Next step will involve moving code to new, platform-specific files.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11350 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Still need to implement window creation and drawing.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11349 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Don't get your hopes up just yet: this code does compile, but it doesn't fully link yet. If you like to test this, install the Android SDK and NDK, set the usual environment variables, then change into the "Android" direktory and run "mk". It will currently fail at the linker stage.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11343 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
It seems this allows not to #include <windows.h> in the public header files.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The platform-specific code lands in src/Drivers/OpenGL/Fl_OpenGL_Display_Device.cxx
and the FL_PORTING clause should be compilable.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11327 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This was needed because Fl_X only exists if a window is mapped, but we need the driver from the very beginning. Adding Fl_X in the ctor would create hidden bugs. Strategy is now to remove system specific stuff from Fl_X and move it one-by-one to Fl_Window_Driver while maintaining a working code base. X11 and WIN32 fixups will follow in 15 minutes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11308 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fixed some issues with Image_Surface and Copy_Surface for PicoSDL. Still have to virtualize the driver concept.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11307 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Renaming the files will keep the namespace clean if we decide to do a full blown SDL port one day.
PicoSDL OTOH is merely there to explain how a Pico driver setup is started and improved.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11301 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
It is necessary to have a stack of the fl_begin_offscreen() calls, so that nested
such calls apply fl_end_offscreen() to the matching fl_begin_offscreen().
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11289 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
The Xlib driver is tricky because it uses two kinds of offscreen buffers.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11277 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit fixes a regression in FLTK 1.3.x, where negative values
of 'd' (pixel delta) and 'ld' (line delta) didn't work anymore under
Unix/Linux (X11) and Windows.
With this commit the regression is fixed on all supported platforms.
Equivalent of branch-1.3, svn r11270.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11272 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit adds the basic setup in CMake to allow SDL as a base
library for FLTK on OS X (and probably for other platforms as well).
The SDL library driver set is derived from yet another new driver
set named 'Pico'. 'Pico' is a base class for a driver that will
allow porting of FLTK with the tinyest amount of effort. This
implementation of the SDL driver shall be documented very well
to explain the porting process.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11262 ea41ed52-d2ee-0310-a9c1-e6b18d33e121