fltk/ide/VisualC6/fltkgl.dsp
Matthias Melcher bde92b83f3 Fixed the IDE's for Xcode3, Xcode3.1, and VisualC (last one untested).
Added some code for verbose plugin manager output. This is what you should get when loading "cube" and then calling the regular "print" function.

Fl_Plugin: creating a plugin, class "fltk:device", name "opengl.device.fltk.org"
Fl_Plugin: creating a plugin manager for class "fltk:device"
Fl_Plugin: adding plugin named "opengl.device.fltk.org" at 0x0x175314
Fl_Plugin: deleting a plugin manager
Fl_Plugin: creating a plugin manager for class "fltk:device"
Fl_Plugin: returning plugin named "opengl.device.fltk.org": 0x0x175314
Fl_Plugin: deleting a plugin manager
Fl_Plugin: deleting a plugin



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7291 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-03-17 21:11:06 +00:00

130 lines
3.6 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="fltkgl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=fltkgl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "fltkgl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fltkgl.mak" CFG="fltkgl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fltkgl - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "fltkgl - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
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# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /GX /Ot /Op /Ob2 /I "." /I "../.." /I "../../zlib" /I "../../png" /I "../../jpeg" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# SUBTRACT CPP /Os
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# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\fltkgl.lib"
!ELSEIF "$(CFG)" == "fltkgl - Win32 Debug"
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# ADD CPP /nologo /MDd /GX /Z7 /Od /I "." /I "../.." /I "../../zlib" /I "../../png" /I "../../jpeg" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /FR /YX /FD /c
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\fltkgld.lib"
!ENDIF
# Begin Target
# Name "fltkgl - Win32 Release"
# Name "fltkgl - Win32 Debug"
# Begin Source File
SOURCE=..\..\src\Fl_Gl_Choice.cxx
# End Source File
# Begin Source File
SOURCE=..\..\src\Fl_Gl_Overlay.cxx
# End Source File
# Begin Source File
SOURCE=..\..\src\Fl_Gl_Window.cxx
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SOURCE=..\..\src\freeglut_geometry.cxx
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SOURCE=..\..\src\glut_font.cxx
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SOURCE=..\..\src\Fl_Gl_Device_Plugin.cxx
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