git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12162 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
//
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// "$Id$"
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//
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// Definition of OpenGL graphics driver
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_OpenGL_Graphics_Driver.H
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\brief Definition of OpenGL graphics driver.
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*/
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#ifndef FL_CFG_GFX_OPENGL_H
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#define FL_CFG_GFX_OPENGL_H
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#include <FL/Fl_Graphics_Driver.H>
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/**
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\brief OpenGL specific graphics class.
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*/
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class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
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public:
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// --- line and polygon drawing with integer coordinates
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void point(int x, int y);
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void rect(int x, int y, int w, int h);
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void rectf(int x, int y, int w, int h);
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void line(int x, int y, int x1, int y1);
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void line(int x, int y, int x1, int y1, int x2, int y2);
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void xyline(int x, int y, int x1);
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void xyline(int x, int y, int x1, int y2);
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void xyline(int x, int y, int x1, int y2, int x3);
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void yxline(int x, int y, int y1);
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void yxline(int x, int y, int y1, int x2);
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void yxline(int x, int y, int y1, int x2, int y3);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2);
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void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
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void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
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void push_clip(int x, int y, int w, int h);
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int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
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int not_clipped(int x, int y, int w, int h);
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void push_no_clip();
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void pop_clip();
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void restore_clip();
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// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
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//void transformed_vertex0(double x, double y);
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void transformed_vertex(double xf, double yf);
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void vertex(double x, double y);
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void begin_points();
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void end_points();
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void begin_line();
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void end_line();
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void begin_loop();
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void end_loop();
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void begin_polygon();
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void end_polygon();
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void begin_complex_polygon();
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void gap();
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void end_complex_polygon();
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void fixloop();
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void circle(double x, double y, double r);
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// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
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// using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
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// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
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void arc(int x, int y, int w, int h, double a1, double a2);
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void pie(int x, int y, int w, int h, double a1, double a2);
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// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
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void line_style(int style, int width=0, char* dashes=0);
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// --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx
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void color(Fl_Color c);
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Fl_Color color() { return color_; }
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void color(uchar r, uchar g, uchar b);
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// --- implementation is in Fl_OpenGL_Graphics_Driver_font.cxx
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void font(Fl_Font face, Fl_Fontsize fsize);
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void draw(const char *str, int n, int x, int y);
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double width(const char *str, int n);
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void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
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int height();
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int descent();
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// ---
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Fl_Bitmask create_bitmask(int w, int h, const uchar *array) { return 0L; }
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void delete_bitmask(Fl_Bitmask bm) { };
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};
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#endif // FL_CFG_GFX_OPENGL_H
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//
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// End of "$Id$".
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//
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