Pressing the shift key while using the mousewheel changes
horizontal to vertical scrolling and vice versa. This allows users
with a standard mouse with only one scrollwheel to use it for both
scrolling directions.
This concludes "handling shift + mousewheel" for all supported platforms.
Pressing the shift key while using the mousewheel changes
horizontal to vertical scrolling and vice versa. This allows users
with a standard mouse with only one scrollwheel to use it for both
scrolling directions.
Note: other mice that have either two buttons or a scroll ball can
generate both horizontal and vertical scrolling in one action. This
commit does not affect such behavior.
This patch is different than the one in file 'scroll.patch' (STR 3521).
It takes care of distinct mousewheel delta calculation for vertical
and horizontal mousewheels and avoids the "fallthrough" case.
Note: macOS takes care of this, there's no special handling required.
To do: the Wayland platform still needs to be updated.
Pressing the shift key while using the mousewheel changes
horizontal to vertical scrolling and vice versa. This allows users
with a standard mouse with only one scroll button to use it for both
scrolling directions.
Note: other mice that have either two buttons or a scroll ball can
generate both horizontal and vertical scrolling in one action. This
commit does not affect such behavior.
This patch has been provided by Manolo in file 'scroll.patch'
(see STR 3521).
Libdecor complicates what should be simple, to close a decorated window,
because it uses the titlebar after return from the closing callback function.
Thus, FLTK delays the sending of the FL_CLOSE event to the window,
only when libdecor runs in CSD mode.
Better default sizes for text based widgets and menu managers
Better Menu refresh on custom text heights
Smarter positioning of menu bars and groups inside tabs
Fixes wrong include guard
Complete type hierarchy in Fl_Types doc
Window now derives correctly from Group
Menu Items now correctly (functionally in FLUID) derived form Button
Menu Buttons have a better hierarchy
Fixing two possible crash bugs where Input_Choice was assumed to be a Menu_
Hoping I have not degraded the original code!