fltk/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver.H
Manolo Gouy 723012c2bd Fl_OpenGL_Graphics_Driver : use gl_font()/gl_draw() to draw text in a GL window.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12162 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-01-10 15:33:14 +00:00

104 lines
3.6 KiB
C++

//
// "$Id$"
//
// Definition of OpenGL graphics driver
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_OpenGL_Graphics_Driver.H
\brief Definition of OpenGL graphics driver.
*/
#ifndef FL_CFG_GFX_OPENGL_H
#define FL_CFG_GFX_OPENGL_H
#include <FL/Fl_Graphics_Driver.H>
/**
\brief OpenGL specific graphics class.
*/
class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
public:
// --- line and polygon drawing with integer coordinates
void point(int x, int y);
void rect(int x, int y, int w, int h);
void rectf(int x, int y, int w, int h);
void line(int x, int y, int x1, int y1);
void line(int x, int y, int x1, int y1, int x2, int y2);
void xyline(int x, int y, int x1);
void xyline(int x, int y, int x1, int y2);
void xyline(int x, int y, int x1, int y2, int x3);
void yxline(int x, int y, int y1);
void yxline(int x, int y, int y1, int x2);
void yxline(int x, int y, int y1, int x2, int y3);
void loop(int x0, int y0, int x1, int y1, int x2, int y2);
void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
void push_clip(int x, int y, int w, int h);
int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
int not_clipped(int x, int y, int w, int h);
void push_no_clip();
void pop_clip();
void restore_clip();
// --- implementation is in src/fl_vertex.cxx which includes src/cfg_gfx/xxx_rect.cxx
//void transformed_vertex0(double x, double y);
void transformed_vertex(double xf, double yf);
void vertex(double x, double y);
void begin_points();
void end_points();
void begin_line();
void end_line();
void begin_loop();
void end_loop();
void begin_polygon();
void end_polygon();
void begin_complex_polygon();
void gap();
void end_complex_polygon();
void fixloop();
void circle(double x, double y, double r);
// --- implementation is in src/fl_arc.cxx which includes src/cfg_gfx/xxx_arc.cxx if needed
// using void Fl_Graphics_Driver::arc(double x, double y, double r, double start, double end);
// --- implementation is in src/fl_arci.cxx which includes src/cfg_gfx/xxx_arci.cxx
void arc(int x, int y, int w, int h, double a1, double a2);
void pie(int x, int y, int w, int h, double a1, double a2);
// --- implementation is in src/fl_line_style.cxx which includes src/cfg_gfx/xxx_line_style.cxx
void line_style(int style, int width=0, char* dashes=0);
// --- implementation is in src/fl_color.cxx which includes src/cfg_gfx/xxx_color.cxx
void color(Fl_Color c);
Fl_Color color() { return color_; }
void color(uchar r, uchar g, uchar b);
// --- implementation is in Fl_OpenGL_Graphics_Driver_font.cxx
void font(Fl_Font face, Fl_Fontsize fsize);
void draw(const char *str, int n, int x, int y);
double width(const char *str, int n);
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
int height();
int descent();
// ---
Fl_Bitmask create_bitmask(int w, int h, const uchar *array) { return 0L; }
void delete_bitmask(Fl_Bitmask bm) { };
};
#endif // FL_CFG_GFX_OPENGL_H
//
// End of "$Id$".
//