* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
36 lines
948 B
C++
36 lines
948 B
C++
/*
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* Filename handling header file for the Fast Light Tool Kit (FLTK).
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*
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* Copyright 1998-2025 by Bill Spitzak and others.
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*
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* This library is free software. Distribution and use rights are outlined in
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* the file "COPYING" which should have been included with this file. If this
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* file is missing or damaged, see the license at:
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*
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* https://www.fltk.org/COPYING.php
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*
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* Please see the following page on how to report bugs and issues:
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*
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* https://www.fltk.org/bugs.php
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*/
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/** \file fluid/filename.h
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\brief Handling file names operations that are not in the core library.
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*/
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#ifndef FLUID_TOOLS_FILENAME_H
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#define FLUID_TOOLS_FILENAME_H
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#include <string>
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std::string fl_filename_shortened(const std::string &filename, int maxchars);
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namespace fld {
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extern std::string end_with_slash(const std::string &fn);
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extern std::string fix_separators(const std::string &fn);
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} // namespace fld
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#endif // FLUID_TOOLS_FILENAME_H
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