* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
//
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// Text Viewer widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2025 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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//
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// Include necessary headers...
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//
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#include "widgets/Text_Viewer.h"
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using namespace fld;
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using namespace fld::widget;
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/**
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Create a fld::widget::Text_Viewer widget.
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\param[in] X, Y, W, H position and size of the widget
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\param[in] L optional label
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*/
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Text_Viewer::Text_Viewer(int X, int Y, int W, int H, const char *L)
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: Fl_Text_Display(X, Y, W, H, L)
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{
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buffer(new Fl_Text_Buffer);
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}
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/**
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Avoid memory leaks.
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*/
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Text_Viewer::~Text_Viewer() {
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Fl_Text_Buffer *buf = mBuffer;
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buffer(nullptr);
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delete buf;
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}
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/**
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Tricking Fl_Text_Display into using bearable colors for this specific task.
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*/
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void Text_Viewer::draw()
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{
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Fl_Color c = Fl::get_color(FL_SELECTION_COLOR);
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Fl::set_color(FL_SELECTION_COLOR, fl_color_average(FL_BACKGROUND_COLOR, FL_FOREGROUND_COLOR, 0.9f));
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Fl_Text_Display::draw();
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Fl::set_color(FL_SELECTION_COLOR, c);
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}
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