fltk/src/Fl_Tree_Item_Array.cxx
Greg Ercolano 9a4ef219de Fl_Tree optimizations for selecting large trees (100k items).
Added _next_sibling and _prev_sibling to Fl_Tree_Item class to make 
next_sibling() and prev_sibling() more efficient during item selection.
Used new FLTK_ABI_VERSION macro (as designed by Greg and Albrecht on fltk.dev) to protect the ABI breaking features.



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9231 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2012-01-19 12:44:26 +00:00

176 lines
5.0 KiB
C++

//
// "$Id$"
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <FL/Fl_Tree_Item_Array.H>
#include <FL/Fl_Tree_Item.H>
//////////////////////
// Fl_Tree_Item_Array.cxx
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009-2010 by Greg Ercolano.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/// Constructor; creates an empty array.
///
/// The optional 'chunksize' can be specified to optimize
/// memory allocation for potentially large arrays. Default chunksize is 10.
///
Fl_Tree_Item_Array::Fl_Tree_Item_Array(int new_chunksize) {
_items = 0;
_total = 0;
_size = 0;
_chunksize = new_chunksize;
}
/// Destructor. Calls each item's destructor, destroys internal _items array.
Fl_Tree_Item_Array::~Fl_Tree_Item_Array() {
clear();
}
/// Copy constructor. Makes new copy of array, with new instances of each item.
Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) {
_items = (Fl_Tree_Item**)malloc(o->_size * sizeof(Fl_Tree_Item*));
_total = 0;
_size = o->_size;
_chunksize = o->_chunksize;
for ( int t=0; t<o->_total; t++ ) {
_items[t] = new Fl_Tree_Item(o->_items[t]);
++_total;
_items[t]->update_prev_next(t); // update uses _total's current value
}
}
/// Clear the entire array.
///
/// Each item will be deleted (destructors will be called),
/// and the array will be cleared. total() will return 0.
///
void Fl_Tree_Item_Array::clear() {
if ( _items ) {
for ( int t=0; t<_total; t++ ) {
delete _items[t];
_items[t] = 0;
}
free((void*)_items); _items = 0;
}
_total = _size = 0;
}
// Internal: Enlarge the items array.
//
// Adjusts size/items memory allocation as needed.
// Does NOT change total.
//
void Fl_Tree_Item_Array::enlarge(int count) {
int newtotal = _total + count; // new total
if ( newtotal >= _size ) { // more than we have allocated?
if ( (newtotal/150) > _chunksize ) _chunksize *= 10;
// Increase size of array
int newsize = _size + _chunksize;
Fl_Tree_Item **newitems = (Fl_Tree_Item**)malloc(newsize * sizeof(Fl_Tree_Item*));
if ( _items ) {
// Copy old array -> new, delete old
memmove(newitems, _items, _size * sizeof(Fl_Tree_Item*));
free((void*)_items); _items = 0;
}
// Adjust items/sizeitems
_items = newitems;
_size = newsize;
}
}
/// Insert an item at index position \p pos.
///
/// Handles enlarging array if needed, total increased by 1.
/// If \p pos == total(), an empty item is appended to the array.
///
void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) {
enlarge(1);
// printf("*** POS=%d TOTAL-1=%d NITEMS=%d\n", pos, _total-1, (_total-pos));
if ( pos <= (_total - 1) ) { // need to move memory around?
int nitems = _total - pos;
memmove(&_items[pos+1], &_items[pos], sizeof(Fl_Tree_Item*) * nitems);
}
_items[pos] = new_item;
_total++;
_items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors
}
/// Add an item* to the end of the array.
///
/// Assumes the item was created with 'new', and will remain
/// allocated.. Fl_Tree_Item_Array will handle calling the
/// item's destructor when the array is cleared or the item remove()'ed.
///
void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) {
insert(_total, val);
}
/// Remove the item at \param[in] index from the array.
///
/// The item will be delete'd (if non-NULL), so its destructor will be called.
///
void Fl_Tree_Item_Array::remove(int index) {
if ( _items[index] ) { // delete if non-zero
delete _items[index];
}
_items[index] = 0;
_total--;
for ( int i=index; i<_total; i++ ) { // reshuffle the array
_items[i] = _items[i+1];
}
if ( index < _total ) { // removed item not last?
_items[index]->update_prev_next(index); // update next item's prev/next and neighbors
} else if ( ((index-1) >= 0) && // removed item IS last?
((index-1) < _total)) {
_items[index-1]->update_prev_next(index-1); // update prev item's prev/next and neighbors
}
}
/// Remove the item from the array.
///
/// \returns 0 if removed, or -1 if the item was not in the array.
///
int Fl_Tree_Item_Array::remove(Fl_Tree_Item *item) {
for ( int t=0; t<_total; t++ ) {
if ( item == _items[t] ) {
remove(t);
return(0);
}
}
return(-1);
}
#if FLTK_ABI_VERSION >= 10302
/// Swap the two items at index positions \p ax and \p bx.
void Fl_Tree_Item_Array::swap(int ax, int bx) {
Fl_Tree_Item *asave = _items[ax];
_items[ax] = _items[bx];
_items[bx] = asave;
// Adjust prev/next ptrs
_items[ax]->update_prev_next(ax);
_items[bx]->update_prev_next(bx);
}
#endif /* FLTK_ABI_VERSION */
//
// End of "$Id$".
//