Thus, Fl_cocoa.mm is completely independent from code of libfltk_gl. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13104 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
//
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// "$Id$"
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//
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// implementation of class Fl_Gl_Device_Plugin for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2017 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems to:
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//
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// http://www.fltk.org/str.php
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//
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#include "../../config_lib.h"
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#include <FL/Fl_Gl_Window.H>
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#include <FL/Fl_Image.H>
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#include <FL/gl.h>
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#include <string.h>
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#include "Fl_OpenGL_Graphics_Driver.H"
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#include "Fl_OpenGL_Display_Device.H"
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// TODO: much of Fl_Gl_Choice should probably go here
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Fl_OpenGL_Display_Device *Fl_OpenGL_Display_Device::display_device() {
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static Fl_OpenGL_Display_Device *display = new Fl_OpenGL_Display_Device(new Fl_OpenGL_Graphics_Driver());
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return display;
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};
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Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *graphics_driver)
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: Fl_Surface_Device(graphics_driver)
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{
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}
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#ifdef FL_CFG_GFX_QUARTZ
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#include "../../Fl_Gl_Window_Driver.H"
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#include "../Cocoa/Fl_Cocoa_Window_Driver.H"
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// convert BGRA to RGB and also exchange top and bottom
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static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth)
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{
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uchar *newimg = new uchar[3*w*h];
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uchar *to = newimg;
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for (int i = h-1; i >= 0; i--) {
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uchar *from = baseAddress + i * mByteWidth;
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for (int j = 0; j < w; j++, from += 4) {
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#if defined(__ppc__) && __ppc__
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memcpy(to, from + 1, 3);
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to += 3;
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#else
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*(to++) = *(from+2);
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*(to++) = *(from+1);
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*(to++) = *from;
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#endif
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}
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}
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delete[] baseAddress;
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return newimg;
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}
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h)
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{
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float factor = glw->pixels_per_unit();
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if (factor != 1) {
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w *= factor; h *= factor; x *= factor; y *= factor;
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}
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Fl_Cocoa_Window_Driver::GLcontext_makecurrent(glw->context());
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Fl_Cocoa_Window_Driver::flush_context(glw->context()); // to capture also the overlay and for directGL demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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// Read a block of pixels from the frame buffer
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int mByteWidth = w * 4;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = new uchar[mByteWidth * h];
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glReadPixels(x, glw->pixel_h() - (y+h), w, h,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress);
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glPopClientAttrib();
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baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth);
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Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w);
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img->alloc_array = 1;
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Fl_Cocoa_Window_Driver::flush_context(glw->context());
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return img;
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}
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#else
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#include "../../Fl_Screen_Driver.H"
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#include "../../Fl_Window_Driver.H"
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Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h)
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/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image
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*/
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{
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glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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//
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int ns = Fl_Window_Driver::driver(glw)->screen_num();
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float s = Fl::screen_driver()->scale(ns);
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if (s != 1) {
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x *= s; y *= s; w *= s; h *= s;
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}
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// Read a block of pixels from the frame buffer
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int mByteWidth = w * 3;
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mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes
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uchar *baseAddress = new uchar[mByteWidth * h];
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glReadPixels(x, glw->pixel_h() - (y+h), w, h,
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GL_RGB, GL_UNSIGNED_BYTE,
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baseAddress);
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glPopClientAttrib();
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// GL gives a bottom-to-top image, convert it to top-to-bottom
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uchar *tmp = new uchar[mByteWidth];
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uchar *p = baseAddress ;
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uchar *q = baseAddress + (h-1)*mByteWidth;
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for (int i = 0; i < h/2; i++, p += mByteWidth, q -= mByteWidth) {
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memcpy(tmp, p, mByteWidth);
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memcpy(p, q, mByteWidth);
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memcpy(q, tmp, mByteWidth);
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}
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delete[] tmp;
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Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, mByteWidth);
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img->alloc_array = 1;
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return img;
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}
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#endif
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//
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// End of "$Id$".
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//
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