214 lines
6.9 KiB
C++
214 lines
6.9 KiB
C++
//
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// Widget type header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2023 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef _FLUID_FL_TYPE_H
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#define _FLUID_FL_TYPE_H
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#include <FL/Fl_Widget.H>
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#include <FL/fl_draw.H>
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#include "code.h"
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class Fl_Type;
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class Fl_Group_Type;
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class Fl_Window_Type;
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class Fd_Project_Reader;
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class Fd_Project_Writer;
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typedef enum {
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kAddAsLastChild = 0,
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kAddAfterCurrent
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} Strategy;
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void fixvisible(Fl_Type *p);
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void delete_all(int selected_only=0);
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int storestring(const char *n, const char * & p, int nostrip=0);
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void select_all_cb(Fl_Widget *,void *);
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void select_none_cb(Fl_Widget *,void *);
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void earlier_cb(Fl_Widget*,void*);
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void later_cb(Fl_Widget*,void*);
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class Fl_Type {
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friend class Widget_Browser;
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friend Fl_Widget *make_type_browser(int,int,int,int,const char *);
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friend class Fl_Window_Type;
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virtual void setlabel(const char *) { } // virtual part of label(char*)
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protected:
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Fl_Type();
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const char *name_;
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const char *label_;
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const char *callback_;
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const char *user_data_;
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const char *user_data_type_;
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const char *comment_;
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public: // things that should not be public:
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Fl_Type *parent;
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char new_selected; // browser highlight
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char selected; // copied here by selection_changed()
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char open_; // state of triangle in browser
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char visible; // true if all parents are open
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int level; // number of parents over this
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static Fl_Type *first, *last;
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Fl_Type *next, *prev;
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Fl_Type *prev_sibling();
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Fl_Type *next_sibling();
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Fl_Type *first_child();
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Fl_Type *factory;
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const char *callback_name(Fd_Code_Writer& f);
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int code_position, header_position;
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int code_position_end, header_position_end;
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protected:
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int user_defined(const char* cbname) const;
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public:
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enum ID {
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// administrative
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ID_Base_, ID_Widget_, ID_Menu_, ID_Browser_, ID_Valuator,
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// non-widget
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ID_Function, ID_Code, ID_CodeBlock,
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ID_Decl, ID_DeclBlock, ID_Class,
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ID_Widget_Class, ID_Comment, ID_Data,
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// groups
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ID_Window, ID_Group, ID_Pack,
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ID_Flex, ID_Tabs, ID_Scroll,
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ID_Tile, ID_Wizard,
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// buttons
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ID_Button, ID_Return_Button, ID_Light_Button,
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ID_Check_Button, ID_Repeat_Button, ID_Round_Button,
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// valuators
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ID_Slider, ID_Scrollbar, ID_Value_Slider,
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ID_Adjuster, ID_Counter, ID_Spinner,
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ID_Dial, ID_Roller, ID_Value_Input, ID_Value_Output,
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// text
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ID_Input, ID_Output, ID_Text_Editor,
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ID_Text_Display, ID_File_Input, ID_Simple_Terminal,
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// menus
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ID_Menu_Bar, ID_Menu_Button, ID_Choice,
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ID_Input_Choice, ID_Submenu, ID_Menu_Item,
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ID_Checkbox_Menu_Item, ID_Radio_Menu_Item,
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// browsers
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ID_Browser, ID_Check_Browser, ID_File_Browser,
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ID_Tree, ID_Help_View, ID_Table,
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// misc
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ID_Box, ID_Clock, ID_Progress,
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ID_Max_
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};
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virtual ~Fl_Type();
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virtual Fl_Type *make(Strategy strategy) = 0;
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Fl_Window_Type *window();
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Fl_Group_Type *group();
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void add(Fl_Type *parent, Strategy strategy);
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void insert(Fl_Type *n); // insert into list before n
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Fl_Type* remove(); // remove from list
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void move_before(Fl_Type*); // move before a sibling
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virtual const char *title(); // string for browser
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virtual const char *type_name() = 0; // type for code output
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virtual const char *alt_type_name() { return type_name(); } // alternate type for FLTK2 code output
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const char *name() const {return name_;}
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void name(const char *);
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const char *label() const {return label_;}
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void label(const char *);
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const char *callback() const {return callback_;}
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void callback(const char *);
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const char *user_data() const {return user_data_;}
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void user_data(const char *);
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const char *user_data_type() const {return user_data_type_;}
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void user_data_type(const char *);
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const char *comment() { return comment_; }
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void comment(const char *);
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virtual Fl_Type* click_test(int,int) { return NULL; }
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virtual void add_child(Fl_Type*, Fl_Type* beforethis) { }
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virtual void move_child(Fl_Type*, Fl_Type* beforethis) { }
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virtual void remove_child(Fl_Type*) { }
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static Fl_Type *current; // most recently picked object
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static Fl_Type *current_dnd;
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virtual void open(); // what happens when you double-click
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// read and write data to a saved file:
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virtual void write(Fd_Project_Writer &f);
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virtual void write_properties(Fd_Project_Writer &f);
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virtual void read_property(Fd_Project_Reader &f, const char *);
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virtual int read_fdesign(const char*, const char*);
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virtual void postprocess_read() { }
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// write code, these are called in order:
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virtual void write_static(Fd_Code_Writer& f); // write static stuff to .c file
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virtual void write_code1(Fd_Code_Writer& f); // code and .h before children
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virtual void write_code2(Fd_Code_Writer& f); // code and .h after children
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void write_comment_h(Fd_Code_Writer& f, const char *ind=""); // write the commentary text into the header file
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void write_comment_c(Fd_Code_Writer& f, const char *ind=""); // write the commentary text into the source file
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void write_comment_inline_c(Fd_Code_Writer& f, const char *ind=0L); // write the commentary text
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// live mode
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virtual Fl_Widget *enter_live_mode(int top=0); // build wdgets needed for live mode
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virtual void leave_live_mode(); // free allocated resources
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virtual void copy_properties(); // copy properties from this type into a potetial live object
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// get message number for I18N
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int msgnum();
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// fake rtti:
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virtual int is_parent() const {return 0;}
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virtual int is_widget() const {return 0;}
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/// TODO: Misnamed: This is true if the widget is a button or a menu item with button functionality
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virtual int is_button() const {return 0;}
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virtual int is_input() const {return 0;}
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virtual int is_text_display() const {return 0;}
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virtual int is_spinner() const {return 0;}
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virtual int is_menu_item() const {return 0;}
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virtual int is_menu_button() const {return 0;}
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virtual int is_group() const {return 0;}
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virtual int is_tabs() const {return 0;}
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virtual int is_scroll() const {return 0;}
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virtual int is_flex() const {return 0;}
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virtual int is_window() const {return 0;}
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virtual int is_code() const {return 0;}
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virtual int is_code_block() const {return 0;}
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virtual int is_decl_block() const {return 0;}
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virtual int is_comment() const {return 0;}
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virtual int is_class() const {return 0;}
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virtual int is_public() const {return 1;}
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virtual ID id() const { return ID_Base_; }
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virtual bool is_a(ID inID) { return (inID==ID_Base_); }
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const char* class_name(const int need_nest) const;
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const class Fl_Class_Type* is_in_class() const;
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};
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#endif // _FLUID_FL_TYPE_H
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