fltk/src/Fl_Window_Driver.H

219 lines
7.9 KiB
C++

//
// A base class for platform specific window handling code
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2024 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
/** \file Fl_Window_Driver.H
\brief declaration of class Fl_Window_Driver.
*/
#ifndef FL_WINDOW_DRIVER_H
#define FL_WINDOW_DRIVER_H
#include <FL/Fl_Export.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <stdlib.h>
class Fl_X;
class Fl_Image;
class Fl_RGB_Image;
class Fl_Image_Surface;
/**
\brief A base class for platform specific window handling code.
This class is only for internal use by the FLTK library.
When porting FLTK to a new platform, many methods in this class provide
a minimal default implementation. Some methods must be overridden to make
sure that the Graphics Driver will draw into the bitmap associated with
this window.
*/
class Fl_Window_Driver
{
friend class Fl_Window;
private:
static bool is_a_rescale_; // true when a top-level window is being rescaled
protected:
Fl_Window *pWindow;
int screen_num_; // number of screen where window is mapped
public:
Fl_Window_Driver(Fl_Window *);
virtual ~Fl_Window_Driver();
static Fl_Window_Driver *newWindowDriver(Fl_Window *);
static fl_uintptr_t xid(const Fl_Window *win);
static Fl_Window *find(fl_uintptr_t xid);
int wait_for_expose_value;
Fl_Image_Surface *other_xid; // offscreen bitmap (overlay and double-buffered windows)
int screen_num();
void screen_num(int n) { screen_num_ = n; }
// --- frequently used accessors to public window data
/** returns the x coordinate of the window. */
int x() const { return pWindow->x(); }
/** returns the y coordinate of the window. */
int y() const { return pWindow->y(); }
/** returns the width of the window. */
int w() const { return pWindow->w(); }
/** returns the height of the window. */
int h() const { return pWindow->h(); }
/** returns whether the window has a border. */
int border() const { return pWindow->border(); }
/** returns whether the window itself is visible(). */
int visible() const { return pWindow->visible(); }
/** returns whether the window and all its parents are visible(). */
int visible_r() const { return pWindow->visible_r(); }
/** returns whether the window is shown(). */
int shown() const { return pWindow->shown(); }
/** returns the parent of the window. */
Fl_Group *parent() const { return pWindow->parent(); }
// --- accessors to private window data
int is_resizable() { return pWindow->is_resizable(); }
void is_a_rescale(bool b) { is_a_rescale_ = b;}
int fullscreen_screen_top();
int fullscreen_screen_bottom();
int fullscreen_screen_left();
int fullscreen_screen_right();
int* no_fullscreen_x() { return &pWindow->no_fullscreen_x; }
int* no_fullscreen_y() { return &pWindow->no_fullscreen_y; }
int* no_fullscreen_w() { return &pWindow->no_fullscreen_w; }
int* no_fullscreen_h() { return &pWindow->no_fullscreen_h; }
int force_position();
void force_position(int c);
void x(int X);
void y(int Y);
void current(Fl_Window *c);
char show_iconic() { return Fl_Window::show_next_window_iconic(); }
void show_iconic(char c) { Fl_Window::show_next_window_iconic(c); }
void flx(Fl_X *x) { pWindow->flx_ = x; }
Fl_Cursor cursor_default() { return pWindow->cursor_default; }
void destroy_double_buffer();
/** for an Fl_Overlay_Window, returns the value of its overlay_ member variable */
Fl_Window *overlay() {
return pWindow->as_overlay_window() ? pWindow->as_overlay_window()->overlay_ : NULL;
}
/** for an Fl_Overlay_Window, sets the value of its overlay_ member variable */
void overlay(Fl_Window *o) {
if (pWindow->as_overlay_window()) pWindow->as_overlay_window()->overlay_ = o;
}
void resize_after_scale_change(int ns, float old_f, float new_f);
void set_popup_window() { pWindow->set_flag(Fl_Window::POPUP); }
bool popup_window() const {return pWindow->flags() & Fl_Window::POPUP;}
// --- window data
virtual int decorated_w() { return w(); } // default, should be overidden by driver
virtual int decorated_h() { return h(); }
virtual const Fl_Image* shape() { return NULL; }
// --- window management
virtual void take_focus();
virtual void flush(); // the default implementation may be enough
virtual void flush_double();
virtual void flush_overlay();
/** Usable for platform-specific code executed before the platform-independent part of Fl_Window::draw() */
virtual void draw_begin();
/** Usable for platform-specific code executed after the platform-independent part of Fl_Window::draw() */
virtual void draw_end();
void draw();
virtual void make_current();
virtual void label(const char *name, const char *mininame);
virtual void makeWindow() {}
virtual void wait_for_expose();
virtual void show();
virtual void resize(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {}
virtual void hide() {}
int hide_common();
virtual void map() {}
virtual void unmap() {}
virtual void fullscreen_on() {}
virtual void fullscreen_off(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {}
virtual void maximize();
virtual void un_maximize();
virtual bool maximize_needs_hide() { return false; }
void is_maximized(bool b) { pWindow->is_maximized_(b); }
virtual void use_border();
virtual void size_range();
virtual void iconize() {}
virtual void decoration_sizes(int *top, int *left, int *right, int *bottom) {
*top = *left = *right = *bottom = 0;
}
virtual void show_with_args_begin() {}
virtual void show_with_args_end(int /*argc*/, char ** /*argv*/) {}
virtual int can_do_overlay();
virtual void redraw_overlay();
// --- window cursor stuff
virtual int set_cursor(Fl_Cursor);
virtual int set_cursor(const Fl_RGB_Image*, int, int);
// --- window shape stuff
void shape_pixmap_(Fl_Image* pixmap); // platform-independent, support function
virtual void shape(const Fl_Image*) {}
virtual void shape_alpha_(Fl_Image*, int /*offset*/) {}
// --- window icon stuff
virtual void icons(const Fl_RGB_Image* /*icons*/[], int /*count*/) {}
virtual const void *icon() const {return NULL;}
virtual void icon(const void *) {}
virtual void free_icons() {}
// --- window printing/drawing helper
virtual void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left,
Fl_RGB_Image*& bottom, Fl_RGB_Image*& right);
virtual int scroll(int /*src_x*/, int /*src_y*/, int /*src_w*/, int /*src_h*/,
int /*dest_x*/, int /*dest_y*/,
void (*)(void*, int,int,int,int), void*) { return 0; }
static inline Fl_Window_Driver* driver(const Fl_Window *win) {return win->pWindowDriver;}
// --- support for menu windows
// The default implementation of next 2 virtual members is enough if the
// position of a window in a screen is known. Next static members may be useful
// when that's not the case, as with Wayland.
virtual void reposition_menu_window(int x, int y);
virtual void menu_window_area(int &X, int &Y, int &W, int &H, int nscreen = -1);
static Fl_Window *menu_parent(int *display_height = NULL);
static Fl_Window *menu_leftorigin(Fl_Window*);
static Fl_Window *menu_title(Fl_Window*);
static int menu_itemheight(Fl_Window*);
static int menu_bartitle(Fl_Window*);
static int menu_selected(Fl_Window*);
static int *menu_offset_y(Fl_Window*);
static bool is_floating_title(Fl_Window *);
static void scroll_to_selected_item(Fl_Window *);
virtual fl_uintptr_t os_id() { return 0; }
virtual void allow_expand_outside_parent() {}
};
#endif // FL_WINDOW_DRIVER_H
/**
\}
\endcond
*/