This addresses some border case issues in Fl_Choice wrt erco's recent Fl_Input_Choice modifications. As Albrecht writes in issue #978: - The width of the (simulated) menu button in Fl_Choice is shrunk if the height of the widget is lower than 20 for some schemes. This (a) is inconsistent, (b) doesn't look good, and (c) doesn't match the better layout of the Fl_Input_Choice widget after your patch. - The constant height (+/- 8) of the divider line in some schemes would overlap the border of the widget if the widget's height is smaller than about 19. You fixed this in your patch and I "stole" your [erco's] fix for Fl_Choice. - The divider line and the box borders of Fl_Choice and Fl_Input_Choice didn't align properly. I fixed this in my Fl_Choice patch as well (IMHO this is the right place to fix it).
229 lines
6.7 KiB
C++
229 lines
6.7 KiB
C++
//
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// Choice widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2024 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include <FL/Fl.H>
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#include <FL/Fl_Choice.H>
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#include <FL/fl_draw.H>
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#include "flstring.h"
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// Emulates the Forms choice widget. This is almost exactly the same
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// as an Fl_Menu_Button. The only difference is the appearance of the
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// button: it draws the text of the current pick and a down-arrow.
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// The exact layout and the type of arrow can vary by FLTK scheme.
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// FIXME: all such variations should be implemented in the "scheme code",
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// hopefully in a future class derived from a base class Fl_Scheme or similar.
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// Albrecht
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void Fl_Choice::draw() {
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Fl_Boxtype btype = Fl::scheme() ? FL_UP_BOX // non-default uses up box
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: FL_DOWN_BOX; // default scheme uses down box
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int dx = Fl::box_dx(btype);
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int dy = Fl::box_dy(btype);
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// Arrow area
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int H = h() - 2 * dy;
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int W = 20;
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int X = x() + w() - W - dx;
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int Y = y() + dy;
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Fl_Rect ab(X, Y, W, H); // arrow box
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int active = active_r();
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Fl_Color arrow_color = active ? labelcolor() : fl_inactive(labelcolor());
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Fl_Color box_color = color();
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// From "original" code: modify the box color *only* for the default scheme.
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// This is weird (why?). I believe we should either make sure that the text
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// color contrasts well when the text is rendered *or* we should do this for
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// *all* schemes. Anyway, adapting the old code... (Albrecht)
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if (!Fl::scheme()) { // default scheme only, see comment above
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if (fl_contrast(textcolor(), FL_BACKGROUND2_COLOR) == textcolor())
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box_color = FL_BACKGROUND2_COLOR;
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else
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box_color = fl_lighter(color());
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}
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// Draw the widget box
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draw_box(btype, box_color);
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// Arrow box or horizontal divider line, depending on the current scheme
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// Scheme: Box or divider line
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// ----------------------------------------
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// Default (None): Arrow box (FL_UP_BOX)
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// gtk+, gleam, oxy: Divider line
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// else: Nothing (!)
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if (Fl::scheme()) {
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if (Fl::is_scheme("gtk+") ||
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Fl::is_scheme("gleam") ||
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Fl::is_scheme("oxy")) {
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// draw the divider
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int x1 = x() + w() - W - 2 * dx;
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int y1 = y() + dy;
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int y2 = y() + h() - dy;
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fl_color(fl_darker(color()));
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fl_yxline(x1, y1, y2);
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fl_color(fl_lighter(color()));
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fl_yxline(x1 + 1, y1, y2);
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}
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} else { // Default scheme ("None")
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// Draw arrow box
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draw_box(FL_UP_BOX, X, Y, W, H, color());
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ab.inset(FL_UP_BOX);
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}
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// Draw choice arrow(s)
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fl_draw_arrow(ab, FL_ARROW_CHOICE, FL_ORIENT_NONE, arrow_color);
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W += 2 * dx;
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// Draw menu item's label
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if (mvalue()) {
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Fl_Menu_Item m = *mvalue();
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if (active) m.activate(); else m.deactivate();
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// Clip
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int xx = x() + dx, yy = y() + dy + 1, ww = w() - W, hh = H - 2;
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fl_push_clip(xx, yy, ww, hh);
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if (Fl::scheme()) {
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Fl_Label l;
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l.value = m.text;
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l.image = 0;
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l.deimage = 0;
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l.type = m.labeltype_;
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l.font = m.labelsize_ || m.labelfont_ ? m.labelfont_ : textfont();
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l.size = m.labelsize_ ? m.labelsize_ : textsize();
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l.color= m.labelcolor_ ? m.labelcolor_ : textcolor();
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if (!m.active()) l.color = fl_inactive((Fl_Color)l.color);
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fl_draw_shortcut = 2; // hack value to make '&' disappear
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l.draw(xx+3, yy, ww>6 ? ww-6 : 0, hh, FL_ALIGN_LEFT);
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fl_draw_shortcut = 0;
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if ( Fl::focus() == this ) draw_focus(box(), xx, yy, ww, hh);
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}
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else {
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fl_draw_shortcut = 2; // hack value to make '&' disappear
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m.draw(xx, yy, ww, hh, this, Fl::focus() == this);
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fl_draw_shortcut = 0;
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}
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fl_pop_clip();
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}
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// Widget's label
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draw_label();
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}
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/**
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Create a new Fl_Choice widget using the given position, size and label string.
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The default boxtype is \c FL_UP_BOX.
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The constructor sets menu() to NULL.
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See Fl_Menu_ for the methods to set or change the menu.
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\param[in] X, Y, W, H position and size of the widget
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\param[in] L widget label, default is no label
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*/
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Fl_Choice::Fl_Choice(int X, int Y, int W, int H, const char *L)
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: Fl_Menu_(X,Y,W,H,L) {
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align(FL_ALIGN_LEFT);
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when(FL_WHEN_RELEASE);
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textfont(FL_HELVETICA);
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box(FL_UP_BOX);
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down_box(FL_BORDER_BOX);
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}
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/**
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Sets the currently selected value using a pointer to menu item.
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Changing the selected value causes a redraw().
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\param[in] v pointer to menu item in the menu item array.
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\returns non-zero if the new value is different to the old one.
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*/
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int Fl_Choice::value(const Fl_Menu_Item *v) {
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if (!Fl_Menu_::value(v)) return 0;
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redraw();
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return 1;
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}
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/**
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Sets the currently selected value using the index into the menu item array.
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Changing the selected value causes a redraw().
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\param[in] v index of value in the menu item array.
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\returns non-zero if the new value is different to the old one.
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*/
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int Fl_Choice::value(int v) {
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if (v == -1) return value((const Fl_Menu_Item *)0);
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if (v < 0 || v >= (size() - 1)) return 0;
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if (!Fl_Menu_::value(v)) return 0;
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redraw();
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return 1;
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}
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int Fl_Choice::handle(int e) {
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if (!menu() || !menu()->text) return 0;
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const Fl_Menu_Item* v;
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Fl_Widget_Tracker wp(this);
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switch (e) {
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case FL_ENTER:
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case FL_LEAVE:
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return 1;
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case FL_KEYBOARD:
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if (Fl::event_key() != ' ' ||
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(Fl::event_state() & (FL_SHIFT | FL_CTRL | FL_ALT | FL_META))) return 0;
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case FL_PUSH:
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if (Fl::visible_focus()) Fl::focus(this);
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J1:
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if (Fl::scheme()
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|| fl_contrast(textcolor(), FL_BACKGROUND2_COLOR) != textcolor()) {
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v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
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if (wp.deleted()) return 1;
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} else {
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// In order to preserve the old look-n-feel of "white" menus,
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// temporarily override the color() of this widget...
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Fl_Color c = color();
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color(FL_BACKGROUND2_COLOR);
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v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
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if (wp.deleted()) return 1;
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color(c);
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}
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if (!v || v->submenu()) return 1;
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if (v != mvalue()) redraw();
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picked(v);
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return 1;
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case FL_SHORTCUT:
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if (Fl_Widget::test_shortcut()) goto J1;
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v = menu()->test_shortcut();
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if (!v) return 0;
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if (v != mvalue()) redraw();
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picked(v);
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return 1;
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case FL_FOCUS:
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case FL_UNFOCUS:
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if (Fl::visible_focus()) {
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redraw();
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return 1;
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} else return 0;
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default:
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return 0;
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}
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}
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