Thanks to "fire-eggs" for spotting it.
Also minor optimisations in Fl_X11_Screen_Driver::read_win_rectangle_unscaled() and
Fl_Cocoa_Screen_Driver::read_win_rectangle_unscaled().
This closes PR #151.
The intent is to gather in a single place of the X11 platform source code
all variable elements when using dlopen() and dlsym() system functions
(e.g., .so vs .dylib extension name, is RTLD_DEFAULT available, locations
to be sought).
Member function Fl_System_Driver::load() is created only to support
Fl_Plugin_Manager::load().
A lot of code touched because low level functions needed to pass up
error messages reliably, and this had to propagate up the entire
driver hierarchy.
Tested OK *in English* on:
> Linux
> OSX 10.10.x
> Windows VS2017
> Windows mingw64
I have no way to test on Android, but it might work.
TODO: Needs testing in other languages to verify proper UTF8 error messages,
esp. with Windows VS, due to complexities with FormatMessage() -- see get_ms_errmsg()
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
The main fixes are only to avoid static code analyzer warnings reported
in issue #5, but there are also minor bug fixes included. These bug
fixes are more of theoretical concerns though.
Close#6.
Added Fl_Preferences::file_access() and various flags that make it possible to limit or completely deny file access to the preferences system, either for the core library or for the application or both.
The case was under macOS with a non-GL parent window mapped to a retina display
containing a GL subwindow and if the app did not call Fl::use_high_res_GL(1).
Per-Monitor V2 awareness mode is supported on Windows 10 1703 or above
and has window title bars correctly scaled on HighDPI screens.
Before this commit, FLTK Windows apps were "Per-Monitor-V1 DPI Aware".
FLTK apps detect at run-time whether the V2 mode is possible.
The new argument gives the window to be captured, or NULL to indicate capture
from the current offscreen.
Calling this function becomes easier because less dependent on global variables.
The procedure to set screen scaling factors becomes:
1) each screen scaling factor is set to 1
2) the OS is queried according to each platform to get screen scaling factor
values
3) The value of FLTK_SCALING_FACTOR, if present, is used to multiply
scaling factors
This function is replaced by static Fl_Window_Driver* Fl_Window_Driver::(const Fl_Window *win).
The purpose is to have class Fl_Window_Driver outside from FLTK ABI.
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The new function names begin_job() and begin_page() better match end_job() and end_page() with which
they must be used by pair.
The old names start_job() and start_page() are maintained for API compatibility with FLTK 1.3.x
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12910 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This change was previously attempted at r.12792 but the test/offscreen demo did not run well with it.
This commit fixes the problem: the global fl_window should not be changed when drawing to
an Fl_Double_Window.
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At this point, Windows FLTK apps detect HighDPI displays and rescale their GUI accordingly. They also
all reply to ctrl/+/-/0/ keystrokes to enlarge/shrink/reset their windows.
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This became unused when window scaling no longer involved window destruction/recreation.
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Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
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This commit also simplifies the platform-dependent support of fl_read_image():
only Fl_XXX_Screen_Driver::read_win_rectangle() contains platform-specific
code to capture pixels from the current window or from an offscreen buffer.
Platform-independent function Fl_Screen_Driver::traverse_to_gl_subwindows()
captures subwindows that intersect with the area fl_read_image() targets.
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This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
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With this, most MacOS FLTK app can be scaled with command/+/-/0/ keystrokes.
A scaling problem remains, visible in test/cube, where the "Test" string is not positioned correctly.
GLUT apps can also be scaled (across platforms).
SVG images are re-rasterized after app scaling for optimal drawing.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12594 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Note: don't use fl_getenv() in Fl_System_Driver and derived classes.
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Remove duplicated code by using local (static) string conversion functions.
This makes the code better maintainable and removes redundancies.
Rename some variables (particularly one-letter names) to more useful
names, minor code reformatting to be more compatible with the CMP.
To do: check for potential memory leaks, maybe free temporary buffers.
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Tested under Windows and Linux, but not yet used in library code.
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The default (0) is 'text' mode, non-zero is 'binary' mode on platforms
that distinguish text and binary mode.
Currently Windows is the only supported platform that needs this.
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This new function allows to write Fl_SVG_Image::fl_gzopen() in a completely platform-independent way.
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This avoids repeating the default values "Shift", "Meta", etc... for several platforms.
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This commit uses thread-specific, locale-setting functions under Linux and MSWindows-Visual Studio
They are already used by the Mac OS system driver, when possible.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12461 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
A bug was visible in test/unittests when moving between lines and rectangles.
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The effect was that the file_chooser test app did not recognize the window scaling factor.
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It's still necessary to compile with -DFLTK_HIDPI_SUPPORT
to activate the new HiDPI support.
Default builds get the same HiDPI support as in FLTK 1.3
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12265 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Corresponds to STR #3320
1) HiDPI support consists in detecting the adequate scaling factor for the screen on which
FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct
value of this factor at startup (see more details below). Environment variable
FLTK_SCALING_FACTOR can also be used to set this value.
2) Rescaling support consists in changing the scaling factor of all FLTK windows
in reply to ctrl/+/-/0/ keystrokes.
More details for the various platforms :
- X11: Support is very advanced. Some details need still to be improved.
Automatic detection of the correct starting value of the scaling factor works well
with the gnome desktop. The present code contains no support for this on
other desktops. FLTK_SCALING_FACTOR provides a workaround.
-WIN32: Support is incomplete at this point, although many test
applications have partial or complete HiDPI and scaling support.
The current value of the system's scaling factor is correctly detected
at application startup. Apps respond to changes of this value in real time.
Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable
at compile time. This way, standard builds produce a code with the
default WIN32 HiDPI support, that is, where all graphics goes to an internal
buffer that gets enlarged by the system and then mapped to the HiDPI
display. To experiment with (or develop) the new HiDPI support requires
a modified build procedure in which FLTK_HIDPI_SUPPORT is defined
at compile time. When the support will be complete, the requirement for the
definition of this preprocessor variable will be removed. The present commit
contains support for a single scaling factor. Eventually, per-screen scaling
factors should be implemented, as done for X11.
- MacOS: this commit does not give new HiDPI for this platform.
Eventually, window rescaling in reply to command/+/-/0/ is desirable.
Per-screen scaling factor makes no sense on this platform because
the OS itself takes care of the difference between the resolutions of
traditional and retina displays.
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