(Bill, please look at the Fl_Menu_Type.cxx code around line 171; the
previous code didn't initialize level before it was used; I hope I
captured the original intent...)
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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Added new "msgnum()" method to Fl_Type to handle computing the message
number on the fly.
Now initialize nl_catd and locale settings directly in the static
variables so that menu labels are correctly looked up. This hack shouldn't
be necessary in 2.0...
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will work on changes for 2.0 later this week...
(please let me know what you think...)
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Slightly modified version of the second version submitted.
It reuses the resizing code for the mouse drag and does not turn on the overlay
if it has been toggled off. Also cleaned up some very hard to understand
code for handling FL_KEYBOARD.
Arrows move the selected widgets by 1 pixel
Shift moves the right+bottom edge of the selected region
Ctrl moves by the current grid step
Also typing the letter 'o' in a window is a shortcut to toggle the overlay
on and off.
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if desired.
Added Chrisophe Kalt's patch to let you create Fl_Pack.
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header file in the correct order, before anything written by an later
object in the fl file. It used to write the extern callback definitions
first, this would fail if they used a type that was in the header file.
This also simplified the (still messy) code by getting rid of the
write_declare() virtual function.
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compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
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