fltk/src/Fl_Bitmap.cxx
Albrecht Schlosser a6803d71c6 Remove leading underscore from labeltyps as far as possible.
Removed obsolete '\todo' item from docs (done with recent commits).

Removed redundant code from label assignment (e.g. use FL_IMAGE_LABEL
instead of label type assignment + use of _FL_IMAGE_LABEL).

See recent commits.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12448 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-09-12 13:05:48 +00:00

242 lines
6.7 KiB
C++

//
// "$Id$"
//
// Bitmap drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \fn Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H)
The constructors create a new bitmap from the specified bitmap data.*/
/** \fn Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H)
The constructors create a new bitmap from the specified bitmap data.*/
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Bitmap.H>
#include <FL/Fl_Printer.H>
/** Create a bit mask */
Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *array) {
return fl_graphics_driver->create_bitmask(w, h, array);
}
/** delete a bit mask */
void fl_delete_bitmask(Fl_Bitmask bm) {
return Fl_Graphics_Driver::default_driver().delete_bitmask(bm);
}
// Create a 1-bit mask used for alpha blending
Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *array) {
Fl_Bitmask bm;
int bmw = (w + 7) / 8;
uchar *bitmap = new uchar[bmw * h];
uchar *bitptr, bit;
const uchar *dataptr;
int x, y;
static uchar dither[16][16] = { // Simple 16x16 Floyd dither
{ 0, 128, 32, 160, 8, 136, 40, 168,
2, 130, 34, 162, 10, 138, 42, 170 },
{ 192, 64, 224, 96, 200, 72, 232, 104,
194, 66, 226, 98, 202, 74, 234, 106 },
{ 48, 176, 16, 144, 56, 184, 24, 152,
50, 178, 18, 146, 58, 186, 26, 154 },
{ 240, 112, 208, 80, 248, 120, 216, 88,
242, 114, 210, 82, 250, 122, 218, 90 },
{ 12, 140, 44, 172, 4, 132, 36, 164,
14, 142, 46, 174, 6, 134, 38, 166 },
{ 204, 76, 236, 108, 196, 68, 228, 100,
206, 78, 238, 110, 198, 70, 230, 102 },
{ 60, 188, 28, 156, 52, 180, 20, 148,
62, 190, 30, 158, 54, 182, 22, 150 },
{ 252, 124, 220, 92, 244, 116, 212, 84,
254, 126, 222, 94, 246, 118, 214, 86 },
{ 3, 131, 35, 163, 11, 139, 43, 171,
1, 129, 33, 161, 9, 137, 41, 169 },
{ 195, 67, 227, 99, 203, 75, 235, 107,
193, 65, 225, 97, 201, 73, 233, 105 },
{ 51, 179, 19, 147, 59, 187, 27, 155,
49, 177, 17, 145, 57, 185, 25, 153 },
{ 243, 115, 211, 83, 251, 123, 219, 91,
241, 113, 209, 81, 249, 121, 217, 89 },
{ 15, 143, 47, 175, 7, 135, 39, 167,
13, 141, 45, 173, 5, 133, 37, 165 },
{ 207, 79, 239, 111, 199, 71, 231, 103,
205, 77, 237, 109, 197, 69, 229, 101 },
{ 63, 191, 31, 159, 55, 183, 23, 151,
61, 189, 29, 157, 53, 181, 21, 149 },
{ 254, 127, 223, 95, 247, 119, 215, 87,
253, 125, 221, 93, 245, 117, 213, 85 }
};
// Generate a 1-bit "screen door" alpha mask; not always pretty, but
// definitely fast... In the future we may be able to support things
// like the RENDER extension in XFree86, when available, to provide
// true RGBA-blended rendering. See:
//
// http://www.xfree86.org/~keithp/render/protocol.html
//
// for more info on XRender...
//
// MacOS already provides alpha blending support and has its own
// fl_create_alphamask() function...
memset(bitmap, 0, bmw * h);
for (dataptr = array + d - 1, y = 0; y < h; y ++, dataptr += ld)
for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w; x ++, dataptr += d) {
if (*dataptr > dither[x & 15][y & 15])
*bitptr |= bit;
if (bit < 128) bit <<= 1;
else {
bit = 1;
bitptr ++;
}
}
bm = fl_create_bitmask(w, h, bitmap);
delete[] bitmap;
return (bm);
}
void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy);
}
int Fl_Bitmap::prepare(int XP, int YP, int WP, int HP, int &cx, int &cy,
int &X, int &Y, int &W, int &H)
{
if (!array) {
draw_empty(XP, YP);
return 1;
}
if (fl_graphics_driver->start_image(this, XP,YP,WP,HP,cx,cy,X,Y,W,H)) return 1;
if (!id_)
id_ = fl_graphics_driver->cache(this, w(), h(), array);
return 0;
}
/**
The destructor frees all memory and server resources that are used by
the bitmap.
*/
Fl_Bitmap::~Fl_Bitmap() {
uncache();
if (alloc_array) delete[] (uchar *)array;
}
void Fl_Bitmap::uncache() {
if (id_) {
fl_delete_bitmask((Fl_Bitmask)id_);
id_ = 0;
}
}
void Fl_Bitmap::label(Fl_Widget* widget) {
widget->image(this);
}
void Fl_Bitmap::label(Fl_Menu_Item* m) {
m->label(FL_IMAGE_LABEL, (const char*)this);
}
Fl_Image *Fl_Bitmap::copy(int W, int H) {
Fl_Bitmap *new_image; // New RGB image
uchar *new_array; // New array for image data
// Optimize the simple copy where the width and height are the same...
if (W == w() && H == h()) {
new_array = new uchar [H * ((W + 7) / 8)];
memcpy(new_array, array, H * ((W + 7) / 8));
new_image = new Fl_Bitmap(new_array, W, H);
new_image->alloc_array = 1;
return new_image;
}
if (W <= 0 || H <= 0) return 0;
// OK, need to resize the image data; allocate memory and
uchar *new_ptr, // Pointer into new array
new_bit, // Bit for new array
old_bit; // Bit for old array
const uchar *old_ptr; // Pointer into old array
int sx, sy, // Source coordinates
dx, dy, // Destination coordinates
xerr, yerr, // X & Y errors
xmod, ymod, // X & Y moduli
xstep, ystep; // X & Y step increments
// Figure out Bresenham step/modulus values...
xmod = w() % W;
xstep = w() / W;
ymod = h() % H;
ystep = h() / H;
// Allocate memory for the new image...
new_array = new uchar [H * ((W + 7) / 8)];
new_image = new Fl_Bitmap(new_array, W, H);
new_image->alloc_array = 1;
memset(new_array, 0, H * ((W + 7) / 8));
// Scale the image using a nearest-neighbor algorithm...
for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) {
for (dx = W, xerr = W, old_ptr = array + sy * ((w() + 7) / 8), sx = 0, new_bit = 1;
dx > 0;
dx --) {
old_bit = (uchar)(1 << (sx & 7));
if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit;
if (new_bit < 128) new_bit <<= 1;
else {
new_bit = 1;
new_ptr ++;
}
sx += xstep;
xerr -= xmod;
if (xerr <= 0) {
xerr += W;
sx ++;
}
}
if (new_bit > 1) new_ptr ++;
sy += ystep;
yerr -= ymod;
if (yerr <= 0) {
yerr += H;
sy ++;
}
}
return new_image;
}
int Fl_Bitmap::draw_scaled(int X, int Y, int W, int H) {
return (W <= w() && H <= h()) ? fl_graphics_driver->draw_scaled(this, X, Y, W, H) : 0;
}
//
// End of "$Id$".
//