reworked color documentation as suggested in STR #2373
part of the confusion was the main page link to Common Widgets and Attributes/Colors actually went to Drawing Things in FLTK/Colors therefore making it harder to find information. Common Widgets and Attribute/Colors now simplified Drawing Things in FLTK/Colors now expanded FLTK Enumerations/Colors now simplified git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7762 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FL/Fl.H
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FL/Fl.H
@ -718,15 +718,15 @@ public:
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Sets an entry in the fl_color index table. You can set it to any
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8-bit RGB color. The color is not allocated until fl_color(i) is used.
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*/
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static void set_color(Fl_Color, unsigned); // platform dependent
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static Fl_Color get_color(Fl_Color);
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static void get_color(Fl_Color, uchar&, uchar&, uchar&);
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static void set_color(Fl_Color i, unsigned c); // platform dependent
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static unsigned get_color(Fl_Color i);
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static void get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue);
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/**
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Frees the specified color from the colormap, if applicable.
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If overlay is non-zero then the color is freed from the
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overlay colormap.
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*/
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static void free_color(Fl_Color, int overlay = 0); // platform dependent
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static void free_color(Fl_Color i, int overlay = 0); // platform dependent
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// fonts:
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static const char* get_font(Fl_Font);
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@ -174,6 +174,12 @@ colors or a 24-bit RGB color. The color palette is \e not
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the X or WIN32 colormap, but instead is an internal table with
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fixed contents.
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See the
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\ref drawing_colors
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section of
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\ref drawing
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for implementation details.
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There are symbols for naming some of the more common colors:
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\li \p FL_BLACK
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@ -186,20 +192,23 @@ There are symbols for naming some of the more common colors:
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\li \p FL_WHITE
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\li \p FL_WHITE
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These symbols are the default colors for all FLTK widgets. They are
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explained in more detail under
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\ref enumerations_colors in
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\ref enumerations.
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Other symbols are used as the default colors for all FLTK widgets.
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\li \p FL_FOREGROUND_COLOR
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\li \p FL_BACKGROUND_COLOR
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\li \p FL_INACTIVE_COLOR
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\li \p FL_SELECTION_COLOR
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RGB colors can be set using the \p fl_rgb_color() function:
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The full list of named color values can be found in
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\ref enumerations_colors "FLTK Enumerations".
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A color value can be created from its RGB components by using the
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\p %fl_rgb_color() function, and decomposed again with
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\p Fl::get_color():
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\code
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Fl_Color c = fl_rgb_color(85, 170, 255);
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Fl_Color c = fl_rgb_color(85, 170, 255); // RGB to Fl_Color
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Fl::get_color(c, r, g, b); // Fl_Color to RGB
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\endcode
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The widget color is set using the \p color() method:
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@ -153,8 +153,13 @@ the current clipping region.
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\section drawing_colors Colors
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FLTK manages colors as 32-bit unsigned integers. Values from
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0 to 255 represent colors from the FLTK 1.0.x standard colormap
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FLTK manages colors as 32-bit unsigned integers, encoded as RGBI.
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When the RGB bytes are non-zero, the value is treated as RGB.
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If these bytes are zero, the I byte will be used as an index
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into the colormap.
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Values from 0 to 255, i.e. the I index value, represent
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colors from the FLTK 1.3.x standard colormap
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and are allocated as needed on screens without TrueColor support.
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The \b Fl_Color enumeration type defines the
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standard colors and color cube for the first 256 colors. All of
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@ -164,11 +169,14 @@ these are named with symbols in
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Color values greater than 255 are treated as 24-bit RGB
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values. These are mapped to the closest color supported by the
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screen, either from one of the 256 colors in the FLTK 1.3.x
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colormap or a direct RGB value on TrueColor screens. You can
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generate 24-bit RGB color values using the
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fl_rgb_color(uchar r, uchar b, uchar c) and
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fl_rgb_color(uchar grayscale)
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functions.
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colormap or a direct RGB value on TrueColor screens.
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Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) <br>
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Fl_Color fl_rgb_color(uchar grayscale)
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\par
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Generate Fl_Color out of specified
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8-bit RGB values or one 8-bit grayscale value.
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void fl_color(Fl_Color c) <br>
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void fl_color(int c)
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@ -198,6 +206,40 @@ closest possible match to the RGB color is used. The RGB color
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is used directly on TrueColor displays. For colormap visuals the
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nearest index in the gray ramp or color cube is used.
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unsigned Fl::get_color(Fl_Color i) <br>
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void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue)
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\par
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Generate RGB values from a colormap index value \p i.
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The first returns the RGB as a 32-bit unsigned integer,
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and the second decomposes the RGB into three 8-bit values.
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\todo work out why Fl::get_color() does not give links!
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Fl::get_system_colors() <br>
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Fl::foreground() <br>
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Fl::background() <br>
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Fl::background2()
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\par
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The first gets color values from the user preferences or the system,
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and the other routines are used to apply those values.
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Fl::own_colormap() <br>
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Fl::free_color(Fl_Color i, int overlay) <br>
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Fl::set_color(Fl_Color i, unsigned c)
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\par
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\p Fl::own_colormap() is used to install a local colormap [X11 only].
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\par
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\p Fl::free_color() and \p Fl::set_color() are used to remove and replace
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entries from the colormap.
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\todo work out why these do not give links!
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There are two predefined graphical interfaces for choosing colors.
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The function fl_show_colormap() shows a table of colors and returns an
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Fl_Color index value.
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The Fl_Color_Chooser widget provides a standard RGB color chooser.
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\subsection ssect_Lines Line Dashes and Thickness
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FLTK supports drawing of lines with different styles and
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@ -243,6 +243,16 @@ FLTK standard color cube:
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\li FL_WHITE
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\li FL_YELLOW
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The following are named values within the standard grayscale:
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\li FL_GRAY0
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\li FL_DARK3
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\li FL_DARK2
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\li FL_DARK1
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\li FL_LIGHT1
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\li FL_LIGHT2
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\li FL_LIGHT3
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The inline methods for getting a grayscale, color cube, or
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RGB color value are described in the
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\ref drawing_colors
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@ -38,7 +38,7 @@
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\subpage basics
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\subpage common
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- \ref drawing_colors
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- \ref common_colors
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- \ref common_boxtypes
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- \ref common_labels
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- \ref drawing_images
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@ -366,9 +366,6 @@ void Fl::set_color(Fl_Color i, unsigned c) {
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integer with the red value in the upper 8 bits, the green value
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in the next 8 bits, and the blue value in bits 8-15. The lower
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8 bits will always be 0.
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The second form returns the red, green, and blue values
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separately in referenced variables.
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*/
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unsigned Fl::get_color(Fl_Color i) {
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if (i & 0xffffff00) return (i);
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@ -383,7 +380,14 @@ void Fl::set_color(Fl_Color i, uchar red, uchar green, uchar blue) {
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Fl::set_color((Fl_Color)(i & 255),
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((unsigned)red<<24)+((unsigned)green<<16)+((unsigned)blue<<8));
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}
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/** See unsigned get_color(Fl_Color c) */
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/**
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Returns the RGB value(s) for the given FLTK color index.
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This form returns the red, green, and blue values
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separately in referenced variables.
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See also unsigned get_color(Fl_Color c)
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*/
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void Fl::get_color(Fl_Color i, uchar &red, uchar &green, uchar &blue) {
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unsigned c;
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