title would mess up by replacing that menu title, it now adds a new
item.
Fl_Menu::add() of text starting with '/' to a menu is assummed to be a
filename. So "/foo/bar" creates a single menu item. You can also put
filenames into submenus by doing "submenu//foo/bar", this will create
a submenu called "submenu" with an item "/foo/bar". Menu items
starting with "\_" will insert an item starting with '_' rather than a
divider line. These changes make the menus compatable with fltk 2.0.
Another little fix for the BoXX OpenGL overlays.
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X drivers that BoXX delivers, the problems all affect use of Overlays for
normal X drawing and OpenGL drawing. Normal compilation is unchanged.
The file chooser buttons use user_data() rather than the label to decide
what to do, allowing the label to be somewhat cleaner.
Selection color on X changed to blue, to match what happens on Windows now.
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meta key in keyboard demo, but that is because we don't get the "keyup"
event because Windows takes our focus away...
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all of the key and button states in FLTK.
SunOS 4.x changes (check for <sys/stdtypes.h> and don't rely on
realloc(NULL, size) working - this doesn't work on a lot of platforms!)
Fix nesting of #ifdefs in vsnprintf.c - the C++ wrapper stuff wasn't
being included outside the checks for the individual functions...
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Some more anti-warning stuff...
Added --disable-gl option to disable OpenGL support + check.
Added code to stop the configuration if X11 could not be found.
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a system yet that this doesn't work on, and you get smaller executables...
FLUID source needs Windows headers for GetTempPath and MAX_PATH definitions.
Visual C++ complained about the "char **/*argv*/" in CubeMain; added a space
so that */ is not seen.
Include <stdlib.h> to get argc/argv definitions rather than hardcoding
the declarations. This seems to work in all modes.
Add can_do_overlay() method for WIN32 (seems to work on my TNT card at least)
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Stuff from work:
Removed reference to unused GL/glu.h header file, which is missing on
some Linux systems.
Fl_Gl_Window has a new method to allow you to get and set the context:
void Fl_Gl_Window::context(void*, int destroy = 0)
void* Fl_Gl_Window::context() const;
Return or set a pointer to the GLContext that this window is
using. This is a system-dependent structure, but it is portable to
copy the context from one window to another. You can also set it to
NULL, which will force FLTK to recreate the context the next time
make_current() is called, this is useful for getting around bugs in
OpenGL implementations.
If destroy_flag is true the context will be destroyed by fltk when
the window is destroyed, or when the mode() is changed, or the next
time context(x) is called.
Some cleanup of Fl_Gl_Choice to move most of the system dependent
#ifdefs into Fl_Gl_Choice.cxx.
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to cut the curve into.
Right-ctrl does not delete selected text in Fl_Input, until you type a
composed character.
Added simple fltk.3 and fluid.1 manual pages and "make install" in the
documentation directory installs them.
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on Unix and Win32 at speeds up to 500000 timeouts/second (and 700000 on
Linux), and within about .001% as accurate as the system clock.
Fix to Fl_Valuator::step() by Guillermo Andrade.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1354 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
windows.
Fl_Input::replace(...) correctly updates the display if the replaced
region does not include the mark, point, or selected region.
Added Fl::add_check(...), Fl::remove_check, and Fl::has_check. These
are similar to idle callbacks but are only called just before it waits
for new events. They can be used to watch for changes in global state
and respond to them.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1347 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
APIENTRY should appear between the return type and function name.
WIN32 is defined by MSVC++, not _WIN32. Updated the sources to work
with both.
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Adding this to your .Xdefaults will make fltk and Motif programs look
much more Windoze-like:
*selectForeground: white
*selectBackground: #000080
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field is hidden, for instance when it is on a tab and the user switches
to another tab.
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if you turned resizable() off because it turned it back on to resize
the overlay window. This patch avoids changing resizable().
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this should also get similar warnings Solaris produces.
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Fl_Scroll smarter. It appears to work with my own tests. He did not
handle FL_ALIGN_TOP correctly, fixed that.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1285 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
cannot paste from fltk programs. This appears to be because JX barfs if
the pasting program does not respond correctly to the TARGETS XConvertSelection.
I added a response that fltk only can do text and this seems to make it
work.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1253 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
older versions of fltk, I restored this. (bug 108771)
Removed 8-bit colormap drawing code that was not doing anything in
fl_draw_image due to Mike's changes. I also made fl_color(r,g,b)
actually allocate the requested color rather than the nearest fltk
color-cube color (this is only done for the first color that maps to a
given entry in the fltk color cube), the result is that pixmaps with a
small number of colors are drawn much more accurately. The resulting
code seems to produce better images and is a good deal smaller!
Fixed makeinclude.in so CFLAGS are used for c source code instead of
CXXFLAGS. (bug 108694)
Better fix for gif files suggested by pauly (bug 108770)
Performance of Fl_Gl_Window may be improved on some types of OpenGL
implementations, in particular MESA or other software emulators, by
setting the GL_SWAP_TYPE environment variable. This variable
declares what is in the back buffer after you do a swapbuffers.
setenv GL_SWAP_TYPE COPY
This indicates that the back buffer is copied to the front buffer,
and still contains it's old data. This is true of many hardware
implementations. Setting this will speed up emulation of
overlays, and widgets that can do partial update can take
advantage of this as damage() will not be cleared to -1.
setenv GL_SWAP_TYPE NODAMAGE
This indicates that nothing changes the back buffer except drawing
into it. This is true of MESA and Win32 software emulation and
perhaps some hardware emulation on systems with lots of memory.
All other values for GL_SWAP_TYPE, and not setting the variable,
cause fltk to assumme that the back buffer must be completely
redrawn after a swap.
This is easily tested by running the gl_overlay demo program and
seeing if the display is correct when you drag another window over
it or if you drag the window off the screen and back on. You have to
exit and run the program again for it to see any changes to the
environment variable.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1246 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
the browser.
I replaced the -$(MAKEFLAGS) with $(MFLAGS) as per the gmake
documenation. Apperntly this works with other make programs and
MAKEFLAGS is passed invisibly by gmake, though the documenation is not
too clear...
VS: ----------------------------------------------------------------------
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1245 ea41ed52-d2ee-0310-a9c1-e6b18d33e121