219 lines
7.9 KiB
C++
219 lines
7.9 KiB
C++
//
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// A base class for platform specific window handling code
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2024 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/**
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\cond DriverDev
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\addtogroup DriverDeveloper
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\{
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*/
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/** \file Fl_Window_Driver.H
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\brief declaration of class Fl_Window_Driver.
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*/
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#ifndef FL_WINDOW_DRIVER_H
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#define FL_WINDOW_DRIVER_H
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#include <FL/Fl_Export.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Overlay_Window.H>
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#include <stdlib.h>
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class Fl_X;
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class Fl_Image;
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class Fl_RGB_Image;
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class Fl_Image_Surface;
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/**
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\brief A base class for platform specific window handling code.
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This class is only for internal use by the FLTK library.
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When porting FLTK to a new platform, many methods in this class provide
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a minimal default implementation. Some methods must be overridden to make
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sure that the Graphics Driver will draw into the bitmap associated with
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this window.
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*/
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class Fl_Window_Driver
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{
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friend class Fl_Window;
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private:
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static bool is_a_rescale_; // true when a top-level window is being rescaled
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protected:
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Fl_Window *pWindow;
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int screen_num_; // number of screen where window is mapped
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public:
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Fl_Window_Driver(Fl_Window *);
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virtual ~Fl_Window_Driver();
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static Fl_Window_Driver *newWindowDriver(Fl_Window *);
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static fl_uintptr_t xid(const Fl_Window *win);
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static Fl_Window *find(fl_uintptr_t xid);
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int wait_for_expose_value;
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Fl_Image_Surface *other_xid; // offscreen bitmap (overlay and double-buffered windows)
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int screen_num();
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void screen_num(int n) { screen_num_ = n; }
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// --- frequently used accessors to public window data
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/** returns the x coordinate of the window. */
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int x() const { return pWindow->x(); }
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/** returns the y coordinate of the window. */
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int y() const { return pWindow->y(); }
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/** returns the width of the window. */
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int w() const { return pWindow->w(); }
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/** returns the height of the window. */
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int h() const { return pWindow->h(); }
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/** returns whether the window has a border. */
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int border() const { return pWindow->border(); }
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/** returns whether the window itself is visible(). */
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int visible() const { return pWindow->visible(); }
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/** returns whether the window and all its parents are visible(). */
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int visible_r() const { return pWindow->visible_r(); }
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/** returns whether the window is shown(). */
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int shown() const { return pWindow->shown(); }
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/** returns the parent of the window. */
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Fl_Group *parent() const { return pWindow->parent(); }
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// --- accessors to private window data
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int is_resizable() { return pWindow->is_resizable(); }
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void is_a_rescale(bool b) { is_a_rescale_ = b;}
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int fullscreen_screen_top();
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int fullscreen_screen_bottom();
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int fullscreen_screen_left();
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int fullscreen_screen_right();
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int* no_fullscreen_x() { return &pWindow->no_fullscreen_x; }
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int* no_fullscreen_y() { return &pWindow->no_fullscreen_y; }
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int* no_fullscreen_w() { return &pWindow->no_fullscreen_w; }
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int* no_fullscreen_h() { return &pWindow->no_fullscreen_h; }
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int force_position();
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void force_position(int c);
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void x(int X);
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void y(int Y);
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void current(Fl_Window *c);
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char show_iconic() { return Fl_Window::show_next_window_iconic(); }
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void show_iconic(char c) { Fl_Window::show_next_window_iconic(c); }
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void flx(Fl_X *x) { pWindow->flx_ = x; }
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Fl_Cursor cursor_default() { return pWindow->cursor_default; }
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void destroy_double_buffer();
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/** for an Fl_Overlay_Window, returns the value of its overlay_ member variable */
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Fl_Window *overlay() {
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return pWindow->as_overlay_window() ? pWindow->as_overlay_window()->overlay_ : NULL;
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}
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/** for an Fl_Overlay_Window, sets the value of its overlay_ member variable */
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void overlay(Fl_Window *o) {
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if (pWindow->as_overlay_window()) pWindow->as_overlay_window()->overlay_ = o;
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}
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void resize_after_scale_change(int ns, float old_f, float new_f);
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void set_popup_window() { pWindow->set_flag(Fl_Window::POPUP); }
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bool popup_window() const {return pWindow->flags() & Fl_Window::POPUP;}
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// --- window data
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virtual int decorated_w() { return w(); } // default, should be overidden by driver
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virtual int decorated_h() { return h(); }
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virtual const Fl_Image* shape() { return NULL; }
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// --- window management
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virtual void take_focus();
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virtual void flush(); // the default implementation may be enough
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virtual void flush_double();
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virtual void flush_overlay();
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/** Usable for platform-specific code executed before the platform-independent part of Fl_Window::draw() */
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virtual void draw_begin();
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/** Usable for platform-specific code executed after the platform-independent part of Fl_Window::draw() */
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virtual void draw_end();
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void draw();
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virtual void make_current();
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virtual void label(const char *name, const char *mininame);
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virtual void makeWindow() {}
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virtual void wait_for_expose();
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virtual void show();
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virtual void resize(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {}
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virtual void hide() {}
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int hide_common();
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virtual void map() {}
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virtual void unmap() {}
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virtual void fullscreen_on() {}
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virtual void fullscreen_off(int /*X*/, int /*Y*/, int /*W*/, int /*H*/) {}
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virtual void maximize();
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virtual void un_maximize();
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virtual bool maximize_needs_hide() { return false; }
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void is_maximized(bool b) { pWindow->is_maximized_(b); }
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virtual void use_border();
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virtual void size_range();
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virtual void iconize() {}
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virtual void decoration_sizes(int *top, int *left, int *right, int *bottom) {
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*top = *left = *right = *bottom = 0;
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}
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virtual void show_with_args_begin() {}
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virtual void show_with_args_end(int /*argc*/, char ** /*argv*/) {}
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virtual int can_do_overlay();
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virtual void redraw_overlay();
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// --- window cursor stuff
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virtual int set_cursor(Fl_Cursor);
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virtual int set_cursor(const Fl_RGB_Image*, int, int);
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// --- window shape stuff
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void shape_pixmap_(Fl_Image* pixmap); // platform-independent, support function
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virtual void shape(const Fl_Image*) {}
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virtual void shape_alpha_(Fl_Image*, int /*offset*/) {}
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// --- window icon stuff
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virtual void icons(const Fl_RGB_Image* /*icons*/[], int /*count*/) {}
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virtual const void *icon() const {return NULL;}
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virtual void icon(const void *) {}
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virtual void free_icons() {}
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// --- window printing/drawing helper
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virtual void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left,
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Fl_RGB_Image*& bottom, Fl_RGB_Image*& right);
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virtual int scroll(int /*src_x*/, int /*src_y*/, int /*src_w*/, int /*src_h*/,
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int /*dest_x*/, int /*dest_y*/,
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void (*)(void*, int,int,int,int), void*) { return 0; }
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static inline Fl_Window_Driver* driver(const Fl_Window *win) {return win->pWindowDriver;}
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// --- support for menu windows
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// The default implementation of next 2 virtual members is enough if the
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// position of a window in a screen is known. Next static members may be useful
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// when that's not the case, as with Wayland.
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virtual void reposition_menu_window(int x, int y);
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virtual void menu_window_area(int &X, int &Y, int &W, int &H, int nscreen = -1);
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static Fl_Window *menu_parent(int *display_height = NULL);
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static Fl_Window *menu_leftorigin(Fl_Window*);
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static Fl_Window *menu_title(Fl_Window*);
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static int menu_itemheight(Fl_Window*);
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static int menu_bartitle(Fl_Window*);
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static int menu_selected(Fl_Window*);
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static int *menu_offset_y(Fl_Window*);
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static bool is_floating_title(Fl_Window *);
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static void scroll_to_selected_item(Fl_Window *);
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virtual fl_uintptr_t os_id() { return 0; }
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virtual void allow_expand_outside_parent() {}
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};
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#endif // FL_WINDOW_DRIVER_H
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/**
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\}
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\endcond
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*/
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