fltk/src/drivers/GDI/Fl_GDI_Graphics_Driver_rect.cxx
Albrecht Schlosser 5c32d3b24c Update build system to compile all drivers as indiviual objects.
Removed obsolete files that served only one purpose: to #include
different driver files. Updated CMake and Makefiles to reflect the
changes. Build tested with:
 - MinGW + configure/make
 - MinGW + CMake/make
 - Visual Studio 2010 generated by CMake


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11092 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-01-31 00:39:57 +00:00

243 lines
6.7 KiB
C++

//
// "$Id$"
//
// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file gdi_rect.cxx
\brief MSWindows GDI specific line and polygon drawing with integer coordinates.
*/
#include <config.h>
#include "../../config_lib.h"
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Printer.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include "Fl_GDI_Graphics_Driver.h"
// --- line and polygon drawing with integer coordinates
void Fl_GDI_Graphics_Driver::point(int x, int y) {
SetPixel(fl_gc, x, y, fl_RGB());
}
void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x+w-1, y);
LineTo(fl_gc, x+w-1, y+h-1);
LineTo(fl_gc, x, y+h-1);
LineTo(fl_gc, x, y);
}
void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
RECT rect;
rect.left = x; rect.top = y;
rect.right = x + w; rect.bottom = y + h;
FillRect(fl_gc, &rect, fl_brush());
}
void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) {
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y1);
SetPixel(fl_gc, x1, y1, fl_RGB());
}
void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y1);
LineTo(fl_gc, x2, y2);
SetPixel(fl_gc, x2, y2, fl_RGB());
}
void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) {
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
}
void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
if (y2 < y) y2--;
else y2++;
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y);
LineTo(fl_gc, x1, y2);
}
void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
if(x3 < x1) x3--;
else x3++;
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y);
LineTo(fl_gc, x1, y2);
LineTo(fl_gc, x3, y2);
}
void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) {
if (y1 < y) y1--;
else y1++;
MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
}
void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
if (x2 > x) x2++;
else x2--;
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x, y1);
LineTo(fl_gc, x2, y1);
}
void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
if(y3<y1) y3--;
else y3++;
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x, y1);
LineTo(fl_gc, x2, y1);
LineTo(fl_gc, x2, y3);
}
void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y1);
LineTo(fl_gc, x2, y2);
LineTo(fl_gc, x, y);
}
void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
MoveToEx(fl_gc, x, y, 0L);
LineTo(fl_gc, x1, y1);
LineTo(fl_gc, x2, y2);
LineTo(fl_gc, x3, y3);
LineTo(fl_gc, x, y);
}
void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
XPoint p[3];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, 3);
}
void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
XPoint p[4];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
p[3].x = x3; p[3].y = y3;
SelectObject(fl_gc, fl_brush());
Polygon(fl_gc, p, 4);
}
// --- clipping
void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) {
Fl_Region r;
if (w > 0 && h > 0) {
r = XRectangleRegion(x,y,w,h);
Fl_Region current = rstack[rstackptr];
if (current) {
CombineRgn(r,r,current,RGN_AND);
}
} else { // make empty clip region:
r = CreateRectRgn(0,0,0,0);
}
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n");
fl_restore_clip();
}
int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
X = x; Y = y; W = w; H = h;
Fl_Region r = rstack[rstackptr];
if (!r) return 0;
// The win32 API makes no distinction between partial and complete
// intersection, so we have to check for partial intersection ourselves.
// However, given that the regions may be composite, we have to do
// some voodoo stuff...
Fl_Region rr = XRectangleRegion(x,y,w,h);
Fl_Region temp = CreateRectRgn(0,0,0,0);
int ret;
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
W = H = 0;
ret = 2;
} else if (EqualRgn(temp, rr)) { // complete
ret = 0;
} else { // partial intersection
RECT rect;
GetRgnBox(temp, &rect);
if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical
POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} };
DPtoLP(fl_gc, pt, 2);
X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y;
}
else {
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
}
ret = 1;
}
DeleteObject(temp);
DeleteObject(rr);
return ret;
}
int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
if (x+w <= 0 || y+h <= 0) return 0;
Fl_Region r = rstack[rstackptr];
if (!r) return 1;
RECT rect;
if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device
POINT pt[2] = { {x, y}, {x + w, y + h} };
LPtoDP(fl_gc, pt, 2);
rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y;
} else {
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
}
return RectInRegion(r,&rect);
}
// make there be no clip (used by fl_begin_offscreen() only!)
void Fl_GDI_Graphics_Driver::push_no_clip() {
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n");
fl_restore_clip();
}
// pop back to previous clip:
void Fl_GDI_Graphics_Driver::pop_clip() {
if (rstackptr > 0) {
Fl_Region oldr = rstack[rstackptr--];
if (oldr) XDestroyRegion(oldr);
} else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n");
fl_restore_clip();
}
void Fl_GDI_Graphics_Driver::restore_clip() {
fl_clip_state_number++;
Fl_Region r = rstack[rstackptr];
SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
}
//
// End of "$Id$".
//