fltk/src/Fl_Input.cxx
Bill Spitzak 2f22abf4e2 Compose for Icelandic thorn character is "TH" or "th". Also fixed the
comments in Fl_Input.cxx and fixed the documentation.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@552 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1999-04-20 04:43:24 +00:00

342 lines
10 KiB
C++

//
// "$Id: Fl_Input.cxx,v 1.10.2.1 1999/04/20 04:43:24 bill Exp $"
//
// Input widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-1999 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
// This is the "user interface", it decodes user actions into what to
// do to the text. See also Fl_Input_.C, where the text is actually
// manipulated (and some ui, in particular the mouse, is done...).
// In theory you can replace this code with another subclass to change
// the keybindings.
#include <FL/Fl.H>
#include <FL/Fl_Input.H>
#include <FL/fl_draw.H>
#include <math.h>
#include <string.h>
#include <ctype.h>
void Fl_Input::draw() {
if (type() == FL_HIDDEN_INPUT) return;
Fl_Boxtype b = box();
if (damage() & FL_DAMAGE_ALL) draw_box(b, color());
Fl_Input_::drawtext(x()+Fl::box_dx(b)+3, y()+Fl::box_dy(b),
w()-Fl::box_dw(b)-6, h()-Fl::box_dh(b));
}
// kludge so shift causes selection to extend:
int Fl_Input::shift_position(int p) {
return position(p, Fl::event_state(FL_SHIFT) ? mark() : p);
}
int Fl_Input::shift_up_down_position(int p) {
return up_down_position(p, Fl::event_state(FL_SHIFT));
}
////////////////////////////////////////////////////////////////
// Fltk "compose"
//
// This is a demonstration of a IMHO "correct" interface to compose
// character sequences. It does not have a "dead key" effect: the
// user has feedback at all times, and sees exactly the symbol they
// will get if they stop typing at that point. Notice that I totally
// ignore the horrid XIM extension!
//
// You only need to keep track of your normal text buffer and a
// single integer "state". Call fl_compose() for each character
// keystroke. The return value is the new "state" that must be passed
// the next time you call fl_compose(). It also returns the number of
// characters to delete to the left, a buffer of new characters, and
// the number of characters in that buffer. Obey these editing
// instructions. Reset the state to zero if the user types any
// function keys or clicks the mouse.
//
// Fl_Input does not call fl_compose unless you hit the "compose" key
// first. It may be interesting and useful to always call it, though...
// Although this simple code is only for ISO-8859-1 character
// encodings, I think the interface can be expanded to UTF-8 (encoded
// Unicode) someday.
// This string lists a pair for each possible foreign letter in ISO-8859-1
// starting at code 0xa0 (nbsp). If the second character is a space then
// only the first character needs to by typed:
static const char* const compose_pairs =
" ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? "
"A`A'A^A~A:A*AEC,E`E'E^E:I`I'I^I:D-N~O`O'O^O~O:x O/U`U'U^U:Y'THss"
"a`a'a^a~a:a*aec,e`e'e^e:i`i'i^i:d-n~o`o'o^o~o:-:o/u`u'u^u:y'thy:";
int fl_compose(int state, char c, int& del, char* buffer, int& ins) {
del = 0; ins = 1; buffer[0] = c;
if (c == '"') c = ':';
if (!state) { // first character
if (c == ' ') {buffer[0]=char(0xA0);return 0x100;} // space turns into nbsp
// see if it is either character of any pair:
state = 0;
for (const char *p = compose_pairs; *p; p += 2)
if (p[0] == c || p[1] == c) {
if (p[1] == ' ') buffer[0] = (p-compose_pairs)/2+0xA0;
state = c;
}
return state;
} else if (state == 0x100) { // third character
return 0;
} else { // second character
char c1 = char(state); // first character
// now search for the pair in either order:
for (const char *p = compose_pairs; *p; p += 2) {
if (p[0] == c && p[1] == c1 || p[1] == c && p[0] == c1) {
buffer[0] = (p-compose_pairs)/2+0xA0;
ins = del = 1;
return 0x100;
}
}
return 0;
}
}
////////////////////////////////////////////////////////////////
static int compose; // compose state (# of characters so far + 1)
// If you define this symbol as zero you will get the peculiar fltk
// behavior where moving off the end of an input field will move the
// cursor into the next field:
// define it as 1 to prevent cursor movement from going to next field:
#define NORMAL_INPUT_MOVE 0
#define ctrl(x) (x^0x40)
int Fl_Input::handle_key() {
int i;
int pcompose = compose; compose = 0;
char key = Fl::event_text()[0];
if (pcompose && Fl::event_length()) {
char buf[20]; int ins; int del;
compose = fl_compose(pcompose-1, key, del, buf, ins);
if (compose) {
replace(position(), del ? position()-del : mark(), buf, ins);
compose++; // store value+1 so 1 can initialize compose state
return 1;
} else {
if (pcompose==1) // compose also acts as quote-next:
return replace(position(),mark(),Fl::event_text(),Fl::event_length());
}
}
if (Fl::event_state(FL_ALT|FL_META)) { // reserved for shortcuts
compose = pcompose;
return 0;
}
switch (Fl::event_key()) {
case FL_Left:
key = ctrl('B'); break;
case FL_Right:
key = ctrl('F'); break;
case FL_Up:
key = ctrl('P'); break;
case FL_Down:
key = ctrl('N'); break;
case FL_Delete:
key = ctrl('D'); break;
case FL_Home:
key = ctrl('A'); break;
case FL_End:
key = ctrl('E'); break;
case FL_BackSpace:
if (mark() != position()) cut();
else cut(-1);
return 1;
case FL_Enter:
case FL_KP_Enter:
if (when() & FL_WHEN_ENTER_KEY) {
position(size(), 0);
maybe_do_callback();
return 1;
} else if (type() == FL_MULTILINE_INPUT)
return replace(position(), mark(), "\n", 1);
else
return 0; // reserved for shortcuts
case FL_Tab:
if (Fl::event_state(FL_CTRL) || type()!=FL_MULTILINE_INPUT) return 0;
break;
case FL_Escape:
return 0; // reserved for shortcuts (Forms cleared field)
case FL_Control_R:
case 0xff20: // Multi-Key
compose = 1;
return 1;
}
switch(key) {
case 0: // key did not translate to any text
compose = pcompose; // allow user to hit shift keys after ^Q
return 0;
case ctrl('A'):
if (type() == FL_MULTILINE_INPUT)
for (i=position(); i && index(i-1)!='\n'; i--) ;
else
i = 0;
return shift_position(i) + NORMAL_INPUT_MOVE;
case ctrl('B'):
return shift_position(position()-1) + NORMAL_INPUT_MOVE;
case ctrl('C'): // copy
return copy();
case ctrl('D'):
if (mark() != position()) return cut();
else return cut(1);
case ctrl('E'):
if (type() == FL_MULTILINE_INPUT)
for (i=position(); index(i) && index(i)!='\n'; i++) ;
else
i = size();
return shift_position(i) + NORMAL_INPUT_MOVE;
case ctrl('F'):
return shift_position(position()+1) + NORMAL_INPUT_MOVE;
case ctrl('K'):
if (position()>=size()) return 0;
if (type() == FL_MULTILINE_INPUT) {
if (index(position()) == '\n')
i = position() + 1;
else
for (i=position()+1; index(i) && index(i) != '\n'; i++);
} else
i = size();
cut(position(), i);
return copy_cuts();
case ctrl('N'):
if (type()!=FL_MULTILINE_INPUT) return 0;
for (i=position(); index(i)!='\n'; i++)
if (!index(i)) return NORMAL_INPUT_MOVE;
shift_up_down_position(i+1);
return 1;
case ctrl('P'):
if (type()!=FL_MULTILINE_INPUT) return 0;
for (i = position(); i > 0 && index(i-1) != '\n'; i--) ;
if (!i) return NORMAL_INPUT_MOVE;
shift_up_down_position(i-1);
return 1;
case ctrl('Q'):
compose = 1;
return 1;
case ctrl('U'):
return cut(0, size());
case ctrl('V'):
case ctrl('Y'):
Fl::paste(*this);
return 1;
case ctrl('X'):
case ctrl('W'):
copy();
return cut();
case ctrl('Z'):
case ctrl('_'):
return undo();
}
// skip all illegal characters
// this could be improved to make sure characters are inserted at
// legal positions...
if (type() == FL_FLOAT_INPUT) {
if (!strchr("0123456789.eE+-", key)) return 0;
} else if (type() == FL_INT_INPUT) {
if (!position() && (key == '+' || key == '-'));
else if (key >= '0' && key <= '9');
// we allow 0xabc style hex numbers to be typed:
else if (position()==1 && index(0)=='0' && (key == 'x' || key == 'X'));
else if (position()>1 && index(0)=='0' && (index(1)=='x'||index(1)=='X')
&& (key>='A'&& key<='F' || key>='a'&& key<='f'));
else return 0;
}
return replace(position(), mark(), Fl::event_text(), Fl::event_length());
}
int Fl_Input::handle(int event) {
switch (event) {
case FL_FOCUS:
switch (Fl::event_key()) {
case FL_Right:
position(0);
break;
case FL_Left:
position(size());
break;
case FL_Down:
up_down_position(0);
break;
case FL_Up:
up_down_position(size());
break;
case FL_Tab:
case 0xfe20: // XK_ISO_Left_Tab
position(size(),0);
break;
}
break;
case FL_UNFOCUS:
compose = 0;
break;
case FL_KEYBOARD:
return handle_key();
case FL_PUSH:
compose = 0;
if (Fl::event_button() == 2) {
Fl::paste(*this);
if (Fl::focus()==this) return 1; // remove line for Motif behavior
}
if (Fl::focus() != this) {
Fl::focus(this);
handle(FL_FOCUS); // cause minimal update
}
break;
case FL_DRAG:
case FL_RELEASE:
if (Fl::event_button() == 2) return 0;
break;
}
Fl_Boxtype b = box();
return Fl_Input_::handletext(event,
x()+Fl::box_dx(b)+3, y()+Fl::box_dy(b),
w()-Fl::box_dw(b)-6, h()-Fl::box_dh(b));
}
Fl_Input::Fl_Input(int x, int y, int w, int h, const char *l)
: Fl_Input_(x, y, w, h, l) {
}
//
// End of "$Id: Fl_Input.cxx,v 1.10.2.1 1999/04/20 04:43:24 bill Exp $".
//