Add Fl_Shared_Image class, with get() and release() methods. Update Fl_Help_View to use Fl_Shared_Image class. Update image demo to accept a filename, and to use the Fl_Shared_Image class. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1714 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
283 lines
7.9 KiB
C++
283 lines
7.9 KiB
C++
//
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// "$Id: Fl_Bitmap.cxx,v 1.5.2.4.2.6 2001/11/24 02:46:19 easysw Exp $"
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//
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// Bitmap drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2001 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Menu_Item.H>
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#include <FL/Fl_Bitmap.H>
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#include <string.h>
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#ifdef WIN32 // Windows bitmask functions...
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// 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing...
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static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) {
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// we need to pad the lines out to words & swap the bits
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// in each byte.
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int w1 = (w+7)/8;
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int w2 = ((w+15)/16)*2;
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uchar* newarray = new uchar[w2*h];
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const uchar* src = data;
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uchar* dest = newarray;
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Fl_Bitmask id;
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static uchar reverse[16] = /* Bit reversal lookup table */
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{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
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0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
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for (int y=0; y < h; y++) {
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for (int n = 0; n < w1; n++, src++)
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*dest++ = (reverse[*src & 0x0f] & 0xf0) |
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(reverse[(*src >> 4) & 0x0f] & 0x0f);
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dest += w2-w1;
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}
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id = CreateBitmap(w, h, 1, 1, newarray);
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delete[] newarray;
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return id;
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}
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// 'fl_create_bitmask()' - Create an N-bit bitmap for masking...
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Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
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// this won't work when the user changes display mode during run or
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// has two screens with differnet depths
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Fl_Bitmask id;
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static uchar hiNibble[16] =
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{ 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
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0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 };
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static uchar loNibble[16] =
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{ 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e,
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0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f };
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int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines
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int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff?
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int Bpr = (bpp*w+7)/8; //: bytes per row
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int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1;
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if (bpp==4) shr = (shr+1)/2;
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uchar *newarray = new uchar[(Bpr+pad)*h];
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uchar *dst = newarray;
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const uchar *src = data;
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for (int i=0; i<h; i++) {
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// This is slooow, but we do it only once per pixmap
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for (int j=w1; j>0; j--) {
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uchar b = *src++;
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if (bpp==1) {
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*dst++ = ( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] );
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} else if (bpp==4) {
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for (int k=(j==1)?shr:4; k>0; k--) {
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*dst++ = "\377\360\017\000"[b&3];
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b = b >> 2;
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}
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} else {
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for (int k=(j==1)?shr:8; k>0; k--) {
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if (b&1) {
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*dst++=0;
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if (bpp>8) *dst++=0;
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if (bpp>16) *dst++=0;
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if (bpp>24) *dst++=0;
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} else {
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*dst++=0xff;
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if (bpp>8) *dst++=0xff;
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if (bpp>16) *dst++=0xff;
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if (bpp>24) *dst++=0xff;
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}
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b = b >> 1;
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}
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}
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}
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dst += pad;
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}
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id = CreateBitmap(w, h, np, bpp, newarray);
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delete[] newarray;
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return id;
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}
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Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data, int for_mask) {
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// we need to pad the lines out to words & swap the bits
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// in each byte.
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int w1 = (w+7)/8;
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int w2 = ((w+15)/16)*2;
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uchar* newarray = new uchar[w2*h];
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const uchar* src = data;
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uchar* dest = newarray;
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Fl_Bitmask id;
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static uchar reverse[16] = /* Bit reversal lookup table */
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{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
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0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
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for (int y=0; y < h; y++) {
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for (int n = 0; n < w1; n++, src++)
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*dest++ = (reverse[*src & 0x0f] & 0xf0) |
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(reverse[(*src >> 4) & 0x0f] & 0x0f);
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dest += w2-w1;
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}
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id = CreateBitmap(w, h, 1, 1, newarray);
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delete[] newarray;
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return (id);
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}
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void fl_delete_bitmask(Fl_Bitmask bm) {
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DeleteObject((HGDIOBJ)bm);
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}
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#else // X11 bitmask functions
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Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
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return XCreateBitmapFromData(fl_display, fl_window, (const char *)data,
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(w+7)&-8, h);
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}
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void fl_delete_bitmask(Fl_Bitmask bm) {
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fl_delete_offscreen((Fl_Offscreen)bm);
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}
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#endif // WIN32
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void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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if (!array) {
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draw_empty(XP, YP);
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return;
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}
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// account for current clip region (faster on Irix):
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int X,Y,W,H; fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
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cx += X-XP; cy += Y-YP;
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// clip the box down to the size of image, quit if empty:
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if (cx < 0) {W += cx; X -= cx; cx = 0;}
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if ((cx+W) > w()) W = w()-cx;
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if (W <= 0) return;
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if (cy < 0) {H += cy; Y -= cy; cy = 0;}
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if ((cy+H) > h()) H = h()-cy;
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if (H <= 0) return;
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#ifdef WIN32
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if (!id) id = fl_create_bitmap(w(), h(), array);
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HDC tempdc = CreateCompatibleDC(fl_gc);
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SelectObject(tempdc, (HGDIOBJ)id);
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SelectObject(fl_gc, fl_brush());
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// secret bitblt code found in old MSWindows reference manual:
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BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
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DeleteDC(tempdc);
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#else
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if (!id) id = fl_create_bitmask(w(), h(), array);
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XSetStipple(fl_display, fl_gc, id);
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int ox = X-cx; if (ox < 0) ox += w();
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int oy = Y-cy; if (oy < 0) oy += h();
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XSetTSOrigin(fl_display, fl_gc, ox, oy);
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XSetFillStyle(fl_display, fl_gc, FillStippled);
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XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H);
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XSetFillStyle(fl_display, fl_gc, FillSolid);
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#endif
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}
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Fl_Bitmap::~Fl_Bitmap() {
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if (id) fl_delete_bitmask(id);
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if (alloc_array) delete[] (uchar *)array;
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}
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void Fl_Bitmap::label(Fl_Widget* w) {
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w->image(this);
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}
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void Fl_Bitmap::label(Fl_Menu_Item* m) {
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}
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Fl_Image *Fl_Bitmap::copy(int W, int H) {
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// Optimize the simple copy where the width and height are the same...
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if (W == w() && H == h()) return new Fl_Bitmap(array, w(), h());
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// OK, need to resize the image data; allocate memory and
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Fl_Bitmap *new_image; // New RGB image
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uchar *new_array, // New array for image data
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*new_ptr, // Pointer into new array
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new_bit, // Bit for new array
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old_bit; // Bit for old array
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const uchar *old_ptr; // Pointer into old array
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int sx, sy, // Source coordinates
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dx, dy, // Destination coordinates
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xerr, yerr, // X & Y errors
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xmod, ymod, // X & Y moduli
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xstep, ystep; // X & Y step increments
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// Figure out Bresenheim step/modulus values...
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xmod = w() % W;
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xstep = w() / W;
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ymod = h() % H;
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ystep = h() / H;
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// Allocate memory for the new image...
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new_array = new uchar [H * (W + 7) / 8];
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new_image = new Fl_Bitmap(new_array, W, H);
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new_image->alloc_array = 1;
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memset(new_array, 0, H * (W + 7) / 8);
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// Scale the image using a nearest-neighbor algorithm...
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for (dy = H, sy = 0, yerr = H / 2, new_ptr = new_array; dy > 0; dy --) {
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for (dx = W, xerr = W / 2, old_ptr = array + sy * (w() + 7) / 8, sx = 0, new_bit = 128;
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dx > 0;
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dx --) {
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old_bit = 128 >> (sx & 7);
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if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit;
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if (new_bit > 1) new_bit >>= 1;
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else {
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new_bit = 128;
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new_ptr ++;
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}
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sx += xstep;
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xerr -= xmod;
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if (xerr <= 0) {
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xerr += W;
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sx ++;
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}
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}
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if (new_bit < 128) new_ptr ++;
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sy += ystep;
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yerr -= ymod;
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if (yerr <= 0) {
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yerr += H;
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sy ++;
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}
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}
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return new_image;
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}
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//
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// End of "$Id: Fl_Bitmap.cxx,v 1.5.2.4.2.6 2001/11/24 02:46:19 easysw Exp $".
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//
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