78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
//
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// "$Id$"
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//
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// MacOS color functions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// The fltk "colormap". This allows ui colors to be stored in 8-bit
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// locations, and provides a level of indirection so that global color
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// changes can be made. Not to be confused with the X colormap, which
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// I try to hide completely.
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// matt: Neither Quartz nor Quickdraw support colormaps in this implementation
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// matt: Quartz support done
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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static unsigned fl_cmap[256] = {
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#include "fl_cmap.h" // this is a file produced by "cmap.cxx":
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};
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void Fl_Quartz_Graphics_Driver::color(Fl_Color i) {
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Fl_Graphics_Driver::color(i);
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uchar r, g, b;
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if (i & 0xFFFFFF00) {
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// translate rgb colors into color index
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r = i>>24;
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g = i>>16;
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b = i>> 8;
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} else {
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// translate index into rgb:
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unsigned c = fl_cmap[i];
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r = c>>24;
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g = c>>16;
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b = c>> 8;
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}
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if (!fl_gc) return; // no context yet? We will assign the color later.
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float fr = r/255.0f;
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float fg = g/255.0f;
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float fb = b/255.0f;
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CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
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CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
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}
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void Fl_Quartz_Graphics_Driver::color(uchar r, uchar g, uchar b) {
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Fl_Graphics_Driver::color( fl_rgb_color(r, g, b) );
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float fr = r/255.0f;
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float fg = g/255.0f;
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float fb = b/255.0f;
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if (!fl_gc) return; // no context yet? We will assign the color later.
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CGContextSetRGBFillColor(fl_gc, fr, fg, fb, 1.0f);
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CGContextSetRGBStrokeColor(fl_gc, fr, fg, fb, 1.0f);
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}
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void Fl::set_color(Fl_Color i, unsigned c) {
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if (fl_cmap[i] != c) {
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fl_cmap[i] = c;
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}
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}
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//
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// End of "$Id$".
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//
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