Removed obsolete files that served only one purpose: to #include different driver files. Updated CMake and Makefiles to reflect the changes. Build tested with: - MinGW + configure/make - MinGW + CMake/make - Visual Studio 2010 generated by CMake git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11092 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
243 lines
6.7 KiB
C++
243 lines
6.7 KiB
C++
//
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// "$Id$"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file gdi_rect.cxx
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\brief MSWindows GDI specific line and polygon drawing with integer coordinates.
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*/
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#include <config.h>
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#include "../../config_lib.h"
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#include <FL/Fl.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Printer.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#include "Fl_GDI_Graphics_Driver.h"
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// --- line and polygon drawing with integer coordinates
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void Fl_GDI_Graphics_Driver::point(int x, int y) {
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SetPixel(fl_gc, x, y, fl_RGB());
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}
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void Fl_GDI_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x+w-1, y);
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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}
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void Fl_GDI_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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RECT rect;
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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}
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void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1) {
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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SetPixel(fl_gc, x1, y1, fl_RGB());
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}
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void Fl_GDI_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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SetPixel(fl_gc, x2, y2, fl_RGB());
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}
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void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1) {
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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}
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void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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if (y2 < y) y2--;
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else y2++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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}
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void Fl_GDI_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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if(x3 < x1) x3--;
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else x3++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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LineTo(fl_gc, x3, y2);
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}
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void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1) {
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if (y1 < y) y1--;
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else y1++;
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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}
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void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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if (x2 > x) x2++;
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else x2--;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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}
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void Fl_GDI_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
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if(y3<y1) y3--;
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else y3++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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LineTo(fl_gc, x2, y3);
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}
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void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x, y);
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}
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void Fl_GDI_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x3, y3);
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LineTo(fl_gc, x, y);
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}
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void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[3];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 3);
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}
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void Fl_GDI_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 4);
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}
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// --- clipping
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void Fl_GDI_Graphics_Driver::push_clip(int x, int y, int w, int h) {
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Fl_Region r;
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if (w > 0 && h > 0) {
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r = XRectangleRegion(x,y,w,h);
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Fl_Region current = rstack[rstackptr];
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if (current) {
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CombineRgn(r,r,current,RGN_AND);
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}
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} else { // make empty clip region:
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r = CreateRectRgn(0,0,0,0);
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}
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if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
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else Fl::warning("Fl_GDI_Graphics_Driver::push_clip: clip stack overflow!\n");
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fl_restore_clip();
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}
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int Fl_GDI_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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X = x; Y = y; W = w; H = h;
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Fl_Region r = rstack[rstackptr];
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if (!r) return 0;
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// The win32 API makes no distinction between partial and complete
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// intersection, so we have to check for partial intersection ourselves.
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// However, given that the regions may be composite, we have to do
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// some voodoo stuff...
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Fl_Region rr = XRectangleRegion(x,y,w,h);
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Fl_Region temp = CreateRectRgn(0,0,0,0);
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int ret;
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if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
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W = H = 0;
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ret = 2;
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} else if (EqualRgn(temp, rr)) { // complete
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ret = 0;
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} else { // partial intersection
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RECT rect;
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GetRgnBox(temp, &rect);
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if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // if print context, convert coords from device to logical
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POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} };
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DPtoLP(fl_gc, pt, 2);
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X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y;
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}
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else {
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X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
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}
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ret = 1;
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}
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DeleteObject(temp);
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DeleteObject(rr);
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return ret;
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}
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int Fl_GDI_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
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if (x+w <= 0 || y+h <= 0) return 0;
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Fl_Region r = rstack[rstackptr];
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if (!r) return 1;
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RECT rect;
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if (Fl_Surface_Device::surface() != Fl_Display_Device::display_device()) { // in case of print context, convert coords from logical to device
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POINT pt[2] = { {x, y}, {x + w, y + h} };
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LPtoDP(fl_gc, pt, 2);
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rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y;
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} else {
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rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
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}
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return RectInRegion(r,&rect);
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}
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// make there be no clip (used by fl_begin_offscreen() only!)
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void Fl_GDI_Graphics_Driver::push_no_clip() {
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if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
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else Fl::warning("Fl_GDI_Graphics_Driver::push_no_clip: clip stack overflow!\n");
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fl_restore_clip();
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}
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// pop back to previous clip:
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void Fl_GDI_Graphics_Driver::pop_clip() {
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if (rstackptr > 0) {
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Fl_Region oldr = rstack[rstackptr--];
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if (oldr) XDestroyRegion(oldr);
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} else Fl::warning("Fl_GDI_Graphics_Driver::pop_clip: clip stack underflow!\n");
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fl_restore_clip();
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}
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void Fl_GDI_Graphics_Driver::restore_clip() {
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fl_clip_state_number++;
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Fl_Region r = rstack[rstackptr];
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SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
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}
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//
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// End of "$Id$".
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//
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