* CMake integration, no autotiools * alignment panel is now correctly renamed to setting panel * source view is now correctly renamed to code view * Merge FLTK FLUID docs into FLUID user manual. * Add two simple entry tutorials * Remove FLUID chapter form FLTK docs. * GitHub action to generate HTML and PDF docs and make the available as artefacts
125 lines
4.1 KiB
Plaintext
125 lines
4.1 KiB
Plaintext
/**
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\page page_commandline Command Line
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\tableofcontents
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FLUID can be used in interactive and in command line mode. If launched with
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`-c`, followed by a project filename, FLUID will convert the project file
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into C++ source files without ever opening a window (or opening an X11 server
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connection under Linux/X11). This makes FLUID a great command line tool
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for build processes with complex project files that reference
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external resources. For example, an image referenced by a `.fl` file can be
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modified and recompiled into the application binary without the need to reload
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it in an interactive FLUID session.
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<!-- ---------------------------------------------------------------------- -->
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\section commandline_options Command Line Options
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To launch FLUID in interactive mode from the command line, you can give it an
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optional name of a project file. If no name is given, it will launch with an
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empty project, or with the last open project, if so selected in the
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application setting dialog.
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The ampersand `&` is optional on Linux machines and lets FLUID run in its
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own new process, giving the shell back to the caller.
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```
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fluid filename.fl &
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```
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If the file does not exist you will get an error pop-up, but if you dismiss it
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you will be editing a blank file of that name.
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FLUID understands all of the standard FLTK switches before the filename:
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```
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-display host:n.n
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-geometry WxH+X+Y
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-title windowtitle
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-name classname
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-iconic
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-fg color
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-bg color
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-bg2 color
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-scheme schemename
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```
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<!-- ---------------------------------------------------------------------- -->
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\section commandline_passive Compile Tool Options
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FLUID can also be called as a command-line only tool to create
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the `.cxx` and `.h` file from a `.fl` file directly. To do this type:
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```
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fluid -c filename.fl
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```
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This is the same as the menu __File > Write Code...__ .
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It will read the `filename.fl` file and write
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`filename.cxx` and `filename.h`. Any leading
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directory on `filename.fl` will be stripped, so they are
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always written to the current directory. If there are any errors
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reading or writing the files, FLUID will print the error and
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exit with a non-zero code. You can use the following lines in a
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Makefile to automate the creation of the source and header
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files:
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```
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my_panels.h my_panels.cxx: my_panels.fl
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fluid -c my_panels.fl
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```
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Most versions of "make" support rules that cause `.fl` files to be compiled:
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```
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.SUFFIXES: .fl .cxx .h
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.fl.h .fl.cxx:
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fluid -c $<
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```
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Check `README.CMake.txt` for examples on how to integrate FLUID into the
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`CMake` build process.
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If you use
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\code
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fluid -cs filename.fl
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\endcode
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FLUID will also write the "strings" for internationalization into the file
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'filename.txt', 'filename.po', or 'filename.msg', depending on the chosen type
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of i18n (menu: 'File/Write Strings...').
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Finally there is another option which is useful for program developers
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who have many `.fl` files and want to upgrade them to the current FLUID
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version. FLUID will read the `filename.fl` file, save it, and exit
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immediately. This writes the file with current syntax and options and
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the current FLTK version in the header of the file. Use
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```
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fluid -u filename.fl
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```
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to 'upgrade' `filename.fl` . You may combine this with `-c` or `-cs`.
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\note All these commands overwrite existing files w/o warning. You should
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particularly take care when running `fluid -u` since this overwrites the
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original `.fl` project file.
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<!-- ---------------------------------------------------------------------- -->
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\section commandline_windows Windows Specifics
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FLTK uses Linux-style forward slashes to separate path segments in file names.
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When running on Windows, FLUID will understand Microsoft drive names and
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backward slashes as path separators and convert them internally into
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forward slashes.
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Under Windows, binaries can only be defined either as command line tools, or
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as interactive apps. FLTK generates two almost identical binaries under
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Windows. `fluid.exe` is meant to be used in interactive mode, and
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`fluid-cmd.exe` is generated for the command line. Both tools do exactly the
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same thing, except `fluid-cmd.exe` can use stdio to output error messages.
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*/
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