fltk/src/Fl_Scroll.cxx
Manolo Gouy f48750b0f4 Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32)
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.

More details for the various platforms :

- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops.  FLTK_SCALING_FACTOR provides a workaround.

-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which  FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.

- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 11:54:18 +00:00

456 lines
15 KiB
C++

//
// "$Id$"
//
// Scroll widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2017 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Tiled_Image.H>
#include <FL/Fl_Scroll.H>
#include <FL/fl_draw.H>
/** Clear all but the scrollbars... */
void Fl_Scroll::clear() {
// Note: the scrollbars are removed from the group before calling
// Fl_Group::clear() to take advantage of the optimized widget removal
// and deletion. Finally they are added to Fl_Scroll's group again. This
// is MUCH faster than removing the widgets one by one (STR #2409).
remove(scrollbar);
remove(hscrollbar);
Fl_Group::clear();
add(hscrollbar);
add(scrollbar);
}
/** Insure the scrollbars are the last children. */
void Fl_Scroll::fix_scrollbar_order() {
Fl_Widget** a = (Fl_Widget**)array();
if (a[children()-1] != &scrollbar) {
int i,j; for (i = j = 0; j < children(); j++)
if (a[j] != &hscrollbar && a[j] != &scrollbar) a[i++] = a[j];
a[i++] = &hscrollbar;
a[i++] = &scrollbar;
}
}
// Draw widget's background and children within a specific clip region
// So widget can just redraw damaged parts.
//
void Fl_Scroll::draw_clip(void* v,int X, int Y, int W, int H) {
fl_push_clip(X,Y,W,H);
Fl_Scroll* s = (Fl_Scroll*)v;
// erase background as needed...
switch (s->box()) {
case FL_NO_BOX :
case FL_UP_FRAME :
case FL_DOWN_FRAME :
case FL_THIN_UP_FRAME :
case FL_THIN_DOWN_FRAME :
case FL_ENGRAVED_FRAME :
case FL_EMBOSSED_FRAME :
case FL_BORDER_FRAME :
case _FL_SHADOW_FRAME :
case _FL_ROUNDED_FRAME :
case _FL_OVAL_FRAME :
case _FL_PLASTIC_UP_FRAME :
case _FL_PLASTIC_DOWN_FRAME :
if (s->parent() == (Fl_Group *)s->window() && Fl::scheme_bg_) {
Fl::scheme_bg_->draw(X-(X%((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->w()),
Y-(Y%((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->h()),
W+((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->w(),
H+((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->h());
break;
}
default :
fl_color(s->color());
fl_rectf(X,Y,W,H);
break;
}
Fl_Widget*const* a = s->array();
for (int i=s->children()-2; i--;) {
Fl_Widget& o = **a++;
s->draw_child(o);
s->draw_outside_label(o);
}
fl_pop_clip();
}
/**
Calculate visibility/size/position of scrollbars, find children's bounding box.
The \p si parameter will be filled with data from the calculations.
Derived classes can make use of this call to figure out the scrolling area
eg. during resize() handling.
\param[in] si -- ScrollInfo structure
\returns Structure containing the calculated info.
*/
void Fl_Scroll::recalc_scrollbars(ScrollInfo &si) {
// inner box of widget (excluding scrollbars)
si.innerbox.x = x()+Fl::box_dx(box());
si.innerbox.y = y()+Fl::box_dy(box());
si.innerbox.w = w()-Fl::box_dw(box());
si.innerbox.h = h()-Fl::box_dh(box());
// accumulate a bounding box for all the children
si.child.l = si.innerbox.x;
si.child.r = si.innerbox.x;
si.child.b = si.innerbox.y;
si.child.t = si.innerbox.y;
int first = 1;
Fl_Widget*const* a = array();
for (int i=children(); i--;) {
Fl_Widget* o = *a++;
if ( o==&scrollbar || o==&hscrollbar ) continue;
if ( first ) {
first = 0;
si.child.l = o->x();
si.child.r = o->x()+o->w();
si.child.b = o->y()+o->h();
si.child.t = o->y();
} else {
if (o->x() < si.child.l) si.child.l = o->x();
if (o->y() < si.child.t) si.child.t = o->y();
if (o->x()+o->w() > si.child.r) si.child.r = o->x()+o->w();
if (o->y()+o->h() > si.child.b) si.child.b = o->y()+o->h();
}
}
// Turn the scrollbars on and off as necessary.
// See if children would fit if we had no scrollbars...
{
int X = si.innerbox.x;
int Y = si.innerbox.y;
int W = si.innerbox.w;
int H = si.innerbox.h;
si.scrollsize = scrollbar_size_ ? scrollbar_size_ : Fl::scrollbar_size();
si.vneeded = 0;
si.hneeded = 0;
if (type() & VERTICAL) {
if ((type() & ALWAYS_ON) || si.child.t < Y || si.child.b > Y+H) {
si.vneeded = 1;
W -= si.scrollsize;
if (scrollbar.align() & FL_ALIGN_LEFT) X += si.scrollsize;
}
}
if (type() & HORIZONTAL) {
if ((type() & ALWAYS_ON) || si.child.l < X || si.child.r > X+W) {
si.hneeded = 1;
H -= si.scrollsize;
if (scrollbar.align() & FL_ALIGN_TOP) Y += si.scrollsize;
// recheck vertical since we added a horizontal scrollbar
if (!si.vneeded && (type() & VERTICAL)) {
if ((type() & ALWAYS_ON) || si.child.t < Y || si.child.b > Y+H) {
si.vneeded = 1;
W -= si.scrollsize;
if (scrollbar.align() & FL_ALIGN_LEFT) X += si.scrollsize;
}
}
}
}
si.innerchild.x = X;
si.innerchild.y = Y;
si.innerchild.w = W;
si.innerchild.h = H;
}
// calculate hor scrollbar position
si.hscroll.x = si.innerchild.x;
si.hscroll.y = (scrollbar.align() & FL_ALIGN_TOP)
? si.innerbox.y
: si.innerbox.y + si.innerbox.h - si.scrollsize;
si.hscroll.w = si.innerchild.w;
si.hscroll.h = si.scrollsize;
// calculate ver scrollbar position
si.vscroll.x = (scrollbar.align() & FL_ALIGN_LEFT)
? si.innerbox.x
: si.innerbox.x + si.innerbox.w - si.scrollsize;
si.vscroll.y = si.innerchild.y;
si.vscroll.w = si.scrollsize;
si.vscroll.h = si.innerchild.h;
// calculate h/v scrollbar values (pos/size/first/total)
si.hscroll.pos = si.innerchild.x - si.child.l;
si.hscroll.size = si.innerchild.w;
si.hscroll.first = 0;
si.hscroll.total = si.child.r - si.child.l;
if ( si.hscroll.pos < 0 ) { si.hscroll.total += (-si.hscroll.pos); si.hscroll.first = si.hscroll.pos; }
si.vscroll.pos = si.innerchild.y - si.child.t;
si.vscroll.size = si.innerchild.h;
si.vscroll.first = 0;
si.vscroll.total = si.child.b - si.child.t;
if ( si.vscroll.pos < 0 ) { si.vscroll.total += (-si.vscroll.pos); si.vscroll.first = si.vscroll.pos; }
// printf("DEBUG --- ScrollInfo ---\n");
// printf("DEBUG scrollsize: %d\n", si.scrollsize);
// printf("DEBUG hneeded, vneeded: %d %d\n", si.hneeded, si.vneeded);
// printf("DEBUG innerbox.x, si.innerbox.y, si.innerbox.w,si.innerbox.h);
// printf("DEBUG innerchild.xywh: %d %d %d %d\n", si.innerchild.x, si.innerchild.y, si.innerchild.w, si.innerchild.h);
// printf("DEBUG child lrbt: %d %d %d %d\n", si.child.l, si.child.r, si.child.b, si.child.t);
// printf("DEBUG hscroll xywh: %d %d %d %d\n", si.hscroll.x, si.hscroll.y, si.hscroll.w, si.hscroll.h);
// printf("DEBUG vscroll xywh: %d %d %d %d\n", si.vscroll.x, si.vscroll.y, si.vscroll.w, si.vscroll.h);
// printf("DEBUG horz scroll vals: %d %d %d %d\n", si.hscroll.pos, si.hscroll.size, si.hscroll.first, si.hscroll.total);
// printf("DEBUG vert scroll vals: %d %d %d %d\n", si.vscroll.pos, si.vscroll.size, si.vscroll.first, si.vscroll.total);
// printf("DEBUG \n");
}
/**
Returns the bounding box for the interior of the scrolling area, inside
the scrollbars.
Currently this is only reliable after draw(), and before any resizing of
the Fl_Scroll or any child widgets occur.
\todo The visibility of the scrollbars ought to be checked/calculated
outside of the draw() method (STR #1895).
*/
void Fl_Scroll::bbox(int& X, int& Y, int& W, int& H) {
X = x()+Fl::box_dx(box());
Y = y()+Fl::box_dy(box());
W = w()-Fl::box_dw(box());
H = h()-Fl::box_dh(box());
if (scrollbar.visible()) {
W -= scrollbar.w();
if (scrollbar.align() & FL_ALIGN_LEFT) X += scrollbar.w();
}
if (hscrollbar.visible()) {
H -= hscrollbar.h();
if (scrollbar.align() & FL_ALIGN_TOP) Y += hscrollbar.h();
}
}
void Fl_Scroll::draw() {
fix_scrollbar_order();
int X,Y,W,H; bbox(X,Y,W,H);
uchar d = damage();
float scale = Fl_Surface_Device::surface()->driver()->scale();
if ((d & FL_DAMAGE_ALL) || scale != int(scale)) { // full redraw
draw_box(box(),x(),y(),w(),h(),color());
draw_clip(this, X, Y, W, H);
} else {
if (d & FL_DAMAGE_SCROLL) {
// scroll the contents:
fl_scroll(X, Y, W, H, oldx-xposition_, oldy-yposition_, draw_clip, this);
// Erase the background as needed...
Fl_Widget*const* a = array();
int L, R, T, B;
L = 999999;
R = 0;
T = 999999;
B = 0;
for (int i=children()-2; i--; a++) {
if ((*a)->x() < L) L = (*a)->x();
if (((*a)->x() + (*a)->w()) > R) R = (*a)->x() + (*a)->w();
if ((*a)->y() < T) T = (*a)->y();
if (((*a)->y() + (*a)->h()) > B) B = (*a)->y() + (*a)->h();
}
if (L > X) draw_clip(this, X, Y, L - X, H);
if (R < (X + W)) draw_clip(this, R, Y, X + W - R, H);
if (T > Y) draw_clip(this, X, Y, W, T - Y);
if (B < (Y + H)) draw_clip(this, X, B, W, Y + H - B);
}
if (d & FL_DAMAGE_CHILD) { // draw damaged children
fl_push_clip(X, Y, W, H);
Fl_Widget*const* a = array();
for (int i=children()-2; i--;) update_child(**a++);
fl_pop_clip();
}
}
// Calculate where scrollbars should go, and draw them
{
ScrollInfo si;
recalc_scrollbars(si);
// Now that we know what's needed, make it so.
if (si.vneeded && !scrollbar.visible()) {
scrollbar.set_visible();
d = FL_DAMAGE_ALL;
}
else if (!si.vneeded && scrollbar.visible()) {
scrollbar.clear_visible();
draw_clip(this, si.vscroll.x, si.vscroll.y, si.vscroll.w, si.vscroll.h);
d = FL_DAMAGE_ALL;
}
if (si.hneeded && !hscrollbar.visible()) {
hscrollbar.set_visible();
d = FL_DAMAGE_ALL;
}
else if (!si.hneeded && hscrollbar.visible()) {
hscrollbar.clear_visible();
draw_clip(this, si.hscroll.x, si.hscroll.y, si.hscroll.w, si.hscroll.h);
d = FL_DAMAGE_ALL;
}
else if ( hscrollbar.h() != si.scrollsize || scrollbar.w() != si.scrollsize ) {
// scrollsize changed
d = FL_DAMAGE_ALL;
}
scrollbar.resize(si.vscroll.x, si.vscroll.y, si.vscroll.w, si.vscroll.h);
oldy = yposition_ = si.vscroll.pos; // si.innerchild.y - si.child.t;
scrollbar.value(si.vscroll.pos, si.vscroll.size, si.vscroll.first, si.vscroll.total);
hscrollbar.resize(si.hscroll.x, si.hscroll.y, si.hscroll.w, si.hscroll.h);
oldx = xposition_ = si.hscroll.pos; // si.innerchild.x - si.child.l;
hscrollbar.value(si.hscroll.pos, si.hscroll.size, si.hscroll.first, si.hscroll.total);
}
// draw the scrollbars:
if (d & FL_DAMAGE_ALL) {
draw_child(scrollbar);
draw_child(hscrollbar);
if (scrollbar.visible() && hscrollbar.visible()) {
// fill in the little box in the corner
fl_color(color());
fl_rectf(scrollbar.x(), hscrollbar.y(), scrollbar.w(), hscrollbar.h());
}
} else {
update_child(scrollbar);
update_child(hscrollbar);
}
}
/**
Resizes the Fl_Scroll widget and moves its children if necessary.
The Fl_Scroll widget first resizes itself, and then it moves all its
children if (and only if) the Fl_Scroll widget has been moved. The
children are moved by the same amount as the Fl_Scroll widget has been
moved, hence all children keep their relative positions.
\note Fl_Scroll::resize() does \b not call Fl_Group::resize(), and
child widgets are \b not resized.
Since children of an Fl_Scroll are not resized, the resizable() widget
is ignored (if it is set).
The scrollbars are moved to their proper positions, as given by
Fl_Scroll::scrollbar.align(), and switched on or off as necessary.
\note Due to current (FLTK 1.3.x) implementation constraints some of this
may effectively be postponed until the Fl_Scroll is drawn the next time.
This may change in a future release.
\sa Fl_Group::resizable()
\sa Fl_Widget::resize(int,int,int,int)
*/
void Fl_Scroll::resize(int X, int Y, int W, int H) {
int dx = X-x(), dy = Y-y();
int dw = W-w(), dh = H-h();
Fl_Widget::resize(X,Y,W,H); // resize _before_ moving children around
fix_scrollbar_order();
// move all the children:
Fl_Widget*const* a = array();
for (int i=children()-2; i--;) {
Fl_Widget* o = *a++;
o->position(o->x()+dx, o->y()+dy);
}
if (dw==0 && dh==0) {
char pad = ( scrollbar.visible() && hscrollbar.visible() );
char al = ( (scrollbar.align() & FL_ALIGN_LEFT) != 0 );
char at = ( (scrollbar.align() & FL_ALIGN_TOP) !=0 );
scrollbar.position(al?X:X+W-scrollbar.w(), (at&&pad)?Y+hscrollbar.h():Y);
hscrollbar.position((al&&pad)?X+scrollbar.w():X, at?Y:Y+H-hscrollbar.h());
} else {
// FIXME recalculation of scrollbars needs to be moved out of "draw()" (STR #1895)
redraw(); // need full recalculation of scrollbars
}
}
/** Moves the contents of the scroll group to a new position.
This is like moving the scrollbars of the Fl_Scroll around. For instance:
\code
Fl_Scroll scroll (10,10,200,200);
Fl_Box b1 ( 10, 10,50,50,"b1"); // relative (x,y) = (0,0)
Fl_Box b2 ( 60, 60,50,50,"b2"); // relative (x,y) = (50,50)
Fl_Box b3 ( 60,110,50,50,"b3"); // relative (x,y) = (50,100)
// populate scroll with more children ...
scroll.end();
scroll.scroll_to(50,100);
\endcode
will move the logical origin of the internal scroll area to (-50,-100)
relative to the origin of the Fl_Scroll (10,10), i.e. Fl_Box b3 will
be visible in the top left corner of the scroll area.
*/
void Fl_Scroll::scroll_to(int X, int Y) {
int dx = xposition_-X;
int dy = yposition_-Y;
if (!dx && !dy) return;
xposition_ = X;
yposition_ = Y;
Fl_Widget*const* a = array();
for (int i=children(); i--;) {
Fl_Widget* o = *a++;
if (o == &hscrollbar || o == &scrollbar) continue;
o->position(o->x()+dx, o->y()+dy);
}
if (parent() == (Fl_Group *)window() && Fl::scheme_bg_) damage(FL_DAMAGE_ALL);
else damage(FL_DAMAGE_SCROLL);
}
void Fl_Scroll::hscrollbar_cb(Fl_Widget* o, void*) {
Fl_Scroll* s = (Fl_Scroll*)(o->parent());
s->scroll_to(int(((Fl_Scrollbar*)o)->value()), s->yposition());
}
void Fl_Scroll::scrollbar_cb(Fl_Widget* o, void*) {
Fl_Scroll* s = (Fl_Scroll*)(o->parent());
s->scroll_to(s->xposition(), int(((Fl_Scrollbar*)o)->value()));
}
/**
Creates a new Fl_Scroll widget using the given position,
size, and label string. The default boxtype is FL_NO_BOX.
The destructor <I>also deletes all the children</I>. This allows a
whole tree to be deleted at once, without having to keep a pointer to
all the children in the user code. A kludge has been done so the
Fl_Scroll and all of its children can be automatic (local)
variables, but you must declare the Fl_Scroll <I>first</I>, so
that it is destroyed last.
*/
Fl_Scroll::Fl_Scroll(int X,int Y,int W,int H,const char* L)
: Fl_Group(X,Y,W,H,L),
scrollbar(X+W-Fl::scrollbar_size(),Y,
Fl::scrollbar_size(),H-Fl::scrollbar_size()),
hscrollbar(X,Y+H-Fl::scrollbar_size(),
W-Fl::scrollbar_size(),Fl::scrollbar_size()) {
type(BOTH);
xposition_ = oldx = 0;
yposition_ = oldy = 0;
scrollbar_size_ = 0;
hscrollbar.type(FL_HORIZONTAL);
hscrollbar.callback(hscrollbar_cb);
scrollbar.callback(scrollbar_cb);
}
int Fl_Scroll::handle(int event) {
fix_scrollbar_order();
return Fl_Group::handle(event);
}
//
// End of "$Id$".
//