fltk/src/Fl_Menu_global.cxx
Albrecht Schlosser f09e17c3c5 Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files

The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
2020-07-06 20:28:20 +02:00

46 lines
1.4 KiB
C++

//
// Global menu shortcut code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Make all the shortcuts in this menu global.
// Currently only one menu at a time and you cannot destruct the menu,
// is this sufficient?
#include <FL/Fl.H>
#include <FL/Fl_Menu_.H>
static Fl_Menu_* the_widget;
static int handler(int e) {
if (e != FL_SHORTCUT || Fl::modal()) return 0;
Fl::first_window(the_widget->window());
return the_widget->handle(e);
}
/**
Make the shortcuts for this menu work no matter what window has the
focus when you type it. This is done by using
Fl::add_handler(). This Fl_Menu_ widget does not
have to be visible (ie the window it is in can be hidden, or it does
not have to be put in a window at all).
<P>Currently there can be only one global()menu. Setting a new
one will replace the old one. There is no way to remove the
global() setting (so don't destroy the widget!)
*/
void Fl_Menu_::global() {
if (!the_widget) Fl::add_handler(handler);
the_widget = this;
}