fltk/src/Fl_Window_Driver.cxx

294 lines
7.9 KiB
C++

//
// A base class for platform specific window handling code
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\cond DriverDev
\addtogroup DriverDeveloper
\{
*/
#include "Fl_Window_Driver.H"
#include <FL/Fl_Overlay_Window.H>
#include <FL/fl_draw.H>
#include <FL/Fl.H>
#include <FL/platform.H>
#include "Fl_Screen_Driver.H"
extern void fl_throw_focus(Fl_Widget *o);
/**
Create a new Window Driver.
This class must be derived into a new class that manages windows
on the target platform.
*/
Fl_Window_Driver::Fl_Window_Driver(Fl_Window *win)
: pWindow(win) {
wait_for_expose_value = 0;
other_xid = 0;
screen_num_ = 0;
}
Fl_Window_Driver::~Fl_Window_Driver() {
// empty
}
// accessors to Fl_Window's size_range stuff
int Fl_Window_Driver::minw() {return pWindow->minw_;}
int Fl_Window_Driver::minh() {return pWindow->minh_;}
int Fl_Window_Driver::maxw() {return pWindow->maxw_;}
int Fl_Window_Driver::maxh() {return pWindow->maxh_;}
int Fl_Window_Driver::dw() {return pWindow->dw_;}
int Fl_Window_Driver::dh() {return pWindow->dh_;}
int Fl_Window_Driver::aspect() {return pWindow->aspect_;}
unsigned char Fl_Window_Driver::size_range_set() {return pWindow->size_range_set_;}
// other Fl_Window accessors
int Fl_Window_Driver::force_position() {return pWindow->force_position(); }
void Fl_Window_Driver::force_position(int c) { pWindow->force_position(c); }
void Fl_Window_Driver::x(int X) {pWindow->x(X); }
void Fl_Window_Driver::y(int Y) {pWindow->y(Y); }
int Fl_Window_Driver::fullscreen_screen_top() {return pWindow->fullscreen_screen_top;}
int Fl_Window_Driver::fullscreen_screen_bottom() {return pWindow->fullscreen_screen_bottom;}
int Fl_Window_Driver::fullscreen_screen_left() {return pWindow->fullscreen_screen_left;}
int Fl_Window_Driver::fullscreen_screen_right() {return pWindow->fullscreen_screen_right;}
void Fl_Window_Driver::current(Fl_Window *c) {pWindow->current_ = c;}
void Fl_Window_Driver::flush_Fl_Window() { pWindow->Fl_Window::flush(); }
/**
Draw the window content.
A new driver can add code before or after drawing an individual window.
*/
void Fl_Window_Driver::draw() { pWindow->draw(); }
/**
Prepare this window for rendering.
A new driver may prepare bitmaps and clipping areas for calls to the
graphics driver.
*/
void Fl_Window_Driver::make_current() { }
/**
Make the window visible and raise it to the top.
*/
void Fl_Window_Driver::show() { }
/**
Change the window title.
A new driver should provide an interface to change the title of the window
in the title bar.
*/
void Fl_Window_Driver::label(const char *name, const char *mininame) {}
void Fl_Window_Driver::take_focus() {
// nothing to do
}
void Fl_Window_Driver::flush_double() {
flush_Fl_Window();
}
void Fl_Window_Driver::flush_overlay() {
flush_Fl_Window();
}
void Fl_Window_Driver::draw_begin() {
// nothing to do
}
void Fl_Window_Driver::draw_end() {
// nothing to do
}
void Fl_Window_Driver::destroy_double_buffer() {
fl_delete_offscreen(other_xid);
other_xid = 0;
}
void Fl_Window_Driver::shape_pixmap_(Fl_Image* pixmap) {
Fl_RGB_Image* rgba = new Fl_RGB_Image((Fl_Pixmap*)pixmap);
shape_alpha_(rgba, 3);
delete rgba;
}
void Fl_Window_Driver::capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right) {
top = left = bottom = right = NULL;
}
// This function is available for use by platform-specific, Fl_Window_Driver-derived classes
int Fl_Window_Driver::hide_common() {
pWindow->clear_visible();
if (!shown()) return 1;
// remove from the list of windows:
Fl_X* ip = Fl_X::i(pWindow);
Fl_X** pp = &Fl_X::first;
for (; *pp != ip; pp = &(*pp)->next) if (!*pp) return 1;
*pp = ip->next;
pWindow->i = 0;
// recursively remove any subwindows:
for (Fl_X *wi = Fl_X::first; wi;) {
Fl_Window* W = wi->w;
if (W->window() == pWindow) {
W->hide();
W->set_visible();
wi = Fl_X::first;
} else wi = wi->next;
}
if (pWindow == Fl::modal_) { // we are closing the modal window, find next one:
Fl_Window* W;
for (W = Fl::first_window(); W; W = Fl::next_window(W))
if (W->modal()) break;
Fl::modal_ = W;
}
// Make sure no events are sent to this window:
fl_throw_focus(pWindow);
pWindow->handle(FL_HIDE);
return 0;
}
void Fl_Window_Driver::use_border() {
if (shown()) {
pWindow->hide(); // hide and then show to reflect the new state of the window border
pWindow->force_position(1);
pWindow->show();
}
}
void Fl_Window_Driver::size_range() {
// *FIXME* This should not be necessary!
// pWindow->size_range_set = 1;
}
int Fl_Window_Driver::can_do_overlay() {
return 0;
}
void Fl_Window_Driver::redraw_overlay() {
((Fl_Overlay_Window*)pWindow)->overlay_ = pWindow;
pWindow->clear_damage((uchar)(pWindow->damage()|FL_DAMAGE_OVERLAY));
Fl::damage(FL_DAMAGE_CHILD);
}
void Fl_Window_Driver::flush()
{
pWindow->flush();
}
int Fl_Window_Driver::set_cursor(Fl_Cursor) {
return 0;
}
int Fl_Window_Driver::set_cursor(const Fl_RGB_Image*, int, int) {
return 0;
}
void Fl_Window_Driver::wait_for_expose() {
if (!shown()) return;
Fl_X *i = Fl_X::i(pWindow);
while (!i || wait_for_expose_value) {
Fl::wait();
}
}
int Fl_Window_Driver::screen_num() {
if (pWindow->parent()) {
screen_num_ = Fl_Window_Driver::driver(pWindow->top_window())->screen_num();
}
return screen_num_ >= 0 ? screen_num_ : 0;
}
bool Fl_Window_Driver::is_a_rescale_ = false;
void Fl_Window_Driver::resize_after_scale_change(int ns, float old_f, float new_f) {
screen_num(ns);
Fl_Graphics_Driver::default_driver().scale(new_f);
int X = int(pWindow->x() * old_f / new_f), Y = int(pWindow->y() * old_f / new_f);
int W, H;
if (pWindow->fullscreen_active()) {
W = int(pWindow->w() * old_f / new_f); H = int(pWindow->h() * old_f / new_f);
} else {
W = pWindow->w(); H = pWindow->h();
int sX, sY, sW, sH;
Fl::screen_xywh(sX, sY, sW, sH, ns); // bounding box of new screen
const int d = 5; // make sure new window centre is located in new screen
if (X+W/2 < sX) X = sX-W/2+d;
else if (X+W/2 > sX+sW-1) X = sX+sW-1-W/2-d;
if (Y+H/2 < sY) Y = sY-H/2+d;
else if (Y+H/2 > sY+sH-1) Y = sY+sH-1-H/2-d;
}
is_a_rescale_ = true;
pWindow->resize(X, Y, W, H);
is_a_rescale_ = false;
}
void Fl_Window_Driver::reposition_menu_window(int x, int y) {
if (y != pWindow->y() || x != pWindow->x()) pWindow->Fl_Widget::position(x, y);
}
void Fl_Window_Driver::menu_window_area(int &X, int &Y, int &W, int &H, int nscreen) {
int mx, my;
Fl_Screen_Driver *scr_driver = Fl::screen_driver();
if (nscreen < 0) nscreen = scr_driver->get_mouse(mx, my);
scr_driver->screen_work_area(X, Y, W, H, nscreen);
}
/** Returns the platform-specific reference of the given window, or NULL if that window isn't shown.
\version 1.4.0 */
fl_uintptr_t Fl_Window_Driver::xid(const Fl_Window *win) {
Fl_X *flx = win->i;
return flx ? flx->xid : 0;
}
/** Returns a pointer to the Fl_Window corresponding to the platform-specific reference \p xid of a shown window.
\version 1.4.0 */
Fl_Window *Fl_Window_Driver::find(fl_uintptr_t xid) {
Fl_X *window;
for (Fl_X **pp = &Fl_X::first; (window = *pp); pp = &window->next) {
if (window->xid == xid) {
if (window != Fl_X::first && !Fl::modal()) {
// make this window be first to speed up searches
// this is not done if modal is true to avoid messing up modal stack
*pp = window->next;
window->next = Fl_X::first;
Fl_X::first = window;
}
return window->w;
}
}
return 0;
}
/**
\}
\endcond
*/