fltk/src/Fl_Gl_Choice.cxx
Manolo Gouy 207d8fe09b Add GLContext to the set of platform-dependent types defined in FL/platform_types.h
If a platform does not support OpenGL, it can just typedef GLContext as void*

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11733 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-05-13 06:45:40 +00:00

342 lines
9.6 KiB
C++

//
// "$Id$"
//
// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "config_lib.h"
#if HAVE_GL
# include <FL/Fl.H>
# include <stdlib.h>
# include "Fl_Gl_Choice.H"
# include <FL/Fl_Gl_Window.H>
# include <FL/Fl_Gl_Window_Driver.H>
# include <FL/gl_draw.H>
# include "flstring.h"
# include <FL/fl_utf8.h>
static GLContext *context_list = 0;
static int nContext = 0, NContext = 0;
static void add_context(GLContext ctx) {
if (!ctx) return;
if (nContext==NContext) {
if (!NContext) NContext = 8;
NContext *= 2;
context_list = (GLContext*)realloc(
context_list, NContext*sizeof(GLContext));
}
context_list[nContext++] = ctx;
}
static void del_context(GLContext ctx) {
int i;
for (i=0; i<nContext; i++) {
if (context_list[i]==ctx) {
memmove(context_list+i, context_list+i+1,
(nContext-i-1) * sizeof(GLContext));
context_list[--nContext] = 0;
break;
}
}
if (!nContext) gl_remove_displaylist_fonts();
}
static Fl_Gl_Choice *first;
// this assumes one of the two arguments is zero:
// We keep the list system in Win32 to stay compatible and interpret
// the list later...
Fl_Gl_Choice *Fl_Gl_Window_Driver::find_begin(int m, const int *alistp) {
Fl_Gl_Choice *g;
for (g = first; g; g = g->next)
if (g->mode == m && g->alist == alistp)
return g;
return NULL;
}
static GLContext cached_context;
static Fl_Window* cached_window;
#ifdef FL_CFG_GFX_QUARTZ
extern void gl_texture_reset();
Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
if (g) return g;
NSOpenGLPixelFormat* fmt = mode_to_NSOpenGLPixelFormat(m, alistp);
if (!fmt) return 0;
g = new Fl_Gl_Choice(m, alistp, first);
first = g;
g->pixelformat = fmt;
return g;
}
GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
GLContext context, shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
// resets the pile of string textures used to draw strings
// necessary before the first context is created
if (!shared_ctx) gl_texture_reset();
context = create_GLcontext_for_window((NSOpenGLPixelFormat*)g->pixelformat, shared_ctx, window);
if (!context) return 0;
add_context(context);
return (context);
}
void Fl_Cocoa_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
GLcontext_makecurrent(context);
}
}
void Fl_Cocoa_Gl_Window_Driver::delete_gl_context(GLContext context) {
if (cached_context == context) {
cached_context = 0;
cached_window = 0;
GL_cleardrawable();
}
GLcontext_release(context);
del_context(context);
}
#endif // FL_CFG_GFX_QUARTZ
#ifdef FL_CFG_GFX_GDI
# include <FL/x.H>
# include <FL/Fl_Graphics_Driver.H>
#include "drivers/WinAPI/Fl_WinAPI_Window_Driver.H"
extern void fl_save_dc(HWND, HDC);
Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
if (g) return g;
// Replacement for ChoosePixelFormat() that finds one with an overlay if possible:
HDC gc = (HDC)(fl_graphics_driver ? fl_graphics_driver->gc() : 0);
if (!gc) gc = fl_GetDC(0);
int pixelformat = 0;
PIXELFORMATDESCRIPTOR chosen_pfd;
for (int i = 1; ; i++) {
PIXELFORMATDESCRIPTOR pfd;
if (!DescribePixelFormat(gc, i, sizeof(pfd), &pfd)) break;
// continue if it does not satisfy our requirements:
if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue;
if ((m & FL_ACCUM) && !pfd.cAccumBits) continue;
if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue;
if ((m & FL_DEPTH) && !pfd.cDepthBits) continue;
if ((m & FL_STENCIL) && !pfd.cStencilBits) continue;
// see if better than the one we have already:
if (pixelformat) {
// offering non-generic rendering is better (read: hardware accelleration)
if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) &&
(pfd.dwFlags & PFD_GENERIC_FORMAT)) continue;
// offering overlay is better:
else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
// otherwise more bit planes is better:
else if (chosen_pfd.cColorBits > pfd.cColorBits) continue;
else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue;
}
pixelformat = i;
chosen_pfd = pfd;
}
//printf("Chosen pixel format is %d\n", pixelformat);
if (!pixelformat) return 0;
g = new Fl_Gl_Choice(m, alistp, first);
first = g;
g->pixelformat = pixelformat;
g->pfd = chosen_pfd;
return g;
}
GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer)
{
Fl_X* i = Fl_X::i(window);
HDC hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc;
if (!hdc) {
hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
fl_save_dc(i->xid, hdc);
SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
# if USE_COLORMAP
if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
# endif
}
GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
if (context) {
if (context_list && nContext)
wglShareLists(context_list[0], context);
add_context(context);
}
return context;
}
void Fl_WinAPI_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
wglMakeCurrent(Fl_WinAPI_Window_Driver::driver(w)->private_dc, context);
}
}
void Fl_WinAPI_Gl_Window_Driver::delete_gl_context(GLContext context) {
if (cached_context == context) {
cached_context = 0;
cached_window = 0;
wglMakeCurrent(0, 0);
}
wglDeleteContext(context);
del_context(context);
}
#endif // FL_CFG_GFX_GDI
#ifdef FL_CFG_GFX_XLIB
# include <FL/x.H>
Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
if (g) return g;
const int *blist;
int list[32];
if (alistp)
blist = alistp;
else {
int n = 0;
if (m & FL_INDEX) {
list[n++] = GLX_BUFFER_SIZE;
list[n++] = 8; // glut tries many sizes, but this should work...
} else {
list[n++] = GLX_RGBA;
list[n++] = GLX_GREEN_SIZE;
list[n++] = (m & FL_RGB8) ? 8 : 1;
if (m & FL_ALPHA) {
list[n++] = GLX_ALPHA_SIZE;
list[n++] = (m & FL_RGB8) ? 8 : 1;
}
if (m & FL_ACCUM) {
list[n++] = GLX_ACCUM_GREEN_SIZE;
list[n++] = 1;
if (m & FL_ALPHA) {
list[n++] = GLX_ACCUM_ALPHA_SIZE;
list[n++] = 1;
}
}
}
if (m & FL_DOUBLE) {
list[n++] = GLX_DOUBLEBUFFER;
}
if (m & FL_DEPTH) {
list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
}
if (m & FL_STENCIL) {
list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
}
if (m & FL_STEREO) {
list[n++] = GLX_STEREO;
}
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (m & FL_MULTISAMPLE) {
list[n++] = GLX_SAMPLES_SGIS;
list[n++] = 4; // value Glut uses
}
# endif
list[n] = 0;
blist = list;
}
fl_open_display();
XVisualInfo *visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
if (!visp) {
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE,0);
# endif
return 0;
}
g = new Fl_Gl_Choice(m, alistp, first);
first = g;
g->vis = visp;
if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
visp->visualid == fl_visual->visualid &&
!fl_getenv("MESA_PRIVATE_CMAP"))
g->colormap = fl_colormap;
else
g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
visp->visual, AllocNone);
return g;
}
GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
return create_gl_context(g->vis);
}
GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1);
if (context)
add_context(context);
return context;
}
void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
glXMakeCurrent(fl_display, fl_xid(w), context);
}
}
void Fl_X11_Gl_Window_Driver::delete_gl_context(GLContext context) {
if (cached_context == context) {
cached_context = 0;
cached_window = 0;
glXMakeCurrent(fl_display, 0, 0);
}
glXDestroyContext(fl_display, context);
del_context(context);
}
#endif // FL_CFG_GFX_XLIB
#endif // HAVE_GL
//
// End of "$Id$".
//