fltk/fluid/tools/filename.h
Matthias Melcher 51a55bc736
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
2025-03-16 17:16:12 -04:00

36 lines
948 B
C++

/*
* Filename handling header file for the Fast Light Tool Kit (FLTK).
*
* Copyright 1998-2025 by Bill Spitzak and others.
*
* This library is free software. Distribution and use rights are outlined in
* the file "COPYING" which should have been included with this file. If this
* file is missing or damaged, see the license at:
*
* https://www.fltk.org/COPYING.php
*
* Please see the following page on how to report bugs and issues:
*
* https://www.fltk.org/bugs.php
*/
/** \file fluid/filename.h
\brief Handling file names operations that are not in the core library.
*/
#ifndef FLUID_TOOLS_FILENAME_H
#define FLUID_TOOLS_FILENAME_H
#include <string>
std::string fl_filename_shortened(const std::string &filename, int maxchars);
namespace fld {
extern std::string end_with_slash(const std::string &fn);
extern std::string fix_separators(const std::string &fn);
} // namespace fld
#endif // FLUID_TOOLS_FILENAME_H