fltk/src/Fl_Sys_Menu_Bar.mm
Manolo Gouy dc80217531 Fixed processing of menu shortcuts for Fl_Sys_Menu_Bar
in the case of an invisible item.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10106 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2014-02-19 16:02:56 +00:00

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//
// "$Id$"
//
// MacOS system menu bar widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2013 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/*
* This code has been tested on the "menubar" sample program and provides
* basic functionality.
*
* To use the System Menu Bar, simply replace the main Fl_Menu_Bar
* in an application with Fl_Sys_Menu_Bar.
*
* FLTK features not supported by the Mac System menu
*
* - no symbolic labels
* - no embossed labels
* - no font sizes
*
* Many other calls of the parent class don't work.
*/
#if defined(__APPLE__) || defined(FL_DOXYGEN)
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Sys_Menu_Bar.H>
#include <FL/x.H>
#include <FL/Fl.H>
#import <Cocoa/Cocoa.h>
#ifndef NSINTEGER_DEFINED // appears with 10.5 in NSObjCRuntime.h
#if defined(__LP64__) && __LP64__
typedef long NSInteger;
typedef unsigned long NSUInteger;
#else
typedef long NSInteger;
typedef unsigned int NSUInteger;
#endif
#endif
#include "flstring.h"
#include <stdio.h>
#include <ctype.h>
#include <stdarg.h>
typedef const Fl_Menu_Item *pFl_Menu_Item;
Fl_Sys_Menu_Bar *fl_sys_menu_bar = 0;
static char *remove_ampersand(const char *s);
extern void (*fl_lock_function)();
extern void (*fl_unlock_function)();
/* Each MacOS system menu item contains a pointer to a record of type sys_menu_item defined below.
The purpose of these records is to associate each MacOS system menu item with a relevant Fl_Menu_Item.
If use_rank is YES, the "rank" field is used, and fl_sys_menu_bar->menu() + rank is the address
of the relevant Fl_Menu_Item;
Otherwise, the "item" field points to the relevant Fl_Menu_Item.
This allows the MacOS system menu to use the same Fl_Menu_Item's as those used by FLTK menus,
the address of which can be relocated by the FLTK menu logic.
The "item" field is used for non-relocatable Fl_Menu_Item's associated to FL_SUBMENU_POINTER.
Sending the getFlItem message to a MacOS system menu item (of class FLMenuItem) returns the address
of the relevant Fl_Menu_Item.
*/
typedef struct {
union {
int rank;
const Fl_Menu_Item *item;
};
BOOL use_rank;
} sys_menu_item;
@interface FLMenuItem : NSMenuItem {
}
- (void) doCallback:(id)unused;
- (void) directCallback:(id)unused;
- (const Fl_Menu_Item*) getFlItem;
- (void) setKeyEquivalentModifierMask:(int)value;
- (void) setFltkShortcut:(int)key;
+ (int) addNewItem:(const Fl_Menu_Item*)mitem menu:(NSMenu*)menu;
@end
@implementation FLMenuItem
- (const Fl_Menu_Item*) getFlItem
// returns the Fl_Menu_Item corresponding to this system menu item
{
sys_menu_item *smi = (sys_menu_item*)[(NSData*)[self representedObject] bytes];
if (smi->use_rank) return fl_sys_menu_bar->menu() + smi->rank;
return smi->item;
}
- (void) doCallback:(id)unused
{
fl_lock_function();
const Fl_Menu_Item *item = [self getFlItem];
fl_sys_menu_bar->picked(item);
if ( item->flags & FL_MENU_TOGGLE ) { // update the menu toggle symbol
[self setState:(item->value() ? NSOnState : NSOffState)];
}
else if ( item->flags & FL_MENU_RADIO ) { // update the menu radio symbols
NSMenu* menu = [self menu];
NSInteger flRank = [menu indexOfItem:self];
NSInteger last = [menu numberOfItems] - 1;
int from = flRank;
while(from > 0) {
if ([[menu itemAtIndex:from-1] isSeparatorItem]) break;
item = [(FLMenuItem*)[menu itemAtIndex:from-1] getFlItem];
if ( !(item->flags & FL_MENU_RADIO) ) break;
from--;
}
int to = flRank;
while (to < last) {
if ([[menu itemAtIndex:to+1] isSeparatorItem]) break;
item = [(FLMenuItem*)[menu itemAtIndex:to+1] getFlItem];
if (!(item->flags & FL_MENU_RADIO)) break;
to++;
}
for(int i = from; i <= to; i++) {
NSMenuItem *nsitem = [menu itemAtIndex:i];
[nsitem setState:(nsitem != self ? NSOffState : NSOnState)];
}
}
fl_unlock_function();
}
- (void) directCallback:(id)unused
{
fl_lock_function();
Fl_Menu_Item *item = (Fl_Menu_Item *)[(NSData*)[self representedObject] bytes];
if ( item && item->callback() ) item->do_callback(NULL);
fl_unlock_function();
}
- (void) setKeyEquivalentModifierMask:(int)value
{
NSUInteger macMod = 0;
if ( value & FL_META ) macMod = NSCommandKeyMask;
if ( value & FL_SHIFT || isupper(value) ) macMod |= NSShiftKeyMask;
if ( value & FL_ALT ) macMod |= NSAlternateKeyMask;
if ( value & FL_CTRL ) macMod |= NSControlKeyMask;
[super setKeyEquivalentModifierMask:macMod];
}
- (void) setFltkShortcut:(int)key
{
// Separate key and modifier
int mod = key;
mod &= ~FL_KEY_MASK; // modifier(s)
key &= FL_KEY_MASK; // key
unichar mac_key = (unichar)key;
if ( (key >= (FL_F+1)) && (key <= FL_F_Last) ) { // Handle function keys
int fkey_num = (key - FL_F); // 1,2..
mac_key = NSF1FunctionKey + fkey_num - 1;
}
[self setKeyEquivalent:[NSString stringWithCharacters:&mac_key length:1]];
[self setKeyEquivalentModifierMask:mod];
}
+ (int) addNewItem:(const Fl_Menu_Item*)mitem menu:(NSMenu*)menu
{
char *name = remove_ampersand(mitem->label());
CFStringRef cfname = CFStringCreateWithCString(NULL, name, kCFStringEncodingUTF8);
free(name);
FLMenuItem *item = [[FLMenuItem alloc] initWithTitle:(NSString*)cfname
action:@selector(doCallback:)
keyEquivalent:@""];
sys_menu_item smi;
smi.rank = fl_sys_menu_bar->find_index(mitem); // ≥ 0 if mitem is in the menu items of fl_sys_menu_bar, -1 if not
smi.use_rank = (smi.rank >= 0);
if (!smi.use_rank) smi.item = mitem;
NSData *pointer = [NSData dataWithBytes:&smi length:sizeof(smi)];
[item setRepresentedObject:pointer];
[menu addItem:item];
CFRelease(cfname);
[item setTarget:item];
int retval = [menu indexOfItem:item];
[item release];
return retval;
}
@end
void fl_mac_set_about( Fl_Callback *cb, void *user_data, int shortcut)
{
fl_open_display();
Fl_Menu_Item aboutItem;
memset(&aboutItem, 0, sizeof(Fl_Menu_Item));
aboutItem.callback(cb);
aboutItem.user_data(user_data);
aboutItem.shortcut(shortcut);
NSMenu *appleMenu = [[[NSApp mainMenu] itemAtIndex:0] submenu];
CFStringRef cfname = CFStringCreateCopy(NULL, (CFStringRef)[[appleMenu itemAtIndex:0] title]);
[appleMenu removeItemAtIndex:0];
FLMenuItem *item = [[[FLMenuItem alloc] initWithTitle:(NSString*)cfname
action:@selector(directCallback:)
keyEquivalent:@""] autorelease];
if (aboutItem.shortcut())
[item setFltkShortcut:aboutItem.shortcut()];
NSData *pointer = [NSData dataWithBytes:&aboutItem length:sizeof(Fl_Menu_Item)];
[item setRepresentedObject:pointer];
[appleMenu insertItem:item atIndex:0];
CFRelease(cfname);
[item setTarget:item];
}
/*
* Set a shortcut for an Apple menu item using the FLTK shortcut descriptor.
*/
static void setMenuShortcut( NSMenu* mh, int miCnt, const Fl_Menu_Item *m )
{
if ( !m->shortcut_ )
return;
if ( m->flags & FL_SUBMENU )
return;
if ( m->flags & FL_SUBMENU_POINTER )
return;
FLMenuItem* menuItem = (FLMenuItem*)[mh itemAtIndex:miCnt];
[menuItem setFltkShortcut:(m->shortcut_)];
}
/*
* Set the Toggle and Radio flag based on FLTK flags
*/
static void setMenuFlags( NSMenu* mh, int miCnt, const Fl_Menu_Item *m )
{
if ( m->flags & FL_MENU_TOGGLE )
{
NSMenuItem *menuItem = [mh itemAtIndex:miCnt];
[menuItem setState:(m->flags & FL_MENU_VALUE ? NSOnState : NSOffState)];
}
else if ( m->flags & FL_MENU_RADIO ) {
NSMenuItem *menuItem = [mh itemAtIndex:miCnt];
[menuItem setState:(m->flags & FL_MENU_VALUE ? NSOnState : NSOffState)];
}
}
static char *remove_ampersand(const char *s)
{
char *ret = strdup(s);
const char *p = s;
char *q = ret;
while(*p != 0) {
if (p[0]=='&') {
if (p[1]=='&') {
*q++ = '&'; p+=2;
} else {
p++;
}
} else {
*q++ = *p++;
}
}
*q = 0;
return ret;
}
/*
* create a sub menu for a specific menu handle
*/
static void createSubMenu( NSMenu *mh, pFl_Menu_Item &mm, const Fl_Menu_Item *mitem)
{
NSMenu *submenu;
int miCnt, flags;
NSMenuItem *menuItem;
char *ts = remove_ampersand(mitem->text);
CFStringRef title = CFStringCreateWithCString(NULL, ts, kCFStringEncodingUTF8);
free(ts);
submenu = [[NSMenu alloc] initWithTitle:(NSString*)title];
CFRelease(title);
[submenu setAutoenablesItems:NO];
int cnt;
cnt = [mh numberOfItems];
cnt--;
menuItem = [mh itemAtIndex:cnt];
[menuItem setSubmenu:submenu];
[submenu release];
while ( mm->text )
{
if (!mm->visible() ) { // skip invisible items and submenus
mm = mm->next(0);
continue;
}
miCnt = [FLMenuItem addNewItem:mm menu:submenu];
setMenuFlags( submenu, miCnt, mm );
setMenuShortcut( submenu, miCnt, mm );
if ( mm->flags & FL_MENU_INACTIVE || mitem->flags & FL_MENU_INACTIVE) {
NSMenuItem *item = [submenu itemAtIndex:miCnt];
[item setEnabled:NO];
}
flags = mm->flags;
if ( mm->flags & FL_SUBMENU )
{
mm++;
createSubMenu( submenu, mm, mm - 1 );
}
else if ( mm->flags & FL_SUBMENU_POINTER )
{
const Fl_Menu_Item *smm = (Fl_Menu_Item*)mm->user_data_;
createSubMenu( submenu, smm, mm);
}
if ( flags & FL_MENU_DIVIDER ) {
[submenu addItem:[NSMenuItem separatorItem]];
}
mm++;
}
}
/*
* convert a complete Fl_Menu_Item array into a series of menus in the top menu bar
* ALL PREVIOUS SYSTEM MENUS, EXCEPT THE APPLICATION MENU, ARE REPLACED BY THE NEW DATA
*/
static void convertToMenuBar(const Fl_Menu_Item *mm)
{
NSMenu *fl_system_menu = [NSApp mainMenu];
int rank;
int count;//first, delete all existing system menus
count = [fl_system_menu numberOfItems];
for(int i = count - 1; i > 0; i--) {
[fl_system_menu removeItem:[fl_system_menu itemAtIndex:i]];
}
//now convert FLTK stuff into MacOS menus
for (;;)
{
if ( !mm || !mm->text )
break;
if (!mm->visible() ) { // skip invisible menus
mm = mm->next(0);
continue;
}
rank = [FLMenuItem addNewItem:mm menu:fl_system_menu];
if ( mm->flags & FL_SUBMENU ) {
mm++;
createSubMenu(fl_system_menu, mm, mm - 1);
}
else if ( mm->flags & FL_SUBMENU_POINTER ) {
const Fl_Menu_Item *smm = (Fl_Menu_Item*)mm->user_data_;
createSubMenu(fl_system_menu, smm, mm);
}
mm++;
}
}
/**
* @brief create a system menu bar using the given list of menu structs
*
* \author Matthias Melcher
*
* @param m list of Fl_Menu_Item
*/
void Fl_Sys_Menu_Bar::menu(const Fl_Menu_Item *m)
{
fl_open_display();
Fl_Menu_Bar::menu( m );
convertToMenuBar(m);
}
/**
* @brief add to the system menu bar a new menu item
*
* add to the system menu bar a new menu item, with a title string, shortcut int,
* callback, argument to the callback, and flags.
*
* @see Fl_Menu_::add(const char* label, int shortcut, Fl_Callback *cb, void *user_data, int flags)
*/
int Fl_Sys_Menu_Bar::add(const char* label, int shortcut, Fl_Callback *cb, void *user_data, int flags)
{
fl_open_display();
int rank = Fl_Menu_::add(label, shortcut, cb, user_data, flags);
update();
return rank;
}
/**
* Forms-compatible procedure to add items to the system menu bar
*
* @see Fl_Menu_::add(const char* str)
*/
int Fl_Sys_Menu_Bar::add(const char* str)
{
fl_open_display();
int rank = Fl_Menu_::add(str);
update();
return rank;
}
/**
* @brief insert in the system menu bar a new menu item
*
* insert in the system menu bar a new menu item, with a title string, shortcut int,
* callback, argument to the callback, and flags.
*
* @see Fl_Menu_::insert(int index, const char* label, int shortcut, Fl_Callback *cb, void *user_data, int flags)
*/
int Fl_Sys_Menu_Bar::insert(int index, const char* label, int shortcut, Fl_Callback *cb, void *user_data, int flags)
{
fl_open_display();
int rank = Fl_Menu_::insert(index, label, shortcut, cb, user_data, flags);
update();
return rank;
}
void Fl_Sys_Menu_Bar::clear()
{
Fl_Menu_::clear();
convertToMenuBar(NULL);
}
int Fl_Sys_Menu_Bar::clear_submenu(int index)
{
int retval = Fl_Menu_::clear_submenu(index);
if (retval != -1) update();
return retval;
}
/**
* @brief remove an item from the system menu bar
*
* @param rank the rank of the item to remove
*/
void Fl_Sys_Menu_Bar::remove(int rank)
{
Fl_Menu_::remove(rank);
update();
}
/**
* @brief rename an item from the system menu bar
*
* @param rank the rank of the item to rename
* @param name the new item name as a UTF8 string
*/
void Fl_Sys_Menu_Bar::replace(int rank, const char *name)
{
Fl_Menu_::replace(rank, name);
update();
}
/** Updates the system menu after any change to its items.
*/
void Fl_Sys_Menu_Bar::update()
{
convertToMenuBar(Fl_Menu_::menu());
}
/*
* Draw the menu bar.
* Nothing here because the OS does this for us.
*/
void Fl_Sys_Menu_Bar::draw() {
}
static int process_sys_menu_shortcuts(int event)
{
if (event != FL_SHORTCUT || !fl_sys_menu_bar || Fl::modal()) return 0;
// is the last event the shortcut of an item of the fl_sys_menu_bar menu ?
const Fl_Menu_Item *item = fl_sys_menu_bar->menu()->test_shortcut();
if (!item) return 0;
if (item->visible()) // have the system menu process the shortcut, highlighting the corresponding menu
[[NSApp mainMenu] performKeyEquivalent:[NSApp currentEvent]];
else // have FLTK process the shortcut associated to an invisible Fl_Menu_Item
fl_sys_menu_bar->picked(item);
return 1;
}
/**
The constructor.
On Mac OS X, all arguments are unused. On other platforms they are used as by Fl_Menu_Bar::Fl_Menu_Bar().
*/
Fl_Sys_Menu_Bar::Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l)
: Fl_Menu_Bar(x,y,w,h,l)
{
deactivate(); // don't let the old area take events
fl_sys_menu_bar = this;
Fl::add_handler(process_sys_menu_shortcuts);
}
/** The destructor */
Fl_Sys_Menu_Bar::~Fl_Sys_Menu_Bar()
{
fl_sys_menu_bar = 0;
clear();
Fl::remove_handler(process_sys_menu_shortcuts);
}
#endif /* __APPLE__ */
//
// End of "$Id$".
//