fltk/src/fl_vertex.cxx
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

138 lines
3.2 KiB
C++

//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\file fl_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations.
*/
// Portable code for drawing arbitrary shapes with simple 2D transformations.
// See also fl_arc.cxx
// matt: the Quartz implementation purposely doesn't use the Quartz matrix
// operations for reasons of compatibility and maintainability
// -----------------------------------------------------------------------------
// all driver code is now in drivers/XXX/Fl_XXX_Graphics_Driver_xyz.cxx
// -----------------------------------------------------------------------------
#include <FL/Fl_Graphics_Driver.H>
#include <FL/Fl.H>
#include <FL/math.h>
#include <stdlib.h>
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
/** see fl_push_matrix() */
void Fl_Graphics_Driver::push_matrix() {
if (sptr==matrix_stack_size)
Fl::error("fl_push_matrix(): matrix stack overflow.");
else
stack[sptr++] = m;
}
/** see fl_pop_matrix() */
void Fl_Graphics_Driver::pop_matrix() {
if (sptr==0)
Fl::error("fl_pop_matrix(): matrix stack underflow.");
else
m = stack[--sptr];
}
/** see fl_mult_matrix() */
void Fl_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y) {
matrix o;
o.a = a*m.a + b*m.c;
o.b = a*m.b + b*m.d;
o.c = c*m.a + d*m.c;
o.d = c*m.b + d*m.d;
o.x = x*m.a + y*m.c + m.x;
o.y = x*m.b + y*m.d + m.y;
m = o;
}
/** see fl_rotate() */
void Fl_Graphics_Driver::rotate(double d) {
if (d) {
double s, c;
if (d == 0) {s = 0; c = 1;}
else if (d == 90) {s = 1; c = 0;}
else if (d == 180) {s = 0; c = -1;}
else if (d == 270 || d == -90) {s = -1; c = 0;}
else {s = sin(d*M_PI/180); c = cos(d*M_PI/180);}
mult_matrix(c,-s,s,c,0,0);
}
}
/** see fl_translate() */
void Fl_Graphics_Driver::translate(double x,double y) {
mult_matrix(1,0,0,1,x,y);
}
/** see fl_begin_points() */
void Fl_Graphics_Driver::begin_points() {
n = 0;
what = POINT_;
}
/** see fl_begin_line() */
void Fl_Graphics_Driver::begin_line() {
n = 0;
what = LINE;
}
/** see fl_begin_loop() */
void Fl_Graphics_Driver::begin_loop() {
n = 0;
what = LOOP;
}
/** see fl_begin_polygon() */
void Fl_Graphics_Driver::begin_polygon() {
n = 0;
what = POLYGON;
}
/** see fl_transform_x() */
double Fl_Graphics_Driver::transform_x(double x, double y) {
return x*m.a + y*m.c + m.x;
}
/** see fl_transform_y() */
double Fl_Graphics_Driver::transform_y(double x, double y) {
return x*m.b + y*m.d + m.y;
}
/** see fl_transform_dx() */
double Fl_Graphics_Driver::transform_dx(double x, double y) {
return x*m.a + y*m.c;
}
/** see fl_transform_dy() */
double Fl_Graphics_Driver::transform_dy(double x, double y) {
return x*m.b + y*m.d;
}
/**
\}
\endcond
*/