fluid/code.cxx: unused variable
src/drivers/Xlib/Fl_Xlib_Graphics_Driver_font_x.cxx:
function may return address of local variable [-Wreturn-local-addr]
- add fl_draw_radio(...) to standardize radio button drawing
- src/Fl_Light_Button.cxx: use fl_contrast() to determine color of
radio button and check (light) button check marks, and use
new fl_draw_radio() method
- src/Fl_Menu.cxx: same as src/Fl_Light_Button.cxx and use
fl_draw_check() instead of "manually" drawing the check mark
(forgotten in an earlier update)
This commit makes the default FLTK build setting use libdecor
as packaged in Linux when the build system contains packages
libdecor-0-dev and libdecor-0-plugin-1-gtk in version ≥ 0.2.0.
Otherwise, FLTK uses the bundled version of libdecor.
This includes situations where package libdecor-0-dev is
present in an earlier version.
- add Fl::args_to_utf8() to convert commandline arguments to UTF-8
This new function closes the gap that previously only Visual Studio
applications converted their commandlines to UTF-8.
Tested with MinGW, MSYS2/MinGW-w64, and Visual Studio (2019).
- add missing NULL pointer at end of argv
- fix #if condition for compilation
Todo: another update will follow soon, using a standardized FLTK
interface for argument conversion to UTF-8 for non-MSVC builds.
Previously, these objects were drawn slightly blurred on HighDPI.
This commit has them resized to the pixel size of the area where
they are being drawn and then drawn.
- some documentation missing
- Fl_Tile::resize() not satisfying yet
- minimums work, maximums currently ignored
- 0 size children may make program hang
Windows programs (subsystem:windows, not Windows console programs)
compiled with Visual Studio need a WinMain entry point. The commandline
arguments handled by this function are now properly converted to UTF-8
before the standard main() entry point is called.
This applies only to Visual Studio! Note that some build systems like
MinGW and/or MSYS2 may still have issues with some Unicode (non-ASCII)
commandline arguments.
Although this was not strictly necessary I decided to implement the
proposed patch, but in a slightly different way.
This adds a static public method for internal use only but it wouldn't
do any harm if a user called it.
New public methods:
void clear(void);
void clear(Fl_Color val);
old protected methods made public:
void clear_screen(bool scroll_to_hist=true); // ESC [ 2 J
void clear_screen_home(bool scroll_to_hist=true); // ESC [ H ESC [ 2 J
void cursor_home(void); // ESC [ 0 H
test/terminal modified to test these, and added separate tests
for both the API and ANSI code ways to do these ops.