git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@12023 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
160 lines
4.2 KiB
C++
160 lines
4.2 KiB
C++
//
|
|
// "$Id$"
|
|
//
|
|
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2016 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// http://www.fltk.org/COPYING.php
|
|
//
|
|
// Please report all bugs and problems on the following page:
|
|
//
|
|
// http://www.fltk.org/str.php
|
|
//
|
|
|
|
#include "../../config_lib.h"
|
|
#ifdef FL_CFG_GFX_QUARTZ
|
|
|
|
/**
|
|
\file quartz_vertex.cxx
|
|
\brief Portable drawing code for drawing arbitrary shapes with
|
|
simple 2D transformations, implemented for OS X Quartz.
|
|
*/
|
|
|
|
#include "Fl_Quartz_Graphics_Driver.H"
|
|
|
|
#include <FL/fl_draw.H>
|
|
#include <FL/x.H>
|
|
#include <FL/math.h>
|
|
|
|
|
|
void Fl_Quartz_Graphics_Driver::transformed_vertex(double xf, double yf) {
|
|
transformed_vertex0(float(xf), float(yf));
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::vertex(double x,double y) {
|
|
transformed_vertex0(float(x*m.a + y*m.c + m.x), float(x*m.b + y*m.d + m.y));
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::end_points() {
|
|
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
|
|
for (int i=0; i<n; i++) {
|
|
CGContextMoveToPoint(gc_, p[i].x, p[i].y);
|
|
CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
|
|
CGContextStrokePath(gc_);
|
|
}
|
|
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::end_line() {
|
|
if (n < 2) {
|
|
end_points();
|
|
return;
|
|
}
|
|
if (n<=1) return;
|
|
CGContextSetShouldAntialias(gc_, true);
|
|
CGContextMoveToPoint(gc_, p[0].x, p[0].y);
|
|
for (int i=1; i<n; i++)
|
|
CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
|
|
CGContextStrokePath(gc_);
|
|
CGContextSetShouldAntialias(gc_, false);
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::end_loop() {
|
|
fixloop();
|
|
if (n>2) transformed_vertex((float)p[0].x, (float)p[0].y);
|
|
end_line();
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::end_polygon() {
|
|
fixloop();
|
|
if (n < 3) {
|
|
end_line();
|
|
return;
|
|
}
|
|
if (n<=1) return;
|
|
CGContextSetShouldAntialias(gc_, true);
|
|
CGContextMoveToPoint(gc_, p[0].x, p[0].y);
|
|
for (int i=1; i<n; i++)
|
|
CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
|
|
CGContextClosePath(gc_);
|
|
CGContextFillPath(gc_);
|
|
CGContextSetShouldAntialias(gc_, false);
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::begin_complex_polygon() {
|
|
begin_polygon();
|
|
gap_ = 0;
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::gap() {
|
|
while (n>gap_+2 && p[n-1].x == p[gap_].x && p[n-1].y == p[gap_].y) n--;
|
|
if (n > gap_+2) {
|
|
transformed_vertex((float)p[gap_].x, (float)p[gap_].y);
|
|
gap_ = n;
|
|
} else {
|
|
n = gap_;
|
|
}
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::end_complex_polygon() {
|
|
gap();
|
|
if (n < 3) {
|
|
end_line();
|
|
return;
|
|
}
|
|
if (n<=1) return;
|
|
CGContextSetShouldAntialias(gc_, true);
|
|
CGContextMoveToPoint(gc_, p[0].x, p[0].y);
|
|
for (int i=1; i<n; i++)
|
|
CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
|
|
CGContextClosePath(gc_);
|
|
CGContextFillPath(gc_);
|
|
CGContextSetShouldAntialias(gc_, false);
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::circle(double x, double y,double r) {
|
|
double xt = transform_x(x,y);
|
|
double yt = transform_y(x,y);
|
|
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
|
|
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
|
|
int llx = (int)rint(xt-rx);
|
|
int w = (int)rint(xt+rx)-llx;
|
|
int lly = (int)rint(yt-ry);
|
|
int h = (int)rint(yt+ry)-lly;
|
|
|
|
// Quartz warning: circle won't scale to current matrix!
|
|
// Last argument must be 0 (counter-clockwise) or it draws nothing under __LP64__ !!!!
|
|
CGContextSetShouldAntialias(gc_, true);
|
|
CGContextAddArc(gc_, xt, yt, (w+h)*0.25f, 0, 2.0f*M_PI, 0);
|
|
(what == POLYGON ? CGContextFillPath : CGContextStrokePath)(gc_);
|
|
CGContextSetShouldAntialias(gc_, false);
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::transformed_vertex0(float x, float y) {
|
|
if (!n || x != p[n-1].x || y != p[n-1].y) {
|
|
if (n >= p_size) {
|
|
p_size = p ? 2*p_size : 16;
|
|
p = (XPOINT*)realloc((void*)p, p_size*sizeof(*p));
|
|
}
|
|
p[n].x = x;
|
|
p[n].y = y;
|
|
n++;
|
|
}
|
|
}
|
|
|
|
void Fl_Quartz_Graphics_Driver::fixloop() { // remove equal points from closed path
|
|
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
|
|
}
|
|
|
|
|
|
#endif // FL_CFG_GFX_QUARTZ
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|