pair));
}
}
/**
Remove a widget form the list and deallocate the transient cell.
\param[in] w remove the transient cell for this widget
*/
void Fl_Grid_Proxy::transient_remove_(Fl_Widget *w) {
for (int i=0; i<num_transient_; i++) {
if (transient_[i].widget==w) {
if (transient_[i].cell) {
::free(transient_[i].cell);
::memmove(transient_+i, transient_+i+1, sizeof(Cell_Widget_Pair)*(num_transient_-i-1));
num_transient_--;
return;
}
}
}
}
/**
Find a cell in the grid or in the transient cell list.
\param[in] widget must be a child of the grid.
\return the cell, the transient cell, or nullptr if neither was found.
*/
Fl_Grid_Proxy::Cell *Fl_Grid_Proxy::any_cell(Fl_Widget *widget) const {
Cell *c = cell(widget);
if (c) return c;
return transient_cell(widget);
}
/**
Find a cell in the transient cell list.
\param[in] widget must be a child of the grid.
\return the transient cell, or nullptr if it was not found.
*/
Fl_Grid_Proxy::Cell *Fl_Grid_Proxy::transient_cell(Fl_Widget *widget) const {
for (int i=0; i<num_transient_; i++) {
if (transient_[i].widget == widget)
return transient_[i].cell;
}
return nullptr;
}
/**
Forwarding the call.
\param[in] wi generate a cell for this widget
\param[in] row, col, align cell parameters
*/
Fl_Grid::Cell *Fl_Grid_Proxy::widget(Fl_Widget *wi, int row, int col, Fl_Grid_Align align) {
return widget(wi, row, col, 1, 1, align);
}
/**
Just like the Fl_Grid original, but removes potential transient cell.
\param[in] wi generate a cell for this widget
\param[in] row, col, rowspan, colspan, align cell parameters
*/
Fl_Grid::Cell *Fl_Grid_Proxy::widget(Fl_Widget *wi, int row, int col, int rowspan, int colspan, Fl_Grid_Align align) {
transient_remove_(wi);
return Fl_Grid::widget(wi, row, col, rowspan, colspan, align);
}
// ---- Grid_Node --------------------------------------------------- MARK: -
Grid_Node Grid_Node::prototype; // the "factory"
Grid_Node::Grid_Node() {
}
Fl_Widget *Grid_Node::widget(int X,int Y,int W,int H) {
Fl_Grid *g = new Fl_Grid_Proxy(X,Y,W,H);
g->layout(3, 3);
Fl_Group::current(nullptr);
return g;
}
Fl_Widget *Grid_Node::enter_live_mode(int top) {
Fl_Grid *grid = new Fl_Grid(o->x(), o->y(), o->w(), o->h());
return propagate_live_mode(grid);
}
void Grid_Node::leave_live_mode() {
}
void Grid_Node::copy_properties()
{
super::copy_properties();
Fl_Grid *d = (Fl_Grid*)live_widget, *s =(Fl_Grid*)o;
d->layout(s->rows(), s->cols());
int lm, tm, rm, bm;
s->margin(&lm, &tm, &rm, &bm);
d->margin(lm, tm, rm, bm);
int rg, cg;
s->gap(&rg, &cg);
d->gap(rg, cg);
// copy col widths, heights, and gaps
for (int c=0; c<s->cols(); c++) {
d->col_width(c, s->col_width(c));
d->col_gap(c, s->col_gap(c));
d->col_weight(c, s->col_weight(c));
}
// copy row widths, heights, and gaps
for (int r=0; r<s->rows(); r++) {
d->row_height(r, s->row_height(r));
d->row_gap(r, s->row_gap(r));
d->row_weight(r, s->row_weight(r));
}
}
void Grid_Node::copy_properties_for_children() {
Fl_Grid *d = (Fl_Grid*)live_widget, *s =(Fl_Grid*)o;
for (int i=0; i<s->children(); i++) {
Fl_Grid::Cell *cell = s->cell(s->child(i));
if (cell && i<d->children()) {
d->widget(d->child(i),
cell->row(), cell->col(),
cell->rowspan(), cell->colspan(),
cell->align());
}
}
d->layout();
}
void Grid_Node::write_properties(fld::io::Project_Writer &f)
{
super::write_properties(f);
Fl_Grid* grid = (Fl_Grid*)o;
int i, rows = grid->rows(), cols = grid->cols();
f.write_indent(level+1);
f.write_string("dimensions {%d %d}", rows, cols);
int lm, tm, rm, bm;
grid->margin(&lm, &tm, &rm, &bm);
if (lm!=0 || tm!=0 || rm!=0 || bm!=0)
f.write_string("margin {%d %d %d %d}", lm, tm, rm, bm);
int rg, cg;
grid->gap(&rg, &cg);
if (rg!=0 || cg!=0)
f.write_string("gap {%d %d}", rg, cg);
// -- write all row heights if one of them is not the default 0
for (i=0; i<rows; i++) if (grid->row_height(i)!=0) break;
if (i<rows) {
f.write_indent(level+1);
f.write_string("rowheights {");
for (i=0; i<rows; i++) f.write_string("%d", grid->row_height(i));
f.write_string("}");
}
// -- write all row weights if one of them is not the default 50
for (i=0; i<rows; i++) if (grid->row_weight(i)!=50) break;
if (i<rows) {
f.write_indent(level+1);
f.write_string("rowweights {");
for (i=0; i<rows; i++) f.write_string("%d", grid->row_weight(i));
f.write_string("}");
}
// -- write all row gaps if one of them is not the default -1
for (i=0; i<rows; i++) if (grid->row_gap(i)!=-1) break;
if (i<rows) {
f.write_indent(level+1);
f.write_string("rowgaps {");
for (i=0; i<rows; i++) f.write_string("%d", grid->row_gap(i));
f.write_string("}");
}
// -- write all col widths if one of them is not the default 0
for (i=0; i<cols; i++) if (grid->col_width(i)!=0) break;
if (i<cols) {
f.write_indent(level+1);
f.write_string("colwidths {");
for (i=0; i<cols; i++) f.write_string("%d", grid->col_width(i));
f.write_string("}");
}
// -- write all col weights if one of them is not the default 50
for (i=0; i<cols; i++) if (grid->col_weight(i)!=50) break;
if (i<cols) {
f.write_indent(level+1);
f.write_string("colweights {");
for (i=0; i<cols; i++) f.write_string("%d", grid->col_weight(i));
f.write_string("}");
}
// -- write all col gaps if one of them is not the default -1
for (i=0; i<cols; i++) if (grid->col_gap(i)!=-1) break;
if (i<cols) {
f.write_indent(level+1);
f.write_string("colgaps {");
for (i=0; i<cols; i++) f.write_string("%d", grid->col_gap(i));
f.write_string("}");
}
}
void Grid_Node::read_property(fld::io::Project_Reader &f, const char *c)
{
Fl_Grid* grid = (Fl_Grid*)o;
if (!strcmp(c,"dimensions")) {
int rows = 3, cols = 3;
if (sscanf(f.read_word(),"%d %d", &rows, &cols) == 2)
grid->layout(rows, cols);
} else if (!strcmp(c,"margin")) {
int lm, tm, rm, bm;
if (sscanf(f.read_word(),"%d %d %d %d", &lm, &tm, &rm, &bm) == 4)
grid->margin(lm, tm, rm, bm);
} else if (!strcmp(c,"gap")) {
int rg, cg;
if (sscanf(f.read_word(),"%d %d", &rg, &cg) == 2)
grid->gap(rg, cg);
} else if (!strcmp(c,"rowheights")) {
int rows = grid->rows();
f.read_word(1); // "{"
for (int i=0; i<rows; i++) grid->row_height(i, f.read_int());
f.read_word(1); // "}"
} else if (!strcmp(c,"rowweights")) {
int rows = grid->rows();
f.read_word(1); // "{"
for (int i=0; i<rows; i++) grid->row_weight(i, f.read_int());
f.read_word(1); // "}"
} else if (!strcmp(c,"rowgaps")) {
int rows = grid->rows();
f.read_word(1); // "{"
for (int i=0; i<rows; i++) grid->row_gap(i, f.read_int());
f.read_word(1); // "}"
} else if (!strcmp(c,"colwidths")) {
int cols = grid->cols();
f.read_word(1); // "{"
for (int i=0; i<cols; i++) grid->col_width(i, f.read_int());
f.read_word(1); // "}"
} else if (!strcmp(c,"colweights")) {
int cols = grid->cols();
f.read_word(1); // "{"
for (int i=0; i<cols; i++) grid->col_weight(i, f.read_int());
f.read_word(1); // "}"
} else if (!strcmp(c,"colgaps")) {
int cols = grid->cols();
f.read_word(1); // "{"
for (int i=0; i<cols; i++) grid->col_gap(i, f.read_int());
f.read_word(1); // "}"
} else {
super::read_property(f, c);
}
}
void Grid_Node::write_parent_properties(fld::io::Project_Writer &f, Node *child, bool encapsulate) {
Fl_Grid *grid;
Fl_Widget *child_widget;
Fl_Grid::Cell *cell;
if (!child->is_true_widget()) return super::write_parent_properties(f, child, true);
grid = (Fl_Grid*)o;
child_widget = ((Widget_Node*)child)->o;
cell = grid->cell(child_widget);
if (!cell) return super::write_parent_properties(f, child, true);
if (encapsulate) {
f.write_indent(level+2);
f.write_string("parent_properties {");
}
f.write_indent(level+3);
f.write_string("location {%d %d}", cell->row(), cell->col());
int v = cell->colspan();
if (v>1) {
f.write_indent(level+3);
f.write_string("colspan %d", v);
}
v = cell->rowspan();
if (v>1) {
f.write_indent(level+3);
f.write_string("rowspan %d", v);
}
v = (int)cell->align();
if (v!=FL_GRID_FILL) {
f.write_indent(level+3);
f.write_string("align %d", v);
}
int min_w = 0, min_h = 0;
cell->minimum_size(&min_w, &min_h);
if (min_w!=20 || min_h!=20) {
f.write_indent(level+3);
f.write_string("minsize {%d %d}", min_w, min_h);
}
super::write_parent_properties(f, child, false);
if (encapsulate) {
f.write_indent(level+2);
f.write_string("}");
}
return;
}
// NOTE: we have to do this in a loop just as ::read_property() in case a new
// property is added. In the current setup, all the remaining properties
// will be skipped
void Grid_Node::read_parent_property(fld::io::Project_Reader &f, Node *child, const char *property) {
if (!child->is_true_widget()) {
super::read_parent_property(f, child, property);
return;
}
Fl_Grid *grid = (Fl_Grid*)o;
Fl_Widget *child_widget = ((Widget_Node*)child)->o;
if (!strcmp(property, "location")) {
int row = -1, col = -1;
const char *value = f.read_word();
sscanf(value, "%d %d", &row, &col);
Fl_Grid::Cell *cell = grid->widget(child_widget, row, col);
if (cell) {
int min_w = 20, min_h = 20;
cell->minimum_size(min_w, min_h);
}
} else if (!strcmp(property, "colspan")) {
int colspan = atoi(f.read_word());
Fl_Grid::Cell *cell = grid->cell(child_widget);
if (cell) cell->colspan(colspan);
} else if (!strcmp(property, "rowspan")) {
int rowspan = atoi(f.read_word());
Fl_Grid::Cell *cell = grid->cell(child_widget);
if (cell) cell->rowspan(rowspan);
} else if (!strcmp(property, "align")) {
int align = atoi(f.read_word());
Fl_Grid::Cell *cell = grid->cell(child_widget);
if (cell) cell->align((Fl_Grid_Align)align);
} if (!strcmp(property, "minsize")) {
int min_w = 20, min_h = 20;
const char *value = f.read_word();
sscanf(value, "%d %d", &min_w, &min_h);
Fl_Grid::Cell *cell = grid->cell(child_widget);
if (cell) cell->minimum_size(min_w, min_h);
} else {
super::read_parent_property(f, child, property);
}
}
void Grid_Node::write_code1(fld::io::Code_Writer& f) {
const char *var = name() ? name() : "o";
Fl_Grid* grid = (Fl_Grid*)o;
Widget_Node::write_code1(f);
int i, rows = grid->rows(), cols = grid->cols();
f.write_c("%s%s->layout(%d, %d);\n", f.indent(), var, rows, cols);
int lm, tm, rm, bm;
grid->margin(&lm, &tm, &rm, &bm);
if (lm!=0 || tm!=0 || rm!=0 || bm!=0)
f.write_c("%s%s->margin(%d, %d, %d, %d);\n", f.indent(), var, lm, tm, rm, bm);
int rg, cg;
grid->gap(&rg, &cg);
if (rg!=0 || cg!=0)
f.write_c("%s%s->gap(%d, %d);\n", f.indent(), var, rg, cg);
// -- write all row heights if one of them is not the default 0
for (i=0; i<rows; i++) if (grid->row_height(i)!=0) break;
if (i<rows) {
f.write_c("%sstatic const int rowheights[] = { %d", f.indent(), grid->row_height(0));
for (i=1; i<rows; i++) f.write_c(", %d", grid->row_height(i));
f.write_c(" };\n");
f.write_c("%s%s->row_height(rowheights, %d);\n", f.indent(), var, rows);
}
// -- write all row weights if one of them is not the default 50
for (i=0; i<rows; i++) if (grid->row_weight(i)!=50) break;
if (i<rows) {
f.write_c("%sstatic const int rowweights[] = { %d", f.indent(), grid->row_weight(0));
for (i=1; i<rows; i++) f.write_c(", %d", grid->row_weight(i));
f.write_c(" };\n");
f.write_c("%s%s->row_weight(rowweights, %d);\n", f.indent(), var, rows);
}
// -- write all row gaps if one of them is not the default -1
for (i=0; i<rows; i++) if (grid->row_gap(i)!=-1) break;
if (i<rows) {
f.write_c("%sstatic const int rowgaps[] = { %d", f.indent(), grid->row_gap(0));
for (i=1; i<rows; i++) f.write_c(", %d", grid->row_gap(i));
f.write_c(" };\n");
f.write_c("%s%s->row_gap(rowgaps, %d);\n", f.indent(), var, rows);
}
// -- write all col widths if one of them is not the default 0
for (i=0; i<cols; i++) if (grid->col_width(i)!=0) break;
if (i<cols) {
f.write_c("%sstatic const int colwidths[] = { %d", f.indent(), grid->col_width(0));
for (i=1; i<cols; i++) f.write_c(", %d", grid->col_width(i));
f.write_c(" };\n");
f.write_c("%s%s->col_width(colwidths, %d);\n", f.indent(), var, cols);
}
// -- write all col weights if one of them is not the default 50
for (i=0; i<cols; i++) if (grid->col_weight(i)!=50) break;
if (i<cols) {
f.write_c("%sstatic const int colweights[] = { %d", f.indent(), grid->col_weight(0));
for (i=1; i<cols; i++) f.write_c(", %d", grid->col_weight(i));
f.write_c(" };\n");
f.write_c("%s%s->col_weight(colweights, %d);\n", f.indent(), var, cols);
}
// -- write all col gaps if one of them is not the default -1
for (i=0; i<cols; i++) if (grid->col_gap(i)!=-1) break;
if (i<cols) {
f.write_c("%sstatic const int colgaps[] = { %d", f.indent(), grid->col_gap(0));
for (i=1; i<cols; i++) f.write_c(", %d", grid->col_gap(i));
f.write_c(" };\n");
f.write_c("%s%s->col_gap(colgaps, %d);\n", f.indent(), var, cols);
}
}
void Grid_Node::write_code2(fld::io::Code_Writer& f) {
const char *var = name() ? name() : "o";
Fl_Grid* grid = (Fl_Grid*)o;
bool first_cell = true;
for (int i=0; i<grid->children(); i++) {
Fl_Widget *c = grid->child(i);
Fl_Grid::Cell *cell = grid->cell(c);
if (cell) {
if (first_cell) {
f.write_c("%sFl_Grid::Cell *cell = 0L;\n", f.indent());
first_cell = false;
}
f.write_c("%scell = %s->widget(%s->child(%d), %d, %d, %d, %d, %d);\n",
f.indent(), var, var, i, cell->row(), cell->col(),
cell->rowspan(), cell->colspan(), cell->align());
int min_w = 20, min_h = 20;
cell->minimum_size(&min_w, &min_h);
f.write_c("%sif (cell) cell->minimum_size(%d, %d);\n", f.indent(), min_w, min_h);
}
}
super::write_code2(f);
}
void Grid_Node::add_child(Node* a, Node* b) {
super::add_child(a, b);
Fl_Grid* grid = (Fl_Grid*)o;
grid->need_layout(1);
grid->redraw();
}
void Grid_Node::move_child(Node* a, Node* b) {
super::move_child(a, b);
Fl_Grid* grid = (Fl_Grid*)o;
grid->need_layout(1);
grid->redraw();
}
void Grid_Node::remove_child(Node* a) {
super::remove_child(a);
Fl_Grid* grid = (Fl_Grid*)o;
grid->need_layout(1);
grid->redraw();
}
/** Update the initial size of a child widget.
Fl_Grid keeps track of the size of children when they are first added. In
FLUID, users will want to resize children. So we need to trick Fl_Grid into
taking the new size as the initial size.
*/
void Grid_Node::child_resized(Widget_Node *child_type) {
Fl_Grid *grid = (Fl_Grid*)o;
Fl_Widget *child = child_type->o;
Fl_Grid::Cell *cell = grid->cell(child);
if (cell && ((cell->align()&FL_GRID_VERTICAL)==0)) {
int min_w = 0, min_h = 0;
cell->minimum_size(&min_w, &min_h);
cell->minimum_size(min_w, child->h());
}
if (cell && ((cell->align()&FL_GRID_HORIZONTAL)==0)) {
int min_w = 0, min_h = 0;
cell->minimum_size(&min_w, &min_h);
cell->minimum_size(child->w(), min_h);
}
// TODO: if the user resizes an FL_GRID_FILL widget, should we change the alignment?
}
/** Return the currently selected Grid widget if is a Grid Type. */
Fl_Grid *Grid_Node::selected() {
if (current_widget && current_widget->is_a(Type::Grid))
return ((Fl_Grid*)((Grid_Node*)current_widget)->o);
return nullptr;
}
/**
Insert a child widget into the cell at the x, y position inside the window.
/param[in] child
/param[in] x, y pixels from the top left of the window
*/
void Grid_Node::insert_child_at(Fl_Widget *child, int x, int y) {
Fl_Grid_Proxy *grid = (Fl_Grid_Proxy*)o;
int row = -1, col = -1, ml, mt, grg, gcg;
grid->margin(&ml, &mt, nullptr, nullptr);
grid->gap(&grg, &gcg);
int x0 = grid->x() + Fl::box_dx(grid->box()) + ml;
int y0 = grid->y() + Fl::box_dy(grid->box()) + mt;
for (int r = 0; r < grid->rows(); r++) {
if (y>y0) row = r;
int gap = grid->row_gap(r)>=0 ? grid->row_gap(r) : grg;
y0 += grid->computed_row_height(r);
y0 += gap;
}
for (int c = 0; c < grid->cols(); c++) {
if (x>x0) col = c;
int gap = grid->col_gap(c)>=0 ? grid->col_gap(c) : gcg;
x0 += grid->computed_col_width(c);
x0 += gap;
}
grid->move_cell(child, row, col, 2);
}
/**
Insert a child widget into the first new cell we can find .
There are many other possible strategies. How about inserting to the right
of the last added child. Also, what happens if the grid is full? Should
we add a new row at the bottom?
/param[in] child
*/
void Grid_Node::insert_child_at_next_free_cell(Fl_Widget *child) {
Fl_Grid_Proxy *grid = (Fl_Grid_Proxy*)o;
if (grid->cell(child)) return;
// The code below would insert the new widget after the last selected one, but
// unfortunately the current_widget is already invalid.
// if (current_widget && (current_widget->parent == this)) {
// Fl_Grid::Cell *current_cell = grid->any_cell(current_widget->o);
// if (current_cell) {
// r = current_cell->row();
// c = current_cell->col();
// }
// }
for (int r = 0; r < grid->rows(); r++) {
for (int c = 0; c < grid->cols(); c++) {
if (!grid->cell(r, c)) {
grid->move_cell(child, r, c);
return;
}
}
}
grid->layout(grid->rows() + 1, grid->cols());
grid->move_cell(child, grid->rows() - 1, 0);
}
/** Move cells around using the keyboard.
\note this fails if we have two children selected side by side and press 'right',
which will move the left child first, removing the right child from the
cell system. When trying to move the second child, it has no longer an
assigned row or column.
\param[in] child pointer to the child type
\param[in] key code of the last keypress when handling a FL_KEYBOARD event.
*/
void Grid_Node::keyboard_move_child(Widget_Node *child, int key) {
Fl_Grid_Proxy *grid = ((Fl_Grid_Proxy*)o);
Fl_Grid::Cell *cell = grid->any_cell(child->o);
if (!cell) return;
if (key == FL_Right) {
grid->move_cell(child->o, cell->row(), cell->col()+1, 2);
} else if (key == FL_Left) {
grid->move_cell(child->o, cell->row(), cell->col()-1, 2);
} else if (key == FL_Up) {
grid->move_cell(child->o, cell->row()-1, cell->col(), 2);
} else if (key == FL_Down) {
grid->move_cell(child->o, cell->row()+1, cell->col(), 2);
}
}
void Grid_Node::layout_widget() {
Fluid.proj.tree.allow_layout++;
((Fl_Grid*)o)->layout();
Fluid.proj.tree.allow_layout--;
}