This new function can and should be used to draw check marks in widgets that need it, e.g. Fl_Check_Browser (issue #68) and Fl_Check_Button.
178 lines
5.8 KiB
C++
178 lines
5.8 KiB
C++
//
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// Lighted button widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2015 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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// Subclass of Fl_Button where the "box" indicates whether it is
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// pushed or not, and the "down box" is drawn small and square on
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// the left to indicate the current state.
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// The default down_box of zero draws a rectangle designed to look
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// just like Flame's buttons.
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#include <FL/Fl.H>
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#include <FL/Fl_Light_Button.H>
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#include <FL/Fl_Radio_Light_Button.H>
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#include <FL/fl_draw.H>
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#include "flstring.h"
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void Fl_Light_Button::draw() {
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if (box()) draw_box(this==Fl::pushed() ? fl_down(box()) : box(), color());
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Fl_Color col = value() ? (active_r() ? selection_color() :
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fl_inactive(selection_color())) : color();
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int W = labelsize(); // check mark box size
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if (W > 25) W = 25; // limit box size
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int bx = Fl::box_dx(box()); // box frame width
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int dx = bx + 2; // relative position of check mark box
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int dy = (h() - W) / 2; // neg. offset o.k. for vertical centering
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int lx = 0; // relative label position (STR #3237)
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int cx = x() + dx; // check mark box x-position
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int cy = y() + dy; // check mark box y-position
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int cw = 0; // check mark box width and height
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if (down_box()) {
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// draw other down_box() styles:
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switch (down_box()) {
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case FL_DOWN_BOX :
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case FL_UP_BOX :
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case _FL_PLASTIC_DOWN_BOX :
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case _FL_PLASTIC_UP_BOX :
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// Check box...
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draw_box(down_box(), cx, cy, W, W, FL_BACKGROUND2_COLOR);
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if (value()) {
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// Check mark...
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if (Fl::is_scheme("gtk+")) {
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col = FL_SELECTION_COLOR;
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}
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// Calculate box position and size
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cx += Fl::box_dx(down_box());
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cy += Fl::box_dy(down_box());
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cw = W - Fl::box_dw(down_box());
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fl_draw_check(Fl_Rect(cx, cy, cw, cw), col);
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}
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break;
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case _FL_ROUND_DOWN_BOX :
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case _FL_ROUND_UP_BOX :
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// Radio button...
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draw_box(down_box(), x()+dx, y()+dy, W, W, FL_BACKGROUND2_COLOR);
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if (value()) {
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int tW = (W - Fl::box_dw(down_box())) / 2 + 1;
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if ((W - tW) & 1) tW++; // Make sure difference is even to center
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int tdx = dx + (W - tW) / 2;
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int tdy = dy + (W - tW) / 2;
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if (Fl::is_scheme("gtk+")) {
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fl_color(FL_SELECTION_COLOR);
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tW --;
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fl_pie(x() + tdx - 1, y() + tdy - 1, tW + 3, tW + 3, 0.0, 360.0);
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fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.2f));
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} else fl_color(col);
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switch (tW) {
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// Larger circles draw fine...
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default :
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fl_pie(x() + tdx, y() + tdy, tW, tW, 0.0, 360.0);
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break;
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// Small circles don't draw well on many systems...
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case 6 :
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fl_rectf(x() + tdx + 2, y() + tdy, tW - 4, tW);
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fl_rectf(x() + tdx + 1, y() + tdy + 1, tW - 2, tW - 2);
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fl_rectf(x() + tdx, y() + tdy + 2, tW, tW - 4);
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break;
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case 5 :
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case 4 :
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case 3 :
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fl_rectf(x() + tdx + 1, y() + tdy, tW - 2, tW);
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fl_rectf(x() + tdx, y() + tdy + 1, tW, tW - 2);
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break;
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case 2 :
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case 1 :
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fl_rectf(x() + tdx, y() + tdy, tW, tW);
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break;
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}
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if (Fl::is_scheme("gtk+")) {
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fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.5));
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fl_arc(x() + tdx, y() + tdy, tW + 1, tW + 1, 60.0, 180.0);
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}
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}
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break;
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default :
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draw_box(down_box(), x()+dx, y()+dy, W, W, col);
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break;
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}
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lx = dx + W + 2;
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} else {
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// if down_box() is zero, draw light button style:
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int hh = h()-2*dy - 2;
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int ww = W/2+1;
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int xx = dx;
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if (w()<ww+2*xx) xx = (w()-ww)/2;
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if (Fl::is_scheme("plastic")) {
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col = active_r() ? selection_color() : fl_inactive(selection_color());
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fl_color(value() ? col : fl_color_average(col, FL_BLACK, 0.5f));
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fl_pie(x()+xx, y()+dy+1, ww, hh, 0, 360);
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} else {
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draw_box(FL_THIN_DOWN_BOX, x()+xx, y()+dy+1, ww, hh, col);
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}
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lx = dx + ww + 2;
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}
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draw_label(x()+lx, y(), w()-lx-bx, h());
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if (Fl::focus() == this) draw_focus();
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}
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int Fl_Light_Button::handle(int event) {
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switch (event) {
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case FL_RELEASE:
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if (box()) redraw();
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default:
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return Fl_Button::handle(event);
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}
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}
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/**
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Creates a new Fl_Light_Button widget using the given
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position, size, and label string.
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The default box type is \p FL_UP_BOX and the default down box
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type down_box() is \p FL_NO_BOX (0).
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The selection_color() sets the color of the "light".
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Default is FL_YELLOW.
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The default label alignment is \p 'FL_ALIGN_LEFT|FL_ALIGN_INSIDE' so
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the label is drawn inside the button area right of the "light".
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\note Do not change the default box types of Fl_Light_Button. The
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box types determine how the button is drawn. If you change the
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down_box() type the drawing behavior is undefined.
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*/
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Fl_Light_Button::Fl_Light_Button(int X, int Y, int W, int H, const char* l)
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: Fl_Button(X, Y, W, H, l) {
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type(FL_TOGGLE_BUTTON);
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selection_color(FL_YELLOW);
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align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE);
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}
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Fl_Radio_Light_Button::Fl_Radio_Light_Button(int X,int Y,int W,int H,const char *l)
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: Fl_Light_Button(X,Y,W,H,l)
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{
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type(FL_RADIO_BUTTON);
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}
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